Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dComIfG_inf_c::baseCsr_c::navi_c Class Reference

#include <d_com_inf_game.h>

+ Collaboration diagram for dComIfG_inf_c::baseCsr_c::navi_c:

Public Member Functions

virtual ~navi_c ()
 
int create ()
 
bool draw (f32, f32, u8)
 
u32 getParticleId ()
 

Public Attributes

JKRSolidHeapm_heap
 
J3DModelm_model
 
mDoExt_bckAnm m_bck
 
mDoExt_brkAnm m_brk
 
cXyz field_0x40
 
csXyz field_0x4c
 
f32 field_0x54
 
f32 field_0x58
 
f32 field_0x5c
 
u32 mParticleId
 

Constructor & Destructor Documentation

◆ ~navi_c()

virtual dComIfG_inf_c::baseCsr_c::navi_c::~navi_c ( )
inlinevirtual

Member Function Documentation

◆ create()

int dComIfG_inf_c::baseCsr_c::navi_c::create ( )

◆ draw()

bool dComIfG_inf_c::baseCsr_c::navi_c::draw ( f32 param_1,
f32 param_2,
u8 param_3 )

◆ getParticleId()

u32 dComIfG_inf_c::baseCsr_c::navi_c::getParticleId ( )
inline

Member Data Documentation

◆ field_0x40

cXyz dComIfG_inf_c::baseCsr_c::navi_c::field_0x40

◆ field_0x4c

csXyz dComIfG_inf_c::baseCsr_c::navi_c::field_0x4c

◆ field_0x54

f32 dComIfG_inf_c::baseCsr_c::navi_c::field_0x54

◆ field_0x58

f32 dComIfG_inf_c::baseCsr_c::navi_c::field_0x58

◆ field_0x5c

f32 dComIfG_inf_c::baseCsr_c::navi_c::field_0x5c

◆ m_bck

mDoExt_bckAnm dComIfG_inf_c::baseCsr_c::navi_c::m_bck

◆ m_brk

mDoExt_brkAnm dComIfG_inf_c::baseCsr_c::navi_c::m_brk

◆ m_heap

JKRSolidHeap* dComIfG_inf_c::baseCsr_c::navi_c::m_heap

◆ m_model

J3DModel* dComIfG_inf_c::baseCsr_c::navi_c::m_model

◆ mParticleId

u32 dComIfG_inf_c::baseCsr_c::navi_c::mParticleId

The documentation for this class was generated from the following files: