Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Clawshot Target. More...
#include <d_a_obj_hsTarget.h>
Public Member Functions | |
void | setBaseMtx () |
int | CreateHeap () |
int | create () |
int | Execute (f32(**)[3][4]) |
int | Draw () |
int | Delete () |
u8 | getModelType () |
Public Member Functions inherited from dBgS_MoveBgActor | |
dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | Create () |
virtual int | Execute (Mtx **) |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
request_of_phase_process_class | mPhaseReq |
J3DModel * | mpModel |
u8 | mIndex |
Clawshot Target.
int daHsTarget_c::create | ( | ) |
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
inline |
void daHsTarget_c::setBaseMtx | ( | ) |
|
private |
|
private |
|
private |