|
| enum | Animation {
ANM_NONE
, ANM_F_TALK_A
, ANM_F_TALK_B
, ANM_F_TALK_C
,
ANM_F_BEND_TURN
, ANM_FH_TALK_B
, ANM_FH_TALK_C
, ANM_FH_BEND_WAIT
,
ANM_SIT
, ANM_SIT_B
, ANM_WHIP
, ANM_WHIP_B
,
ANM_BEND_WAIT
, ANM_BEND_TURN
} |
| |
| enum | Expression { EXPR_TALK_A
, EXPR_TALK_B
, EXPR_TALK_C
, EXPR_NONE
} |
| |
| enum | Motion {
MOT_SIT
, MOT_SIT_B
, MOT_BEND_WAIT
, MOT_WHIP
,
MOT_WHIP_B
, MOT_BEND_TURN
} |
| |
| enum | Expression_BTP { EXPR_BTP_THEB
} |
| |
| typedef int(daNpcTheB_c::*) | actionFunc(void *) |
| |
| typedef int(daNpcTheB_c::*) | cutFunc(int) |
| |
| enum | AnmFlags {
ANM_PAUSE_MORF = 0x0001
, ANM_PAUSE_BTK = 0x0002
, ANM_PAUSE_BRK = 0x0004
, ANM_PLAY_MORF = 0x0008
,
ANM_PLAY_BTK = 0x0010
, ANM_PLAY_BRK = 0x0020
, ANM_PAUSE_BCK = 0x0040
, ANM_PAUSE_BTP = 0x0080
,
ANM_PLAY_BCK = 0x0100
, ANM_PLAY_BTP = 0x0200
, ANM_FLAG_400 = 0x0400
, ANM_FLAG_800 = 0x0800
,
ANM_PAUSE_EXPRESSION = 0x1000
, ANM_PAUSE_BPK = 0x2000
, ANM_PLAY_BPK = 0x4000
, ANM_MOTION_FLAGS
,
ANM_EXPRESSION_FLAGS
, ANM_PAUSE_ALL
} |
| |
| enum | LookMode {
LOOK_NONE
, LOOK_RESET
, LOOK_PLAYER
, LOOK_PLAYER_TALK
,
LOOK_ACTOR
, LOOK_ATTN
} |
| |
|
| | daNpcTheB_c () |
| |
| | ~daNpcTheB_c () |
| |
| cPhs__Step | create () |
| |
| int | CreateHeap () |
| |
| int | Delete () |
| |
| int | Execute () |
| |
| int | Draw () |
| |
| int | ctrlJoint (J3DJoint *, J3DModel *) |
| |
| cXyz | getHandPos1 (int) |
| |
| cXyz | getHandPos2 (int) |
| |
| void | setHintEvent (s32, u16, int) |
| |
| BOOL | main () |
| |
| void | setParam () |
| |
| BOOL | ctrlBtk () |
| |
| void | setAttnPos () |
| |
| bool | setExpressionAnm (int, bool) |
| |
| bool | setExpressionBtp (int) |
| |
| void | setMotionAnm (int, f32) |
| |
| BOOL | drawDbgInfo () |
| |
| void | reset () |
| |
| void | playExpression () |
| |
| void | playMotion () |
| |
| void | doNormalAction () |
| |
| BOOL | doEvent () |
| |
| void | lookat () |
| |
| int | wait (void *) |
| |
| void | setMotion (int, f32, int) |
| |
| void | setExpression (int, f32) |
| |
| int | talk (void *) |
| |
| int | EvCut_PersonalCombatIntro (int) |
| |
| int | EvCut_PersonalCombatRevenge (int) |
| |
| void | EvCut_PersonalCombatAfter () |
| |
| int | EvCut_AnnulationFieldRace (int) |
| |
| int | EvCut_TheBHint (int) |
| |
| int | EvCut_CoachGuardGameOver (int) |
| |
| s16 | getMessageNo () |
| |
| void | setTRMtx (MtxP mtx) |
| |
| void | setGameOver () |
| |
| f32 | getCoachSpeed () |
| |
| void | setAction (actionFunc action) |
| |
| BOOL | chkAction (actionFunc action) |
| |
| void | setLookMode (int i_lookMode) |
| |
| void | setWaitAnimation () |
| |
| void | setExpressionTalkAfter () |
| |
| | daNpcTheB_c () |
| |
| | ~daNpcTheB_c () |
| |
| void | create () |
| |
| void | CreateHeap () |
| |
| void | Delete () |
| |
| void | Execute () |
| |
| void | Draw () |
| |
| void | ctrlJoint (J3DJoint *, J3DModel *) |
| |
| void | createHeapCallBack (fopAc_ac_c *) |
| |
| void | ctrlJointCallBack (J3DJoint *, int) |
| |
| void | getHandPos1 (int) |
| |
| void | getHandPos2 (int) |
| |
| void | setHintEvent (s32, u16, int) |
| |
| void | main () |
| |
| void | setParam () |
| |
| void | ctrlBtk () |
| |
| void | setAttnPos () |
| |
| void | setExpressionAnm (int, bool) |
| |
| void | setExpressionBtp (int) |
| |
| bool | setMotionAnm (int, f32) |
| |
| bool | drawDbgInfo () |
| |
| void | reset () |
| |
| void | playExpression () |
| |
| void | playMotion () |
| |
| void | doNormalAction () |
| |
| void | doEvent () |
| |
| void | lookat () |
| |
| void | wait (void *) |
| |
| void | setMotion (int, f32, int) |
| |
| void | setExpression (int, f32) |
| |
| void | talk (void *) |
| |
| void | EvCut_PersonalCombatIntro (int) |
| |
| void | EvCut_PersonalCombatRevenge (int) |
| |
| void | EvCut_PersonalCombatAfter () |
| |
| void | EvCut_AnnulationFieldRace (int) |
| |
| void | EvCut_TheBHint (int) |
| |
| void | EvCut_CoachGuardGameOver (int) |
| |
| | daNpcF_c () |
| |
| BOOL | execute () |
| |
| int | draw (BOOL, BOOL, f32, _GXColorS10 *, BOOL) |
| |
| void | initialize () |
| |
| J3DAnmTransformKey * | getTrnsfrmKeyAnmP (char *, int) |
| |
| J3DAnmTexPattern * | getTexPtrnAnmP (char *, int) |
| |
| J3DAnmTextureSRTKey * | getTexSRTKeyAnmP (char *, int) |
| |
| J3DAnmTevRegKey * | getTevRegKeyAnmP (char *, int) |
| |
| BOOL | setMcaMorfAnm (J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end) |
| |
| BOOL | setBckAnm (J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify) |
| |
| BOOL | setBtpAnm (J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
| |
| BOOL | setBtkAnm (J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
| |
| BOOL | setBrkAnm (J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
| |
| void | setEnvTevColor () |
| |
| void | setRoomNo () |
| |
| BOOL | chkEndAnm (f32) |
| |
| BOOL | chkEndAnm (J3DFrameCtrl *, f32) |
| |
| BOOL | playAllAnm () |
| |
| void | playExpressionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
| |
| void | playMotionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
| |
| void | setLookatMtx (int, int *, f32) |
| |
| BOOL | hitChk2 (dCcD_Cyl *, BOOL, BOOL) |
| |
| void | setDamage (int, int, int) |
| |
| int | ctrlMsgAnm (int &, int &, fopAc_ac_c *, BOOL) |
| |
| void | orderEvent (int, char *, u16, u16, u8, u16) |
| |
| void | changeEvent (char *, char *, u16, u16) |
| |
| BOOL | chkActorInSight (fopAc_ac_c *, f32) |
| |
| BOOL | chkActorInArea (fopAc_ac_c *, cXyz, cXyz, s16) |
| |
| BOOL | chkActorInAttnArea (fopAc_ac_c *, fopAc_ac_c *, int) |
| |
| BOOL | initTalk (int, fopAc_ac_c **) |
| |
| BOOL | talkProc (int *, BOOL, fopAc_ac_c **) |
| |
| BOOL | turn (s16, f32, int) |
| |
| BOOL | step (s16, int, int, int) |
| |
| void | setAngle (s16) |
| |
| u8 | getDistTableIdx (int, int) |
| |
| fopAc_ac_c * | getEvtAreaTagP (int, int) |
| |
| fopAc_ac_c * | getAttnActorP (BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL) |
| |
| BOOL | chkActorInSight2 (fopAc_ac_c *, f32, s16) |
| |
| BOOL | chkPointInArea (cXyz, cXyz, f32, f32, f32, s16) |
| |
| BOOL | chkPointInArea (cXyz, cXyz, cXyz, s16) |
| |
| cXyz | getAttentionPos (fopAc_ac_c *) |
| |
| BOOL | chkFindPlayer2 (BOOL, s16) |
| |
| void | setHitodamaPrtcl () |
| |
| virtual | ~daNpcF_c () |
| |
| virtual void | adjustShapeAngle () |
| |
| virtual void | setMtx () |
| |
| virtual void | setMtx2 () |
| |
| virtual void | setCollisions () |
| |
| virtual void | drawOtherMdls () |
| |
| BOOL | chkActorInSpeakArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
| |
| BOOL | chkPlayerInSpeakArea (fopAc_ac_c *i_actor) |
| |
| BOOL | chkActorInTalkArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
| |
| BOOL | chkPlayerInTalkArea (fopAc_ac_c *i_actor) |
| |
| BOOL | checkHide () |
| |
| void | setIntDemander (fopAc_ac_c *i_actor) |
| |
| void | setIntFlowNodeNo (int i_flowNodeNo) |
| |
| void | setCutType (int i_cutType) |
| |
| void | onInterrupt (u8 param_0) |
| |
| void | onHide () |
| |
| void | offHide () |
| |
| | fopAc_ac_c () |
| |
| | ~fopAc_ac_c () |
| |