Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daCow_c Class Reference

Ordon Goat. More...

#include <d_a_cow.h>

+ Inheritance diagram for daCow_c:
+ Collaboration diagram for daCow_c:

Public Member Functions

void calcRunAnime (int)
 
void setBck (int, u8, f32, f32)
 
void checkBck (int)
 
void setEffect ()
 
void isChaseCowGame ()
 
void setCarryStatus ()
 
void setActetcStatus ()
 
void checkNadeNadeFinish ()
 
void checkNadeNade ()
 
void setSeSnort ()
 
void setRushVibration (int)
 
void checkThrow ()
 
void setBodyAngle (s16)
 
void setBodyAngle2 (s16)
 
void checkProcess (void(daCow_c::*)())
 
void setProcess (void(daCow_c::*)(), int)
 
void damage_check ()
 
void setEnterCow20 ()
 
void setEnterCow10 ()
 
void setGroundAngle ()
 
void checkRun ()
 
void checkNearCowRun ()
 
void action_wait ()
 
void action_eat ()
 
void action_moo ()
 
void action_shake ()
 
void checkNearWolf ()
 
void checkPlayerWait ()
 
void checkPlayerSurprise ()
 
void checkPlayerPos ()
 
void checkBeforeBg ()
 
void checkOutOfGate (cXyz)
 
void getCowshedAngle ()
 
void getCowshedDist ()
 
void checkCowIn (f32, f32)
 
void checkCowInOwn (int)
 
void action_run ()
 
void checkCurringPen ()
 
void setCowInCage ()
 
void setEnterCount ()
 
void action_enter ()
 
void isAngry ()
 
void isGuardFad ()
 
void setAngryHit ()
 
void checkBeforeBgAngry (s16)
 
void setRedTev ()
 
void setAngryTurn ()
 
void action_angry ()
 
void calcCatchPos (f32, int)
 
void executeCrazyWait ()
 
void executeCrazyDash ()
 
void initCrazyBeforeCatch (int)
 
void executeCrazyBeforeCatch ()
 
void initCrazyCatch (int)
 
void executeCrazyCatch ()
 
void initCrazyThrow (int)
 
void executeCrazyThrow ()
 
void initCrazyAttack (int)
 
void executeCrazyAttack ()
 
void initCrazyAway (int)
 
void executeCrazyAway ()
 
void executeCrazyEnd ()
 
void initCrazyBack (int)
 
void executeCrazyBack ()
 
void action_crazy ()
 
void executeCrazyBack2 ()
 
void action_thrown ()
 
void checkWolfBusters ()
 
void action_wolf ()
 
void action_damage ()
 
void action ()
 
void setMtx ()
 
void setAttnPos ()
 
void setCollisions ()
 
void Execute ()
 
void CreateHeap ()
 
void createHeapCallBack (fopAc_ac_c *)
 
void initialize ()
 
void create ()
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void Draw ()
 
void Delete ()
 
void getShapeAngle ()
 
void setNaderu ()
 
void setNaderuFinish ()
 
void setCrazyDash ()
 
void setCrazyBeforeCatch ()
 
void setCrazyCatch ()
 
void setCrazyThrowLeft ()
 
void setCrazyThrowRight ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

u16 field_0x568
 
u8 field_0x56a [0xD40 - 0x56A]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Ordon Goat.

Member Function Documentation

◆ action()

void daCow_c::action ( )

◆ action_angry()

void daCow_c::action_angry ( )

◆ action_crazy()

void daCow_c::action_crazy ( )

◆ action_damage()

void daCow_c::action_damage ( )

◆ action_eat()

void daCow_c::action_eat ( )

◆ action_enter()

void daCow_c::action_enter ( )

◆ action_moo()

void daCow_c::action_moo ( )

◆ action_run()

void daCow_c::action_run ( )

◆ action_shake()

void daCow_c::action_shake ( )

◆ action_thrown()

void daCow_c::action_thrown ( )

◆ action_wait()

void daCow_c::action_wait ( )

◆ action_wolf()

void daCow_c::action_wolf ( )

◆ calcCatchPos()

void daCow_c::calcCatchPos ( f32  param_0,
int  param_1 
)

◆ calcRunAnime()

void daCow_c::calcRunAnime ( int  param_0)

◆ checkBck()

void daCow_c::checkBck ( int  param_0)

◆ checkBeforeBg()

void daCow_c::checkBeforeBg ( )

◆ checkBeforeBgAngry()

void daCow_c::checkBeforeBgAngry ( s16  param_0)

◆ checkCowIn()

void daCow_c::checkCowIn ( f32  param_0,
f32  param_1 
)

◆ checkCowInOwn()

void daCow_c::checkCowInOwn ( int  param_0)

◆ checkCurringPen()

void daCow_c::checkCurringPen ( )

◆ checkNadeNade()

void daCow_c::checkNadeNade ( )

◆ checkNadeNadeFinish()

void daCow_c::checkNadeNadeFinish ( )

◆ checkNearCowRun()

void daCow_c::checkNearCowRun ( )

◆ checkNearWolf()

void daCow_c::checkNearWolf ( )

◆ checkOutOfGate()

void daCow_c::checkOutOfGate ( cXyz  param_0)

◆ checkPlayerPos()

void daCow_c::checkPlayerPos ( )

◆ checkPlayerSurprise()

void daCow_c::checkPlayerSurprise ( )

◆ checkPlayerWait()

void daCow_c::checkPlayerWait ( )

◆ checkProcess()

void daCow_c::checkProcess ( void(daCow_c::*)()  param_0)

◆ checkRun()

void daCow_c::checkRun ( )

◆ checkThrow()

void daCow_c::checkThrow ( )

◆ checkWolfBusters()

void daCow_c::checkWolfBusters ( )

◆ create()

void daCow_c::create ( )

◆ CreateHeap()

void daCow_c::CreateHeap ( )

◆ createHeapCallBack()

void daCow_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ ctrlJoint()

void daCow_c::ctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ ctrlJointCallBack()

void daCow_c::ctrlJointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ damage_check()

void daCow_c::damage_check ( )

◆ Delete()

void daCow_c::Delete ( )

◆ Draw()

void daCow_c::Draw ( )

◆ Execute()

void daCow_c::Execute ( )

◆ executeCrazyAttack()

void daCow_c::executeCrazyAttack ( )

◆ executeCrazyAway()

void daCow_c::executeCrazyAway ( )

◆ executeCrazyBack()

void daCow_c::executeCrazyBack ( )

◆ executeCrazyBack2()

void daCow_c::executeCrazyBack2 ( )

◆ executeCrazyBeforeCatch()

void daCow_c::executeCrazyBeforeCatch ( )

◆ executeCrazyCatch()

void daCow_c::executeCrazyCatch ( )

◆ executeCrazyDash()

void daCow_c::executeCrazyDash ( )

◆ executeCrazyEnd()

void daCow_c::executeCrazyEnd ( )

◆ executeCrazyThrow()

void daCow_c::executeCrazyThrow ( )

◆ executeCrazyWait()

void daCow_c::executeCrazyWait ( )

◆ getCowshedAngle()

void daCow_c::getCowshedAngle ( )

◆ getCowshedDist()

void daCow_c::getCowshedDist ( )

◆ getShapeAngle()

void daCow_c::getShapeAngle ( )

◆ initCrazyAttack()

void daCow_c::initCrazyAttack ( int  param_0)

◆ initCrazyAway()

void daCow_c::initCrazyAway ( int  param_0)

◆ initCrazyBack()

void daCow_c::initCrazyBack ( int  param_0)

◆ initCrazyBeforeCatch()

void daCow_c::initCrazyBeforeCatch ( int  param_0)

◆ initCrazyCatch()

void daCow_c::initCrazyCatch ( int  param_0)

◆ initCrazyThrow()

void daCow_c::initCrazyThrow ( int  param_0)

◆ initialize()

void daCow_c::initialize ( )

◆ isAngry()

void daCow_c::isAngry ( )

◆ isChaseCowGame()

void daCow_c::isChaseCowGame ( )

◆ isGuardFad()

void daCow_c::isGuardFad ( )

◆ setActetcStatus()

void daCow_c::setActetcStatus ( )

◆ setAngryHit()

void daCow_c::setAngryHit ( )

◆ setAngryTurn()

void daCow_c::setAngryTurn ( )

◆ setAttnPos()

void daCow_c::setAttnPos ( )

◆ setBck()

void daCow_c::setBck ( int  param_0,
u8  param_1,
f32  param_2,
f32  param_3 
)

◆ setBodyAngle()

void daCow_c::setBodyAngle ( s16  param_0)

◆ setBodyAngle2()

void daCow_c::setBodyAngle2 ( s16  param_0)

◆ setCarryStatus()

void daCow_c::setCarryStatus ( )

◆ setCollisions()

void daCow_c::setCollisions ( )

◆ setCowInCage()

void daCow_c::setCowInCage ( )

◆ setCrazyBeforeCatch()

void daCow_c::setCrazyBeforeCatch ( )
inline

◆ setCrazyCatch()

void daCow_c::setCrazyCatch ( )
inline

◆ setCrazyDash()

void daCow_c::setCrazyDash ( )
inline

◆ setCrazyThrowLeft()

void daCow_c::setCrazyThrowLeft ( )
inline

◆ setCrazyThrowRight()

void daCow_c::setCrazyThrowRight ( )
inline

◆ setEffect()

void daCow_c::setEffect ( )

◆ setEnterCount()

void daCow_c::setEnterCount ( )

◆ setEnterCow10()

void daCow_c::setEnterCow10 ( )

◆ setEnterCow20()

void daCow_c::setEnterCow20 ( )

◆ setGroundAngle()

void daCow_c::setGroundAngle ( )

◆ setMtx()

void daCow_c::setMtx ( )

◆ setNaderu()

void daCow_c::setNaderu ( )
inline

◆ setNaderuFinish()

void daCow_c::setNaderuFinish ( )
inline

◆ setProcess()

void daCow_c::setProcess ( void(daCow_c::*)()  param_0,
int  param_1 
)

◆ setRedTev()

void daCow_c::setRedTev ( )

◆ setRushVibration()

void daCow_c::setRushVibration ( int  param_0)

◆ setSeSnort()

void daCow_c::setSeSnort ( )

Member Data Documentation

◆ field_0x568

u16 daCow_c::field_0x568
private

◆ field_0x56a

u8 daCow_c::field_0x56a[0xD40 - 0x56A]
private

The documentation for this class was generated from the following files: