#include <d_a_cow.h>
|
enum | Crazy {
Crazy_Wait = 0
, Crazy_Dash = 1
, Crazy_BeforeCatch = 2
, Crazy_Catch = 3
,
Crazy_Throw = 4
, Crazy_Attack = 5
, Crazy_Away = 6
, Crazy_End = 7
,
Crazy_Back = 8
} |
|
enum | Mode { Mode_0 = 0
, Mode_1 = 1
, Mode_2 = 2
, Mode_3 = 3
} |
|
enum | Action {
Action_Wait = 0
, Action_NadeNade = 1
, Action_Cry = 2
, Action_3 = 3
,
Action_4 = 4
, Action_5 = 5
, Action_6 = 6
, Action_Running = 7
} |
|
enum | Animation {
Animation_Catch = 5
, Animation_ConnectA = 6
, Animation_DownL = 7
, Animation_DownR = 8
,
Animation_EatA = 9
, Animation_FallL = 10
, Animation_FallR = 11
, Animation_GetupL = 12
,
Animation_GetupR = 13
, Animation_Jump = 14
, Animation_MooA = 15
, Animation_Press = 16
,
Animation_PressWA = 17
, Animation_PressWB = 18
, Animation_Run = 19
, Animation_Rush = 20
,
Animation_ShakeA = 21
, Animation_Shakeoff = 22
, Animation_Shock = 23
, Animation_Toss = 24
,
Animation_TrotA = 25
, Animation_WaitA = 26
, Animation_WalkA = 27
, Animation_WalkDejected = 28
} |
|
enum | RunType { RunType_None = 0
, RunType_Trot = 1
, RunType_Run = 2
} |
|
enum | Execute {
Execute_0 = 0
, Execute_1 = 1
, Execute_2 = 2
, Execute_3 = 3
,
Execute_4 = 4
, Execute_5 = 5
, Execute_6 = 6
} |
|
enum | Flag {
Flag_CrazyBeforeCatch = 1 << 0
, Flag_CrazyCatch = 1 << 1
, Flag_CrazyDash = 1 << 2
, Flag_CrazyThrowLeft = 1 << 3
,
Flag_CrazyThrowRight = 1 << 4
, Flag_CrazyReady = 1 << 5
, Flag_CrazyGo = 1 << 6
, Flag_Naderu = 1 << 7
,
Flag_NaderuFinish = 1 << 8
, Flag_CrazyReadyDrawOn = 1 << 9
} |
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◆ Action
Enumerator |
---|
Action_Wait | |
Action_NadeNade | |
Action_Cry | |
Action_3 | |
Action_4 | |
Action_5 | |
Action_6 | |
Action_Running | |
◆ Animation
Enumerator |
---|
Animation_Catch | |
Animation_ConnectA | |
Animation_DownL | |
Animation_DownR | |
Animation_EatA | |
Animation_FallL | |
Animation_FallR | |
Animation_GetupL | |
Animation_GetupR | |
Animation_Jump | |
Animation_MooA | |
Animation_Press | |
Animation_PressWA | |
Animation_PressWB | |
Animation_Run | |
Animation_Rush | |
Animation_ShakeA | |
Animation_Shakeoff | |
Animation_Shock | |
Animation_Toss | |
Animation_TrotA | |
Animation_WaitA | |
Animation_WalkA | |
Animation_WalkDejected | |
◆ Crazy
Enumerator |
---|
Crazy_Wait | |
Crazy_Dash | |
Crazy_BeforeCatch | |
Crazy_Catch | |
Crazy_Throw | |
Crazy_Attack | |
Crazy_Away | |
Crazy_End | |
Crazy_Back | |
◆ Execute
Enumerator |
---|
Execute_0 | |
Execute_1 | |
Execute_2 | |
Execute_3 | |
Execute_4 | |
Execute_5 | |
Execute_6 | |
◆ Flag
Enumerator |
---|
Flag_CrazyBeforeCatch | |
Flag_CrazyCatch | |
Flag_CrazyDash | |
Flag_CrazyThrowLeft | |
Flag_CrazyThrowRight | |
Flag_CrazyReady | |
Flag_CrazyGo | |
Flag_Naderu | |
Flag_NaderuFinish | |
Flag_CrazyReadyDrawOn | |
◆ Mode
Enumerator |
---|
Mode_0 | |
Mode_1 | |
Mode_2 | |
Mode_3 | |
◆ RunType
Enumerator |
---|
RunType_None | |
RunType_Trot | |
RunType_Run | |
◆ action()
◆ action_angry()
void daCow_c::action_angry |
( |
| ) |
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◆ action_crazy()
void daCow_c::action_crazy |
( |
| ) |
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◆ action_damage()
void daCow_c::action_damage |
( |
| ) |
|
◆ action_eat()
void daCow_c::action_eat |
( |
| ) |
|
◆ action_enter()
void daCow_c::action_enter |
( |
| ) |
|
◆ action_moo()
void daCow_c::action_moo |
( |
| ) |
|
◆ action_run()
void daCow_c::action_run |
( |
| ) |
|
◆ action_shake()
void daCow_c::action_shake |
( |
| ) |
|
◆ action_thrown()
void daCow_c::action_thrown |
( |
| ) |
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◆ action_wait()
void daCow_c::action_wait |
( |
| ) |
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◆ action_wolf()
void daCow_c::action_wolf |
( |
| ) |
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◆ calcCatchPos()
void daCow_c::calcCatchPos |
( |
f32 | distance, |
|
|
int | someBool ) |
◆ calcRunAnime()
int daCow_c::calcRunAnime |
( |
int | resetRunType | ) |
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◆ checkBck()
u8 daCow_c::checkBck |
( |
int | i_index | ) |
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◆ checkBeforeBg()
void daCow_c::checkBeforeBg |
( |
| ) |
|
◆ checkBeforeBgAngry()
bool daCow_c::checkBeforeBgAngry |
( |
s16 | angle | ) |
|
◆ checkCowIn()
int daCow_c::checkCowIn |
( |
f32 | cowshedDist, |
|
|
f32 | cowshedAngle ) |
◆ checkCowInOwn()
bool daCow_c::checkCowInOwn |
( |
int | angle | ) |
|
◆ checkCurringPen()
bool daCow_c::checkCurringPen |
( |
| ) |
|
◆ checkNadeNade()
bool daCow_c::checkNadeNade |
( |
| ) |
|
◆ checkNadeNadeFinish()
bool daCow_c::checkNadeNadeFinish |
( |
| ) |
|
◆ checkNearCowRun()
bool daCow_c::checkNearCowRun |
( |
| ) |
|
◆ checkNearWolf()
bool daCow_c::checkNearWolf |
( |
| ) |
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◆ checkOutOfGate()
int daCow_c::checkOutOfGate |
( |
cXyz | pos | ) |
|
◆ checkPlayerPos()
bool daCow_c::checkPlayerPos |
( |
| ) |
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◆ checkPlayerSurprise()
bool daCow_c::checkPlayerSurprise |
( |
| ) |
|
◆ checkPlayerWait()
bool daCow_c::checkPlayerWait |
( |
| ) |
|
◆ checkProcess()
BOOL daCow_c::checkProcess |
( |
void(daCow_c::* | process )() | ) |
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◆ checkRun()
bool daCow_c::checkRun |
( |
| ) |
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◆ checkThrow()
bool daCow_c::checkThrow |
( |
| ) |
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◆ checkWolfBusters()
bool daCow_c::checkWolfBusters |
( |
| ) |
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◆ create()
◆ CreateHeap()
int daCow_c::CreateHeap |
( |
| ) |
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◆ createHeapCallBack()
int daCow_c::createHeapCallBack |
( |
fopAc_ac_c * | actor | ) |
|
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static |
◆ ctrlJoint()
◆ ctrlJointCallBack()
int daCow_c::ctrlJointCallBack |
( |
J3DJoint * | joint, |
|
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int | skip ) |
|
static |
◆ damage_check()
void daCow_c::damage_check |
( |
| ) |
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◆ Delete()
◆ Draw()
◆ Execute()
◆ executeCrazyAttack()
void daCow_c::executeCrazyAttack |
( |
| ) |
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◆ executeCrazyAway()
void daCow_c::executeCrazyAway |
( |
| ) |
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◆ executeCrazyBack()
void daCow_c::executeCrazyBack |
( |
| ) |
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◆ executeCrazyBack2()
void daCow_c::executeCrazyBack2 |
( |
| ) |
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◆ executeCrazyBeforeCatch()
void daCow_c::executeCrazyBeforeCatch |
( |
| ) |
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◆ executeCrazyCatch()
void daCow_c::executeCrazyCatch |
( |
| ) |
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◆ executeCrazyDash()
void daCow_c::executeCrazyDash |
( |
| ) |
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◆ executeCrazyEnd()
void daCow_c::executeCrazyEnd |
( |
| ) |
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◆ executeCrazyThrow()
void daCow_c::executeCrazyThrow |
( |
| ) |
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◆ executeCrazyWait()
void daCow_c::executeCrazyWait |
( |
| ) |
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◆ getCowIn()
bool daCow_c::getCowIn |
( |
| ) |
|
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inline |
◆ getCowP()
◆ getCowshedAngle()
s16 daCow_c::getCowshedAngle |
( |
| ) |
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◆ getCowshedDist()
double daCow_c::getCowshedDist |
( |
| ) |
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◆ getNoNearCheckTimer()
int daCow_c::getNoNearCheckTimer |
( |
| ) |
const |
|
inline |
◆ getShapeAngle()
csXyz daCow_c::getShapeAngle |
( |
| ) |
|
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inline |
◆ initCrazyAttack()
void daCow_c::initCrazyAttack |
( |
int | playerMoving | ) |
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◆ initCrazyAway()
void daCow_c::initCrazyAway |
( |
int | _unused | ) |
|
◆ initCrazyBack()
void daCow_c::initCrazyBack |
( |
int | _unused | ) |
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◆ initCrazyBeforeCatch()
void daCow_c::initCrazyBeforeCatch |
( |
int | _unused | ) |
|
◆ initCrazyCatch()
void daCow_c::initCrazyCatch |
( |
int | _unused | ) |
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◆ initCrazyThrow()
void daCow_c::initCrazyThrow |
( |
int | nextAction | ) |
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◆ initialize()
u8 daCow_c::initialize |
( |
| ) |
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◆ isAngry()
bool daCow_c::isAngry |
( |
| ) |
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◆ isChaseCowGame()
bool daCow_c::isChaseCowGame |
( |
| ) |
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◆ isGuardFad()
bool daCow_c::isGuardFad |
( |
| ) |
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◆ setActetcStatus()
void daCow_c::setActetcStatus |
( |
| ) |
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◆ setAngryHit()
void daCow_c::setAngryHit |
( |
| ) |
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◆ setAngryTurn()
void daCow_c::setAngryTurn |
( |
| ) |
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◆ setAttnPos()
void daCow_c::setAttnPos |
( |
| ) |
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◆ setBck()
void daCow_c::setBck |
( |
int | i_index, |
|
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u8 | i_attr, |
|
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f32 | i_morf, |
|
|
f32 | i_rate ) |
◆ setBodyAngle()
void daCow_c::setBodyAngle |
( |
s16 | angle | ) |
|
◆ setBodyAngle2()
void daCow_c::setBodyAngle2 |
( |
s16 | angle | ) |
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◆ setCarryStatus()
void daCow_c::setCarryStatus |
( |
| ) |
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◆ setCollisions()
void daCow_c::setCollisions |
( |
| ) |
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◆ setCowInCage()
void daCow_c::setCowInCage |
( |
| ) |
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◆ setCowP()
void daCow_c::setCowP |
( |
daCow_c * | cow | ) |
|
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inline |
◆ setCrazyBeforeCatch()
void daCow_c::setCrazyBeforeCatch |
( |
| ) |
|
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inline |
◆ setCrazyCatch()
void daCow_c::setCrazyCatch |
( |
| ) |
|
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inline |
◆ setCrazyDash()
void daCow_c::setCrazyDash |
( |
| ) |
|
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inline |
◆ setCrazyGo()
void daCow_c::setCrazyGo |
( |
| ) |
|
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inline |
◆ setCrazyReady()
void daCow_c::setCrazyReady |
( |
| ) |
|
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inline |
◆ setCrazyReadyDrawOn()
void daCow_c::setCrazyReadyDrawOn |
( |
| ) |
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inline |
◆ setCrazyThrowLeft()
void daCow_c::setCrazyThrowLeft |
( |
| ) |
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inline |
◆ setCrazyThrowRight()
void daCow_c::setCrazyThrowRight |
( |
| ) |
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inline |
◆ setEffect()
void daCow_c::setEffect |
( |
| ) |
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◆ setEnterCount()
void daCow_c::setEnterCount |
( |
| ) |
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◆ setEnterCow10()
void daCow_c::setEnterCow10 |
( |
| ) |
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◆ setEnterCow20()
void daCow_c::setEnterCow20 |
( |
| ) |
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◆ setGroundAngle()
void daCow_c::setGroundAngle |
( |
| ) |
|
◆ setMtx()
◆ setNaderu()
void daCow_c::setNaderu |
( |
| ) |
|
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inline |
◆ setNaderuFinish()
void daCow_c::setNaderuFinish |
( |
| ) |
|
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inline |
◆ setProcess()
bool daCow_c::setProcess |
( |
void(daCow_c::* | process )(), |
|
|
int | doAnim6 ) |
◆ setRedTev()
void daCow_c::setRedTev |
( |
| ) |
|
◆ setRushVibration()
void daCow_c::setRushVibration |
( |
int | i_vibmode | ) |
|
◆ setSeSnort()
void daCow_c::setSeSnort |
( |
| ) |
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◆ _unused
◆ mAcch
◆ mAcchCir
◆ mAction
◆ mAnimationInterval
u8 daCow_c::mAnimationInterval |
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private |
◆ mAttentionDistance
f32 daCow_c::mAttentionDistance |
|
private |
◆ mBoostAngle
◆ mBoostSpeed
◆ mCcStts
◆ mChangeRedTev
u8 daCow_c::mChangeRedTev |
|
private |
◆ mCounter1
◆ mCowIn
◆ mCowP
◆ mCrazy
◆ mDealDamageTimer
int daCow_c::mDealDamageTimer |
|
private |
◆ mDoConnectAnim
u8 daCow_c::mDoConnectAnim |
|
private |
◆ mDrawOff
◆ mEnterTimerDone
bool daCow_c::mEnterTimerDone |
|
private |
◆ mExecute
◆ mFlags
◆ mForgetCowPTimer
int daCow_c::mForgetCowPTimer |
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private |
◆ mGroundHeight
f32 daCow_c::mGroundHeight |
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private |
◆ mGroundTransform
csXyz daCow_c::mGroundTransform |
|
private |
◆ mIdleTimer
◆ mIntersectedPlanes
u8 daCow_c::mIntersectedPlanes |
|
private |
◆ mInvulnerabilityTimer
int daCow_c::mInvulnerabilityTimer |
|
private |
◆ mIsCrazy
◆ mISpeed
◆ mJoint1Offset
csXyz daCow_c::mJoint1Offset |
|
private |
◆ mJoint8Offset
csXyz daCow_c::mJoint8Offset |
|
private |
◆ mJointIndex
◆ mJointPos
◆ mMode
◆ mNadeNade
◆ mNoNearCheckTimer
u8 daCow_c::mNoNearCheckTimer |
|
private |
◆ mOutOfGate
◆ mParticle
◆ mPath
◆ mpBtp
◆ mPhase
◆ mpMorf
◆ mPointIndex
◆ mPrm0
◆ mProcess
void(daCow_c::* daCow_c::mProcess) () |
|
private |
◆ mReadyToDash
bool daCow_c::mReadyToDash |
|
private |
◆ mRedTev
◆ mRunDuration
◆ mRunTimer
◆ mRunType
◆ mSavedAngle
csXyz daCow_c::mSavedAngle |
|
private |
◆ mShadowKey
◆ mShouldSetEffect
u8 daCow_c::mShouldSetEffect |
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private |
◆ mSmokeKey
◆ mSmokeKey2
◆ mSound
◆ mSpeed
◆ mSph
◆ mTakenDamageCounter
int daCow_c::mTakenDamageCounter |
|
private |
◆ mTarget
◆ mTargetAngle
s16 daCow_c::mTargetAngle |
|
private |
◆ mTargetRedTev
f32 daCow_c::mTargetRedTev |
|
private |
◆ mThrowIntensity
s16 daCow_c::mThrowIntensity |
|
private |
◆ mTimer1
◆ mTimer10
◆ mTimer6
◆ mTurningSpeed
s16 daCow_c::mTurningSpeed |
|
private |
◆ mWaitTimer
◆ mWillGetAngry
u8 daCow_c::mWillGetAngry |
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private |
The documentation for this class was generated from the following files: