Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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STRUCT_DEMOWIN Struct Reference

#include <DEMOWin.h>

+ Collaboration diagram for STRUCT_DEMOWIN:

Public Attributes

s32 x1
 
s32 y1
 
s32 x2
 
s32 y2
 
u32 priority
 
u32 flags
 
u16 x_cal
 
u16 y_cal
 
u16 pixel_width
 
u16 pixel_height
 
u16 char_width
 
u16 char_height
 
u16 num_scroll_lines
 
u16 total_lines
 
u16 curr_output_line
 
u16 curr_output_col
 
u16 curr_view_line
 
s16 cursor_line
 
char * caption
 
u8buffer
 
GXColor bkgnd
 
GXColor cap
 
GXColor border
 
void(* refresh )(DEMOWindow *)
 
DEMOWindownext
 
DEMOWindowprev
 
void * parent
 
DEMOWinPadInfo pad
 

Member Data Documentation

◆ bkgnd

GXColor STRUCT_DEMOWIN::bkgnd

◆ border

GXColor STRUCT_DEMOWIN::border

◆ buffer

u8* STRUCT_DEMOWIN::buffer

◆ cap

GXColor STRUCT_DEMOWIN::cap

◆ caption

char* STRUCT_DEMOWIN::caption

◆ char_height

u16 STRUCT_DEMOWIN::char_height

◆ char_width

u16 STRUCT_DEMOWIN::char_width

◆ curr_output_col

u16 STRUCT_DEMOWIN::curr_output_col

◆ curr_output_line

u16 STRUCT_DEMOWIN::curr_output_line

◆ curr_view_line

u16 STRUCT_DEMOWIN::curr_view_line

◆ cursor_line

s16 STRUCT_DEMOWIN::cursor_line

◆ flags

u32 STRUCT_DEMOWIN::flags

◆ next

DEMOWindow* STRUCT_DEMOWIN::next

◆ num_scroll_lines

u16 STRUCT_DEMOWIN::num_scroll_lines

◆ pad

DEMOWinPadInfo STRUCT_DEMOWIN::pad

◆ parent

void* STRUCT_DEMOWIN::parent

◆ pixel_height

u16 STRUCT_DEMOWIN::pixel_height

◆ pixel_width

u16 STRUCT_DEMOWIN::pixel_width

◆ prev

DEMOWindow* STRUCT_DEMOWIN::prev

◆ priority

u32 STRUCT_DEMOWIN::priority

◆ refresh

void(* STRUCT_DEMOWIN::refresh) (DEMOWindow *)

◆ total_lines

u16 STRUCT_DEMOWIN::total_lines

◆ x1

s32 STRUCT_DEMOWIN::x1

◆ x2

s32 STRUCT_DEMOWIN::x2

◆ x_cal

u16 STRUCT_DEMOWIN::x_cal

◆ y1

s32 STRUCT_DEMOWIN::y1

◆ y2

s32 STRUCT_DEMOWIN::y2

◆ y_cal

u16 STRUCT_DEMOWIN::y_cal

The documentation for this struct was generated from the following file: