Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_OC_c Class Reference

Bokoblin. More...

#include <d_a_e_oc.h>

+ Inheritance diagram for daE_OC_c:
+ Collaboration diagram for daE_OC_c:

Public Member Functions

int ctrlJoint (J3DJoint *, J3DModel *)
 
int draw ()
 
s16 getVisionAngle (fopAc_ac_c *)
 
void searchOtherOc ()
 
bool setWatchMode ()
 
bool searchPlayer ()
 
bool searchPlayer2 ()
 
bool searchPlayerShakeHead ()
 
bool searchSound ()
 
int checkBeforeBg ()
 
bool checkBeforeBgFind ()
 
bool checkBeforeFloorBg (f32)
 
void checkDamageBg ()
 
void setGroundAngle ()
 
void setActionMode (int, int)
 
int getCutType ()
 
void offTgSph ()
 
void damage_check ()
 
void setBck (int, u8, f32, f32)
 
bool checkBck (int)
 
void setSpitEffect ()
 
s16 getHeadAngle ()
 
void setStabPos ()
 
void setWaitSound ()
 
void setWalkSound ()
 
void setWalkStSound ()
 
void setDashSound ()
 
void setWaitStSound ()
 
void setFootNoteSound ()
 
void executeWait ()
 
void executeWalk ()
 
void executeTalk ()
 
void executeFind ()
 
void setWeaponGroundAngle ()
 
void executeAttack ()
 
void executeDamage ()
 
void executeBigDamage ()
 
void executeWatch ()
 
void executeSoundWatch ()
 
bool checkBeforeDeath ()
 
void executeDeath ()
 
void setWaterEffect ()
 
void executeWaterDeath ()
 
void executeDemoMaster ()
 
void executeDemoChild ()
 
void checkFall ()
 
void executeFallDead ()
 
void executeFall ()
 
void executeFindStay ()
 
void executeMoveOut ()
 
bool checkWaterSurface ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
int execute ()
 
int _delete ()
 
int CreateHeap ()
 
cPhs__Step create ()
 
bool isHomeWait ()
 
bool isBattleOn ()
 
f32 getMoveRange ()
 
f32 getPlayerRange ()
 
int getActionMode ()
 
daE_OC_cgetTalkOc ()
 
J3DModelgetOcModel ()
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int JointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

request_of_phase_process_class mPhaseReqs [2]
 
mDoExt_McaMorfSOmpMorf
 
J3DModelmpModel
 
Z2CreatureEnemy mSound
 
daE_OC_cmpBattle
 
daE_OC_cmpDamage
 
daE_OC_cmpTalk
 
daE_OC_cmpParent
 
daRotBridge_cmpBridge
 
cXyz mWatchPos
 
csXyz field_0x688
 
f32 mMoveRange
 
f32 mPlayerRange
 
f32 mWaterLvl
 
f32 field_0x69c
 
f32 field_0x6a0
 
const char * mName
 
int mActionMode
 
int mOldActionMode
 
int mOcState
 
s32 field_0x6b4
 
u32 mShadowKey
 
s16 field_0x6bc
 
s16 field_0x6be
 
s16 field_0x6c0
 
s16 field_0x6c2
 
s16 field_0x6c4
 
s16 field_0x6c6
 
s16 field_0x6c8
 
s16 field_0x6ca
 
s16 field_0x6cc
 
s16 field_0x6ce
 
s16 field_0x6d0
 
s16 field_0x6d2
 
s16 mPrevShapeAngle
 
s16 field_0x6d6
 
s16 field_0x6d8
 
s16 field_0x6da
 
u8 field_0x6dc
 
u8 field_0x6dd
 
u8 field_0x6de
 
u8 field_0x6df
 
u8 mDefeatedSwitch
 
u8 field_0x6e1
 
u8 field_0x6e2
 
u8 field_0x6e3
 
f32 field_0x6e4
 
u8 field_0x6e8
 
u8 mIsHomeWait
 
u8 mBattleOn
 
bool mHide
 
cXyz mPlayerPos
 
cXyz field_0x6f8
 
f32 field_0x704
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mStts
 
dCcD_Sph mSphs_cc [2]
 
dCcD_Sph mSphs_at [2]
 
dCcU_AtInfo mAtInfo
 
u32 field_0xe60
 
u32 field_0xe64
 
u32 mParticleKeys [2]
 
u32 mWaterEffects [4]
 
u32 mRippleKey
 
u8 field_0xe84
 

Additional Inherited Members

- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Bokoblin.

Member Function Documentation

◆ _delete()

int daE_OC_c::_delete ( )

◆ action()

void daE_OC_c::action ( )

◆ cc_set()

void daE_OC_c::cc_set ( )

◆ checkBck()

bool daE_OC_c::checkBck ( int i_index)

◆ checkBeforeBg()

int daE_OC_c::checkBeforeBg ( )

◆ checkBeforeBgFind()

bool daE_OC_c::checkBeforeBgFind ( )

◆ checkBeforeDeath()

bool daE_OC_c::checkBeforeDeath ( )

◆ checkBeforeFloorBg()

bool daE_OC_c::checkBeforeFloorBg ( f32 arg)

◆ checkDamageBg()

void daE_OC_c::checkDamageBg ( )

◆ checkFall()

void daE_OC_c::checkFall ( )

◆ checkWaterSurface()

bool daE_OC_c::checkWaterSurface ( )

◆ create()

cPhs__Step daE_OC_c::create ( )

◆ CreateHeap()

int daE_OC_c::CreateHeap ( )

◆ ctrlJoint()

int daE_OC_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * param_1 )

◆ damage_check()

void daE_OC_c::damage_check ( )

◆ draw()

int daE_OC_c::draw ( )

◆ execute()

int daE_OC_c::execute ( )

◆ executeAttack()

void daE_OC_c::executeAttack ( )

◆ executeBigDamage()

void daE_OC_c::executeBigDamage ( )

◆ executeDamage()

void daE_OC_c::executeDamage ( )

◆ executeDeath()

void daE_OC_c::executeDeath ( )

◆ executeDemoChild()

void daE_OC_c::executeDemoChild ( )

◆ executeDemoMaster()

void daE_OC_c::executeDemoMaster ( )

◆ executeFall()

void daE_OC_c::executeFall ( )

◆ executeFallDead()

void daE_OC_c::executeFallDead ( )

◆ executeFind()

void daE_OC_c::executeFind ( )

◆ executeFindStay()

void daE_OC_c::executeFindStay ( )

◆ executeMoveOut()

void daE_OC_c::executeMoveOut ( )

◆ executeSoundWatch()

void daE_OC_c::executeSoundWatch ( )

◆ executeTalk()

void daE_OC_c::executeTalk ( )

◆ executeWait()

void daE_OC_c::executeWait ( )

◆ executeWalk()

void daE_OC_c::executeWalk ( )

◆ executeWatch()

void daE_OC_c::executeWatch ( )

◆ executeWaterDeath()

void daE_OC_c::executeWaterDeath ( )

◆ getActionMode()

int daE_OC_c::getActionMode ( )
inline

◆ getCutType()

int daE_OC_c::getCutType ( )

◆ getHeadAngle()

s16 daE_OC_c::getHeadAngle ( )

◆ getMoveRange()

f32 daE_OC_c::getMoveRange ( )
inline

◆ getOcModel()

J3DModel * daE_OC_c::getOcModel ( )
inline

◆ getPlayerRange()

f32 daE_OC_c::getPlayerRange ( )
inline

◆ getTalkOc()

daE_OC_c * daE_OC_c::getTalkOc ( )
inline

◆ getVisionAngle()

s16 daE_OC_c::getVisionAngle ( fopAc_ac_c * other_oc)

◆ isBattleOn()

bool daE_OC_c::isBattleOn ( )
inline

◆ isHomeWait()

bool daE_OC_c::isHomeWait ( )
inline

◆ JointCallBack()

int daE_OC_c::JointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ mtx_set()

void daE_OC_c::mtx_set ( )

◆ offTgSph()

void daE_OC_c::offTgSph ( )

◆ searchOtherOc()

void daE_OC_c::searchOtherOc ( )

◆ searchPlayer()

bool daE_OC_c::searchPlayer ( )

◆ searchPlayer2()

bool daE_OC_c::searchPlayer2 ( )

◆ searchPlayerShakeHead()

bool daE_OC_c::searchPlayerShakeHead ( )

◆ searchSound()

bool daE_OC_c::searchSound ( )

◆ setActionMode()

void daE_OC_c::setActionMode ( int i_action,
int i_state )

◆ setBck()

void daE_OC_c::setBck ( int i_index,
u8 i_attr,
f32 i_morf,
f32 i_rate )

◆ setDashSound()

void daE_OC_c::setDashSound ( )

◆ setFootNoteSound()

void daE_OC_c::setFootNoteSound ( )

◆ setGroundAngle()

void daE_OC_c::setGroundAngle ( )

◆ setSpitEffect()

void daE_OC_c::setSpitEffect ( )

◆ setStabPos()

void daE_OC_c::setStabPos ( )

◆ setWaitSound()

void daE_OC_c::setWaitSound ( )

◆ setWaitStSound()

void daE_OC_c::setWaitStSound ( )

◆ setWalkSound()

void daE_OC_c::setWalkSound ( )

◆ setWalkStSound()

void daE_OC_c::setWalkStSound ( )

◆ setWatchMode()

bool daE_OC_c::setWatchMode ( )

◆ setWaterEffect()

void daE_OC_c::setWaterEffect ( )

◆ setWeaponGroundAngle()

void daE_OC_c::setWeaponGroundAngle ( )

Member Data Documentation

◆ field_0x688

csXyz daE_OC_c::field_0x688
private

◆ field_0x69c

f32 daE_OC_c::field_0x69c
private

◆ field_0x6a0

f32 daE_OC_c::field_0x6a0
private

◆ field_0x6b4

s32 daE_OC_c::field_0x6b4
private

◆ field_0x6bc

s16 daE_OC_c::field_0x6bc
private

◆ field_0x6be

s16 daE_OC_c::field_0x6be
private

◆ field_0x6c0

s16 daE_OC_c::field_0x6c0
private

◆ field_0x6c2

s16 daE_OC_c::field_0x6c2
private

◆ field_0x6c4

s16 daE_OC_c::field_0x6c4
private

◆ field_0x6c6

s16 daE_OC_c::field_0x6c6
private

◆ field_0x6c8

s16 daE_OC_c::field_0x6c8
private

◆ field_0x6ca

s16 daE_OC_c::field_0x6ca
private

◆ field_0x6cc

s16 daE_OC_c::field_0x6cc
private

◆ field_0x6ce

s16 daE_OC_c::field_0x6ce
private

◆ field_0x6d0

s16 daE_OC_c::field_0x6d0
private

◆ field_0x6d2

s16 daE_OC_c::field_0x6d2
private

◆ field_0x6d6

s16 daE_OC_c::field_0x6d6
private

◆ field_0x6d8

s16 daE_OC_c::field_0x6d8
private

◆ field_0x6da

s16 daE_OC_c::field_0x6da
private

◆ field_0x6dc

u8 daE_OC_c::field_0x6dc
private

◆ field_0x6dd

u8 daE_OC_c::field_0x6dd
private

◆ field_0x6de

u8 daE_OC_c::field_0x6de
private

◆ field_0x6df

u8 daE_OC_c::field_0x6df
private

◆ field_0x6e1

u8 daE_OC_c::field_0x6e1
private

◆ field_0x6e2

u8 daE_OC_c::field_0x6e2
private

◆ field_0x6e3

u8 daE_OC_c::field_0x6e3
private

◆ field_0x6e4

f32 daE_OC_c::field_0x6e4
private

◆ field_0x6e8

u8 daE_OC_c::field_0x6e8
private

◆ field_0x6f8

cXyz daE_OC_c::field_0x6f8
private

◆ field_0x704

f32 daE_OC_c::field_0x704
private

◆ field_0xe60

u32 daE_OC_c::field_0xe60
private

◆ field_0xe64

u32 daE_OC_c::field_0xe64
private

◆ field_0xe84

u8 daE_OC_c::field_0xe84
private

◆ mAcch

dBgS_ObjAcch daE_OC_c::mAcch
private

◆ mAcchCir

dBgS_AcchCir daE_OC_c::mAcchCir
private

◆ mActionMode

int daE_OC_c::mActionMode
private

◆ mAtInfo

dCcU_AtInfo daE_OC_c::mAtInfo
private

◆ mBattleOn

u8 daE_OC_c::mBattleOn
private

◆ mDefeatedSwitch

u8 daE_OC_c::mDefeatedSwitch
private

◆ mHide

bool daE_OC_c::mHide
private

◆ mIsHomeWait

u8 daE_OC_c::mIsHomeWait
private

◆ mMoveRange

f32 daE_OC_c::mMoveRange
private

◆ mName

const char* daE_OC_c::mName
private

◆ mOcState

int daE_OC_c::mOcState
private

◆ mOldActionMode

int daE_OC_c::mOldActionMode
private

◆ mParticleKeys

u32 daE_OC_c::mParticleKeys[2]
private

◆ mpBattle

daE_OC_c* daE_OC_c::mpBattle
private

◆ mpBridge

daRotBridge_c* daE_OC_c::mpBridge
private

◆ mpDamage

daE_OC_c* daE_OC_c::mpDamage
private

◆ mPhaseReqs

request_of_phase_process_class daE_OC_c::mPhaseReqs[2]
private

◆ mPlayerPos

cXyz daE_OC_c::mPlayerPos
private

◆ mPlayerRange

f32 daE_OC_c::mPlayerRange
private

◆ mpModel

J3DModel* daE_OC_c::mpModel
private

◆ mpMorf

mDoExt_McaMorfSO* daE_OC_c::mpMorf
private

◆ mpParent

daE_OC_c* daE_OC_c::mpParent
private

◆ mPrevShapeAngle

s16 daE_OC_c::mPrevShapeAngle
private

◆ mpTalk

daE_OC_c* daE_OC_c::mpTalk
private

◆ mRippleKey

u32 daE_OC_c::mRippleKey
private

◆ mShadowKey

u32 daE_OC_c::mShadowKey
private

◆ mSound

Z2CreatureEnemy daE_OC_c::mSound
private

◆ mSphs_at

dCcD_Sph daE_OC_c::mSphs_at[2]
private

◆ mSphs_cc

dCcD_Sph daE_OC_c::mSphs_cc[2]
private

◆ mStts

dCcD_Stts daE_OC_c::mStts
private

◆ mWatchPos

cXyz daE_OC_c::mWatchPos
private

◆ mWaterEffects

u32 daE_OC_c::mWaterEffects[4]
private

◆ mWaterLvl

f32 daE_OC_c::mWaterLvl
private

The documentation for this class was generated from the following files: