Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_GE_HIO_c Class Reference
+ Inheritance diagram for daE_GE_HIO_c:
+ Collaboration diagram for daE_GE_HIO_c:

Public Member Functions

 daE_GE_HIO_c ()
 
virtual ~daE_GE_HIO_c ()
 
void genMessage (JORMContext *)
 
- Public Member Functions inherited from JORReflexible
 JORReflexible ()
 
virtual void listenPropertyEvent (const JORPropertyEvent *)
 
virtual void listen (u32, const JOREvent *)
 
virtual void genObjectInfo (const JORGenEvent *)
 
virtual void listenNodeEvent (const JORNodeEvent *)
 
- Public Member Functions inherited from JOREventListener

Public Attributes

s8 id
 
f32 player_recognition_distance
 
f32 arrow_recognition_distance
 
f32 peer_recognition_distance
 
f32 attack_speed
 
f32 turning_speed
 
f32 attack_turn_altitude
 
f32 attack_turn_radius
 
f32 attack_start_angle
 
f32 add_attack_descent_speed
 
f32 minimum_attack_radius
 
f32 next_attack_timer
 

Additional Inherited Members

- Static Public Member Functions inherited from JORReflexible
static JORServergetJORServer ()
 

Detailed Description

d_a_e_ge.cpp Enemy - Guay

Constructor & Destructor Documentation

◆ daE_GE_HIO_c()

daE_GE_HIO_c::daE_GE_HIO_c ( )

◆ ~daE_GE_HIO_c()

virtual daE_GE_HIO_c::~daE_GE_HIO_c ( )
inlinevirtual

Member Function Documentation

◆ genMessage()

void daE_GE_HIO_c::genMessage ( JORMContext * )
virtual

Implements JORReflexible.

Member Data Documentation

◆ add_attack_descent_speed

f32 daE_GE_HIO_c::add_attack_descent_speed

◆ arrow_recognition_distance

f32 daE_GE_HIO_c::arrow_recognition_distance

◆ attack_speed

f32 daE_GE_HIO_c::attack_speed

◆ attack_start_angle

f32 daE_GE_HIO_c::attack_start_angle

◆ attack_turn_altitude

f32 daE_GE_HIO_c::attack_turn_altitude

◆ attack_turn_radius

f32 daE_GE_HIO_c::attack_turn_radius

◆ id

s8 daE_GE_HIO_c::id

◆ minimum_attack_radius

f32 daE_GE_HIO_c::minimum_attack_radius

◆ next_attack_timer

f32 daE_GE_HIO_c::next_attack_timer

◆ peer_recognition_distance

f32 daE_GE_HIO_c::peer_recognition_distance

◆ player_recognition_distance

f32 daE_GE_HIO_c::player_recognition_distance

◆ turning_speed

f32 daE_GE_HIO_c::turning_speed

The documentation for this class was generated from the following file: