d_a_e_ge.cpp Enemy - Guay
◆ daE_GE_HIO_c()
| daE_GE_HIO_c::daE_GE_HIO_c |
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◆ ~daE_GE_HIO_c()
| virtual daE_GE_HIO_c::~daE_GE_HIO_c |
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◆ genMessage()
◆ add_attack_descent_speed
| f32 daE_GE_HIO_c::add_attack_descent_speed |
◆ arrow_recognition_distance
| f32 daE_GE_HIO_c::arrow_recognition_distance |
◆ attack_speed
| f32 daE_GE_HIO_c::attack_speed |
◆ attack_start_angle
| f32 daE_GE_HIO_c::attack_start_angle |
◆ attack_turn_altitude
| f32 daE_GE_HIO_c::attack_turn_altitude |
◆ attack_turn_radius
| f32 daE_GE_HIO_c::attack_turn_radius |
◆ id
◆ minimum_attack_radius
| f32 daE_GE_HIO_c::minimum_attack_radius |
◆ next_attack_timer
| f32 daE_GE_HIO_c::next_attack_timer |
◆ peer_recognition_distance
| f32 daE_GE_HIO_c::peer_recognition_distance |
◆ player_recognition_distance
| f32 daE_GE_HIO_c::player_recognition_distance |
◆ turning_speed
| f32 daE_GE_HIO_c::turning_speed |
The documentation for this class was generated from the following file: