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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| struct | FNoise1f |
Enumerations | |
| enum | CurveSign { CURVE_NEGATIVE = 0 , CURVE_POSITIVE = 1 , CURVE_LINEAR = 2 } |
Functions | |
| f32 | linearTransform (f32 inValue, f32 inMin, f32 inMax, f32 outMin, f32 outMax, bool noClamp) |
| f32 | getParamByExp (f32 value, f32 inMin, f32 inMax, f32 exponent, f32 outMin, f32 outMax, CurveSign curveSign) |
| f32 | getRandom (f32 magnitude, f32 exponent, f32 bias) |
| f32 | getRandom_0_1 () |
Variables | |
| static Vec | cNullVec = {0.0f, 0.0f, 0.0f} |
| const f32 | cEqualCSlope = 1.0f |
| const f32 | cEqualPSlope = 0.5f |
| enum Z2Calc::CurveSign |
| f32 Z2Calc::getParamByExp | ( | f32 | value, |
| f32 | inMin, | ||
| f32 | inMax, | ||
| f32 | exponent, | ||
| f32 | outMin, | ||
| f32 | outMax, | ||
| Z2Calc::CurveSign | curveSign ) |
| f32 Z2Calc::getRandom_0_1 | ( | ) |
| f32 Z2Calc::linearTransform | ( | f32 | inValue, |
| f32 | inMin, | ||
| f32 | inMax, | ||
| f32 | outMin, | ||
| f32 | outMax, | ||
| bool | noClamp ) |
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