Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_FB_c Class Reference

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#include <d_a_e_fb.h>

+ Inheritance diagram for daE_FB_c:
+ Collaboration diagram for daE_FB_c:

Public Member Functions

int ctrlJoint (J3DJoint *, J3DModel *)
 
int draw ()
 
void setBck (int, u8, f32, f32)
 
void setActionMode (int, int)
 
void damage_check ()
 
bool mBgLineCheck ()
 
bool search_check ()
 
void executeWait ()
 
void executeAttack ()
 
void executeDamage ()
 
void executeBullet ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
void normal_eff_set ()
 
void dead_eff_set ()
 
int execute ()
 
int _delete ()
 
int CreateHeap ()
 
cPhs__Step create ()
 
 daE_FB_c ()
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int JointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

request_of_phase_process_class mPhaseReq
 
mDoExt_McaMorfSOmpMorf
 
mDoExt_invisibleModel mInvisibleModel
 
mDoExt_brkAnmmpBrkAnm
 
Z2CreatureEnemy mCreatureSound
 
s32 mActionMode
 
s32 mMoveMode
 
s32 field_0x670
 
cXyz mUnusedVec
 
s16 field_0x680
 
f32 mModelSize
 
u32 mShadowKey
 
u16 field_0x68c
 
u8 field_0x68e
 
u8 field_0x68f
 
u8 field_0x690
 
u8 swBit0
 
u8 swBit1
 
s16 mRotation
 
s16 field_0x696
 
s16 mHeadAngle
 
s32 field_0x69c
 
u8 mType
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mObjAcch
 
dCcD_Stts mStts
 
dCcD_Sph mSphere
 
dCcD_Sph mSphere2
 
dCcD_Sph mAtSph
 
dCcU_AtInfo mAtInfo
 
u32 mKeys [7]
 
u8 mHIOInit
 
u8 field_0xce1 [0xCE8 - 0xCE1]
 

Additional Inherited Members

- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

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Constructor & Destructor Documentation

◆ daE_FB_c()

daE_FB_c::daE_FB_c ( )

Member Function Documentation

◆ _delete()

int daE_FB_c::_delete ( )

◆ action()

void daE_FB_c::action ( )

◆ cc_set()

void daE_FB_c::cc_set ( )

◆ create()

cPhs__Step daE_FB_c::create ( )

◆ CreateHeap()

int daE_FB_c::CreateHeap ( )

◆ ctrlJoint()

int daE_FB_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ damage_check()

void daE_FB_c::damage_check ( )

◆ dead_eff_set()

void daE_FB_c::dead_eff_set ( )

◆ draw()

int daE_FB_c::draw ( )

◆ execute()

int daE_FB_c::execute ( )

◆ executeAttack()

void daE_FB_c::executeAttack ( )

◆ executeBullet()

void daE_FB_c::executeBullet ( )

◆ executeDamage()

void daE_FB_c::executeDamage ( )

◆ executeWait()

void daE_FB_c::executeWait ( )

◆ JointCallBack()

int daE_FB_c::JointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ mBgLineCheck()

bool daE_FB_c::mBgLineCheck ( )

◆ mtx_set()

void daE_FB_c::mtx_set ( )

◆ normal_eff_set()

void daE_FB_c::normal_eff_set ( )

◆ search_check()

bool daE_FB_c::search_check ( )

◆ setActionMode()

void daE_FB_c::setActionMode ( int i_action,
int i_mode )

◆ setBck()

void daE_FB_c::setBck ( int i_index,
u8 i_attr,
f32 i_morf,
f32 i_rate )

Member Data Documentation

◆ field_0x670

s32 daE_FB_c::field_0x670
private

◆ field_0x680

s16 daE_FB_c::field_0x680
private

◆ field_0x68c

u16 daE_FB_c::field_0x68c
private

◆ field_0x68e

u8 daE_FB_c::field_0x68e
private

◆ field_0x68f

u8 daE_FB_c::field_0x68f
private

◆ field_0x690

u8 daE_FB_c::field_0x690
private

◆ field_0x696

s16 daE_FB_c::field_0x696
private

◆ field_0x69c

s32 daE_FB_c::field_0x69c
private

◆ field_0xce1

u8 daE_FB_c::field_0xce1[0xCE8 - 0xCE1]
private

◆ mAcchCir

dBgS_AcchCir daE_FB_c::mAcchCir
private

◆ mActionMode

s32 daE_FB_c::mActionMode
private

◆ mAtInfo

dCcU_AtInfo daE_FB_c::mAtInfo
private

◆ mAtSph

dCcD_Sph daE_FB_c::mAtSph
private

◆ mCreatureSound

Z2CreatureEnemy daE_FB_c::mCreatureSound
private

◆ mHeadAngle

s16 daE_FB_c::mHeadAngle
private

◆ mHIOInit

u8 daE_FB_c::mHIOInit
private

◆ mInvisibleModel

mDoExt_invisibleModel daE_FB_c::mInvisibleModel
private

◆ mKeys

u32 daE_FB_c::mKeys[7]
private

◆ mModelSize

f32 daE_FB_c::mModelSize
private

◆ mMoveMode

s32 daE_FB_c::mMoveMode
private

◆ mObjAcch

dBgS_ObjAcch daE_FB_c::mObjAcch
private

◆ mpBrkAnm

mDoExt_brkAnm* daE_FB_c::mpBrkAnm
private

◆ mPhaseReq

request_of_phase_process_class daE_FB_c::mPhaseReq
private

◆ mpMorf

mDoExt_McaMorfSO* daE_FB_c::mpMorf
private

◆ mRotation

s16 daE_FB_c::mRotation
private

◆ mShadowKey

u32 daE_FB_c::mShadowKey
private

◆ mSphere

dCcD_Sph daE_FB_c::mSphere
private

◆ mSphere2

dCcD_Sph daE_FB_c::mSphere2
private

◆ mStts

dCcD_Stts daE_FB_c::mStts
private

◆ mType

u8 daE_FB_c::mType
private

◆ mUnusedVec

cXyz daE_FB_c::mUnusedVec
private

◆ swBit0

u8 daE_FB_c::swBit0
private

◆ swBit1

u8 daE_FB_c::swBit1
private

The documentation for this class was generated from the following files: