Ordon Goat.
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#include <d_a_cow.h>
◆ action()
◆ action_angry()
void daCow_c::action_angry |
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◆ action_crazy()
void daCow_c::action_crazy |
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◆ action_damage()
void daCow_c::action_damage |
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◆ action_eat()
void daCow_c::action_eat |
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◆ action_enter()
void daCow_c::action_enter |
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◆ action_moo()
void daCow_c::action_moo |
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◆ action_run()
void daCow_c::action_run |
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◆ action_shake()
void daCow_c::action_shake |
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◆ action_thrown()
void daCow_c::action_thrown |
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◆ action_wait()
void daCow_c::action_wait |
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◆ action_wolf()
void daCow_c::action_wolf |
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◆ calcCatchPos()
void daCow_c::calcCatchPos |
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f32 |
param_0, |
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int |
param_1 |
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) |
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◆ calcRunAnime()
void daCow_c::calcRunAnime |
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int |
param_0 | ) |
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◆ checkBck()
void daCow_c::checkBck |
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int |
param_0 | ) |
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◆ checkBeforeBg()
void daCow_c::checkBeforeBg |
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◆ checkBeforeBgAngry()
void daCow_c::checkBeforeBgAngry |
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s16 |
param_0 | ) |
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◆ checkCowIn()
void daCow_c::checkCowIn |
( |
f32 |
param_0, |
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f32 |
param_1 |
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) |
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◆ checkCowInOwn()
void daCow_c::checkCowInOwn |
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int |
param_0 | ) |
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◆ checkCurringPen()
void daCow_c::checkCurringPen |
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◆ checkNadeNade()
void daCow_c::checkNadeNade |
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◆ checkNadeNadeFinish()
void daCow_c::checkNadeNadeFinish |
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◆ checkNearCowRun()
void daCow_c::checkNearCowRun |
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◆ checkNearWolf()
void daCow_c::checkNearWolf |
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◆ checkOutOfGate()
void daCow_c::checkOutOfGate |
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cXyz |
param_0 | ) |
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◆ checkPlayerPos()
void daCow_c::checkPlayerPos |
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◆ checkPlayerSurprise()
void daCow_c::checkPlayerSurprise |
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◆ checkPlayerWait()
void daCow_c::checkPlayerWait |
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◆ checkProcess()
void daCow_c::checkProcess |
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void(daCow_c::*)() |
param_0 | ) |
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◆ checkRun()
void daCow_c::checkRun |
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◆ checkThrow()
void daCow_c::checkThrow |
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◆ checkWolfBusters()
void daCow_c::checkWolfBusters |
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◆ create()
◆ CreateHeap()
void daCow_c::CreateHeap |
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◆ createHeapCallBack()
◆ ctrlJoint()
◆ ctrlJointCallBack()
◆ damage_check()
void daCow_c::damage_check |
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◆ Delete()
◆ Draw()
◆ Execute()
void daCow_c::Execute |
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◆ executeCrazyAttack()
void daCow_c::executeCrazyAttack |
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◆ executeCrazyAway()
void daCow_c::executeCrazyAway |
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◆ executeCrazyBack()
void daCow_c::executeCrazyBack |
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◆ executeCrazyBack2()
void daCow_c::executeCrazyBack2 |
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◆ executeCrazyBeforeCatch()
void daCow_c::executeCrazyBeforeCatch |
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◆ executeCrazyCatch()
void daCow_c::executeCrazyCatch |
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◆ executeCrazyDash()
void daCow_c::executeCrazyDash |
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◆ executeCrazyEnd()
void daCow_c::executeCrazyEnd |
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◆ executeCrazyThrow()
void daCow_c::executeCrazyThrow |
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◆ executeCrazyWait()
void daCow_c::executeCrazyWait |
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◆ getCowshedAngle()
void daCow_c::getCowshedAngle |
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◆ getCowshedDist()
void daCow_c::getCowshedDist |
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◆ getShapeAngle()
void daCow_c::getShapeAngle |
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◆ initCrazyAttack()
void daCow_c::initCrazyAttack |
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int |
param_0 | ) |
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◆ initCrazyAway()
void daCow_c::initCrazyAway |
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int |
param_0 | ) |
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◆ initCrazyBack()
void daCow_c::initCrazyBack |
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int |
param_0 | ) |
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◆ initCrazyBeforeCatch()
void daCow_c::initCrazyBeforeCatch |
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int |
param_0 | ) |
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◆ initCrazyCatch()
void daCow_c::initCrazyCatch |
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int |
param_0 | ) |
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◆ initCrazyThrow()
void daCow_c::initCrazyThrow |
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int |
param_0 | ) |
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◆ initialize()
void daCow_c::initialize |
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◆ isAngry()
void daCow_c::isAngry |
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◆ isChaseCowGame()
void daCow_c::isChaseCowGame |
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◆ isGuardFad()
void daCow_c::isGuardFad |
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◆ setActetcStatus()
void daCow_c::setActetcStatus |
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◆ setAngryHit()
void daCow_c::setAngryHit |
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◆ setAngryTurn()
void daCow_c::setAngryTurn |
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◆ setAttnPos()
void daCow_c::setAttnPos |
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◆ setBck()
◆ setBodyAngle()
void daCow_c::setBodyAngle |
( |
s16 |
param_0 | ) |
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◆ setBodyAngle2()
void daCow_c::setBodyAngle2 |
( |
s16 |
param_0 | ) |
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◆ setCarryStatus()
void daCow_c::setCarryStatus |
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◆ setCollisions()
void daCow_c::setCollisions |
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◆ setCowInCage()
void daCow_c::setCowInCage |
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◆ setCrazyBeforeCatch()
void daCow_c::setCrazyBeforeCatch |
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inline |
◆ setCrazyCatch()
void daCow_c::setCrazyCatch |
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inline |
◆ setCrazyDash()
void daCow_c::setCrazyDash |
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inline |
◆ setCrazyThrowLeft()
void daCow_c::setCrazyThrowLeft |
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inline |
◆ setCrazyThrowRight()
void daCow_c::setCrazyThrowRight |
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inline |
◆ setEffect()
void daCow_c::setEffect |
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◆ setEnterCount()
void daCow_c::setEnterCount |
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◆ setEnterCow10()
void daCow_c::setEnterCow10 |
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◆ setEnterCow20()
void daCow_c::setEnterCow20 |
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◆ setGroundAngle()
void daCow_c::setGroundAngle |
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◆ setMtx()
◆ setNaderu()
void daCow_c::setNaderu |
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inline |
◆ setNaderuFinish()
void daCow_c::setNaderuFinish |
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inline |
◆ setProcess()
void daCow_c::setProcess |
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void(daCow_c::*)() |
param_0, |
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int |
param_1 |
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) |
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◆ setRedTev()
void daCow_c::setRedTev |
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◆ setRushVibration()
void daCow_c::setRushVibration |
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int |
param_0 | ) |
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◆ setSeSnort()
void daCow_c::setSeSnort |
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◆ field_0x568
◆ field_0x56a
u8 daCow_c::field_0x56a[0xD40 - 0x56A] |
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private |
The documentation for this class was generated from the following files: