Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daCrod_c Class Reference

Dominion Rod. More...

#include <d_a_crod.h>

+ Inheritance diagram for daCrod_c:
+ Collaboration diagram for daCrod_c:

Public Member Functions

void setControllActorData ()
 
int createHeap ()
 
int create ()
 
 ~daCrod_c ()
 
void setRoomInfo ()
 
void setMatrix ()
 
void posMove ()
 
void setBckAnm (u16)
 
void setReturn ()
 
void setLightPower ()
 
int execute ()
 
int draw ()
 
fopAc_ac_cgetControllActor ()
 
fopAc_ac_cgetCameraActor ()
 
void setThrow ()
 
void offControll ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static fopAc_ac_cmakeIronBallDummy (fopAc_ac_c *p_actor)
 
static f32 getFlyInitY ()
 
static f32 getFlyInitZ ()
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

J3DModelmpBallModel
 
mDoExt_bckAnm mBck
 
J3DAnmTevRegKeympBallBrk
 
J3DAnmTextureSRTKeympBallBtk
 
dCcD_Stts mCcStts
 
dCcD_Cps mAtCps
 
LIGHT_INFLUENCE mLight
 
u8 field_0x730
 
u8 field_0x731
 
u8 field_0x732
 
cXyz field_0x734
 
daPy_actorKeep_c mControllActorKeep
 
daPy_actorKeep_c mCameraActorKeep
 

Additional Inherited Members

- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Dominion Rod.

Temple of Time dungeon item.

Constructor & Destructor Documentation

◆ ~daCrod_c()

daCrod_c::~daCrod_c ( )

Member Function Documentation

◆ create()

int daCrod_c::create ( )

◆ createHeap()

int daCrod_c::createHeap ( )

◆ draw()

int daCrod_c::draw ( )

◆ execute()

int daCrod_c::execute ( )

◆ getCameraActor()

fopAc_ac_c * daCrod_c::getCameraActor ( )
inline

◆ getControllActor()

fopAc_ac_c * daCrod_c::getControllActor ( )
inline

◆ getFlyInitY()

static f32 daCrod_c::getFlyInitY ( )
inlinestatic

◆ getFlyInitZ()

static f32 daCrod_c::getFlyInitZ ( )
inlinestatic

◆ makeIronBallDummy()

static fopAc_ac_c * daCrod_c::makeIronBallDummy ( fopAc_ac_c p_actor)
inlinestatic

◆ offControll()

void daCrod_c::offControll ( )
inline

◆ posMove()

void daCrod_c::posMove ( )

◆ setBckAnm()

void daCrod_c::setBckAnm ( u16  i_anmResID)

◆ setControllActorData()

void daCrod_c::setControllActorData ( )

◆ setLightPower()

void daCrod_c::setLightPower ( )

◆ setMatrix()

void daCrod_c::setMatrix ( )

◆ setReturn()

void daCrod_c::setReturn ( )

◆ setRoomInfo()

void daCrod_c::setRoomInfo ( )

◆ setThrow()

void daCrod_c::setThrow ( )
inline

Member Data Documentation

◆ field_0x730

u8 daCrod_c::field_0x730
private

◆ field_0x731

u8 daCrod_c::field_0x731
private

◆ field_0x732

u8 daCrod_c::field_0x732
private

◆ field_0x734

cXyz daCrod_c::field_0x734
private

◆ mAtCps

dCcD_Cps daCrod_c::mAtCps
private

◆ mBck

mDoExt_bckAnm daCrod_c::mBck
private

◆ mCameraActorKeep

daPy_actorKeep_c daCrod_c::mCameraActorKeep
private

◆ mCcStts

dCcD_Stts daCrod_c::mCcStts
private

◆ mControllActorKeep

daPy_actorKeep_c daCrod_c::mControllActorKeep
private

◆ mLight

LIGHT_INFLUENCE daCrod_c::mLight
private

◆ mpBallBrk

J3DAnmTevRegKey* daCrod_c::mpBallBrk
private

◆ mpBallBtk

J3DAnmTextureSRTKey* daCrod_c::mpBallBtk
private

◆ mpBallModel

J3DModel* daCrod_c::mpBallModel
private

The documentation for this class was generated from the following files: