Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daUdFloor_HIO_c Class Reference
+ Inheritance diagram for daUdFloor_HIO_c:
+ Collaboration diagram for daUdFloor_HIO_c:

Public Member Functions

 daUdFloor_HIO_c ()
 
virtual ~daUdFloor_HIO_c ()
 
void genMessage (JORMContext *)
 
- Public Member Functions inherited from mDoHIO_entry_c
 mDoHIO_entry_c ()
 
void entryHIO (const char *i_name)
 
void removeHIO ()
 
virtual ~mDoHIO_entry_c ()
 
virtual ~mDoHIO_entry_c ()
 

Public Attributes

u8 field_0x4
 
f32 init_speed
 
u8 vibration
 
u8 down_color_R
 
u8 down_color_G
 
u8 down_color_B
 
u8 down_framecount
 
u8 up_color_R
 
u8 up_color_G
 
u8 up_color_B
 
u8 up_framecount
 
- Public Attributes inherited from mDoHIO_entry_c
s8 mNo
 
u8 mCount
 

Constructor & Destructor Documentation

◆ daUdFloor_HIO_c()

daUdFloor_HIO_c::daUdFloor_HIO_c ( )

◆ ~daUdFloor_HIO_c()

virtual daUdFloor_HIO_c::~daUdFloor_HIO_c ( )
inlinevirtual

Member Function Documentation

◆ genMessage()

void daUdFloor_HIO_c::genMessage ( JORMContext * )

Member Data Documentation

◆ down_color_B

u8 daUdFloor_HIO_c::down_color_B

◆ down_color_G

u8 daUdFloor_HIO_c::down_color_G

◆ down_color_R

u8 daUdFloor_HIO_c::down_color_R

◆ down_framecount

u8 daUdFloor_HIO_c::down_framecount

◆ field_0x4

u8 daUdFloor_HIO_c::field_0x4

◆ init_speed

f32 daUdFloor_HIO_c::init_speed

◆ up_color_B

u8 daUdFloor_HIO_c::up_color_B

◆ up_color_G

u8 daUdFloor_HIO_c::up_color_G

◆ up_color_R

u8 daUdFloor_HIO_c::up_color_R

◆ up_framecount

u8 daUdFloor_HIO_c::up_framecount

◆ vibration

u8 daUdFloor_HIO_c::vibration

The documentation for this class was generated from the following file: