Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <vector.h>
Public Member Functions | |
void | destroy (T *item) |
void | deallocate (T *mem, u32 size) |
void | DeallocateRaw (T *mem) |
T * | allocate (u32 count, void *param_2) |
T * | AllocateRaw (u32 size) |
TAllocator () | |
Static Public Member Functions | |
static TAllocator | get () |
Public Attributes | |
u8 | field_0x0 |
u8 | _0 |
u32 | _4 |
u32 | _8 |
u32 | _c |
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inline |
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inlinestatic |
u8 JGadget::TAllocator< T >::_0 |
u32 JGadget::TAllocator< T >::_4 |
u32 JGadget::TAllocator< T >::_8 |
u32 JGadget::TAllocator< T >::_c |
u8 JGadget::TAllocator< T >::field_0x0 |