#include <d_com_inf_game.h>
◆ ~navi_c()
| virtual dComIfG_inf_c::baseCsr_c::navi_c::~navi_c |
( |
| ) |
|
|
inlinevirtual |
◆ create()
| int dComIfG_inf_c::baseCsr_c::navi_c::create |
( |
| ) |
|
◆ draw()
| bool dComIfG_inf_c::baseCsr_c::navi_c::draw |
( |
f32 | param_1, |
|
|
f32 | param_2, |
|
|
u8 | param_3 ) |
◆ getParticleId()
| u32 dComIfG_inf_c::baseCsr_c::navi_c::getParticleId |
( |
| ) |
|
|
inline |
◆ field_0x40
| cXyz dComIfG_inf_c::baseCsr_c::navi_c::field_0x40 |
◆ field_0x4c
| csXyz dComIfG_inf_c::baseCsr_c::navi_c::field_0x4c |
◆ field_0x54
| f32 dComIfG_inf_c::baseCsr_c::navi_c::field_0x54 |
◆ field_0x58
| f32 dComIfG_inf_c::baseCsr_c::navi_c::field_0x58 |
◆ field_0x5c
| f32 dComIfG_inf_c::baseCsr_c::navi_c::field_0x5c |
◆ m_bck
◆ m_brk
◆ m_heap
◆ m_model
| J3DModel* dComIfG_inf_c::baseCsr_c::navi_c::m_model |
◆ mParticleId
| u32 dComIfG_inf_c::baseCsr_c::navi_c::mParticleId |
The documentation for this class was generated from the following files: