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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daAmiShutter_c Class Reference

Drain Gate. More...

#include <d_a_obj_amiShutter.h>

+ Inheritance diagram for daAmiShutter_c:
+ Collaboration diagram for daAmiShutter_c:

Public Types

enum  Mode {
  MODE_WAIT = 0 , MODE_WAIT_EVENT = 1 , MODE_CLOSE = 2 , MODE_CLOSE_EVENT = 3 ,
  MODE_CLOSE_END = 4 , MODE_OPEN = 5
}
 
typedef void(daAmiShutter_c::*) modeProc()
 

Public Member Functions

 daAmiShutter_c ()
 
 ~daAmiShutter_c ()
 
void setBaseMtx ()
 
int CreateHeap ()
 
cPhs__Step create ()
 
int Execute (Mtx **)
 
void moveShutter ()
 
BOOL playerAreaCheck ()
 
void init_modeWait ()
 
void modeWait ()
 
void init_modeWaitEvent ()
 
void modeWaitEvent ()
 
bool eventStart ()
 
void init_modeClose ()
 
void modeClose ()
 
void init_modeCloseEvent ()
 
void modeCloseEvent ()
 
void init_modeCloseEnd ()
 
void modeCloseEnd ()
 
void init_modeOpen ()
 
void modeOpen ()
 
int Draw ()
 
int Delete ()
 
u8 getType ()
 
u8 getSwBit ()
 
int getEvent ()
 
bool isShutterOpen ()
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int Create ()
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
- Public Member Functions inherited from dEvLib_callback_c
 dEvLib_callback_c (fopAc_ac_c *param_0)
 
bool eventUpdate ()
 
bool setEvent (int, int, int)
 
void orderEvent (int, int, int)
 
bool setAction (action_class< dEvLib_callback_c > *)
 
bool initAction ()
 
bool executeAction ()
 
bool initStart ()
 
bool executeStart ()
 
bool initRun ()
 
bool executeRun ()
 
virtual ~dEvLib_callback_c ()
 
virtual bool eventRun ()
 
virtual bool eventEnd ()
 

Private Attributes

request_of_phase_process_class mPhaseReq
 
J3DModelmpModel
 
u8 mMode
 
u8 mType
 
u8 mSwBit
 
u8 mSwitch
 
f32 mPosZ
 
cXyz mPos
 
u8 mWaitTime
 
bool mOpen
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 
- Public Attributes inherited from fakeAmiShutterPadding
u8 padding [8]
 
- Public Attributes inherited from dEvLib_callback_c
fopAc_ac_cmActor
 
action_class< dEvLib_callback_c > * mAction
 
u16 _C
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const char * m_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Drain Gate.

Member Typedef Documentation

◆ modeProc

void(daAmiShutter_c::*) daAmiShutter_c::modeProc()

Member Enumeration Documentation

◆ Mode

Enumerator
MODE_WAIT 
MODE_WAIT_EVENT 
MODE_CLOSE 
MODE_CLOSE_EVENT 
MODE_CLOSE_END 
MODE_OPEN 

Constructor & Destructor Documentation

◆ daAmiShutter_c()

daAmiShutter_c::daAmiShutter_c ( )
inline

◆ ~daAmiShutter_c()

daAmiShutter_c::~daAmiShutter_c ( )
inline

Member Function Documentation

◆ create()

cPhs__Step daAmiShutter_c::create ( )

◆ CreateHeap()

int daAmiShutter_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Delete()

int daAmiShutter_c::Delete ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daAmiShutter_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ eventStart()

bool daAmiShutter_c::eventStart ( )
virtual

Reimplemented from dEvLib_callback_c.

◆ Execute()

int daAmiShutter_c::Execute ( Mtx ** i_mtx)
virtual

Reimplemented from dBgS_MoveBgActor.

◆ getEvent()

int daAmiShutter_c::getEvent ( )
inline

◆ getSwBit()

u8 daAmiShutter_c::getSwBit ( )
inline

◆ getType()

u8 daAmiShutter_c::getType ( )
inline

◆ init_modeClose()

void daAmiShutter_c::init_modeClose ( )

◆ init_modeCloseEnd()

void daAmiShutter_c::init_modeCloseEnd ( )

◆ init_modeCloseEvent()

void daAmiShutter_c::init_modeCloseEvent ( )

◆ init_modeOpen()

void daAmiShutter_c::init_modeOpen ( )

◆ init_modeWait()

void daAmiShutter_c::init_modeWait ( )

◆ init_modeWaitEvent()

void daAmiShutter_c::init_modeWaitEvent ( )

◆ isShutterOpen()

bool daAmiShutter_c::isShutterOpen ( )
inline

◆ modeClose()

void daAmiShutter_c::modeClose ( )

◆ modeCloseEnd()

void daAmiShutter_c::modeCloseEnd ( )

◆ modeCloseEvent()

void daAmiShutter_c::modeCloseEvent ( )

◆ modeOpen()

void daAmiShutter_c::modeOpen ( )

◆ modeWait()

void daAmiShutter_c::modeWait ( )

◆ modeWaitEvent()

void daAmiShutter_c::modeWaitEvent ( )

◆ moveShutter()

void daAmiShutter_c::moveShutter ( )

◆ playerAreaCheck()

BOOL daAmiShutter_c::playerAreaCheck ( )

◆ setBaseMtx()

void daAmiShutter_c::setBaseMtx ( )

Member Data Documentation

◆ mMode

u8 daAmiShutter_c::mMode
private

◆ mOpen

bool daAmiShutter_c::mOpen
private

◆ mPhaseReq

request_of_phase_process_class daAmiShutter_c::mPhaseReq
private

◆ mpModel

J3DModel* daAmiShutter_c::mpModel
private

◆ mPos

cXyz daAmiShutter_c::mPos
private

◆ mPosZ

f32 daAmiShutter_c::mPosZ
private

◆ mSwBit

u8 daAmiShutter_c::mSwBit
private

◆ mSwitch

u8 daAmiShutter_c::mSwitch
private

◆ mType

u8 daAmiShutter_c::mType
private

◆ mWaitTime

u8 daAmiShutter_c::mWaitTime
private

The documentation for this class was generated from the following files: