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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Telma B. More...
#include <d_a_npc_theB.h>
Static Public Attributes | |
static u8 | mEvtSeqList [72] |
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static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe14 - 0x568] |
Telma B.
daNpcTheB_c::daNpcTheB_c | ( | ) |
daNpcTheB_c::~daNpcTheB_c | ( | ) |
daNpcTheB_c::daNpcTheB_c | ( | ) |
daNpcTheB_c::~daNpcTheB_c | ( | ) |
void daNpcTheB_c::create | ( | ) |
void daNpcTheB_c::create | ( | ) |
void daNpcTheB_c::CreateHeap | ( | ) |
void daNpcTheB_c::CreateHeap | ( | ) |
void daNpcTheB_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcTheB_c::createHeapCallBack | ( | fopAc_ac_c * | ) |
void daNpcTheB_c::ctrlBtk | ( | ) |
void daNpcTheB_c::ctrlBtk | ( | ) |
void daNpcTheB_c::ctrlJointCallBack | ( | J3DJoint * | param_0, |
int | param_1 ) |
void daNpcTheB_c::ctrlJointCallBack | ( | J3DJoint * | , |
int | ) |
void daNpcTheB_c::Delete | ( | ) |
void daNpcTheB_c::Delete | ( | ) |
void daNpcTheB_c::doEvent | ( | ) |
void daNpcTheB_c::doEvent | ( | ) |
void daNpcTheB_c::doNormalAction | ( | ) |
void daNpcTheB_c::doNormalAction | ( | ) |
void daNpcTheB_c::Draw | ( | ) |
void daNpcTheB_c::Draw | ( | ) |
bool daNpcTheB_c::drawDbgInfo | ( | ) |
bool daNpcTheB_c::drawDbgInfo | ( | ) |
void daNpcTheB_c::EvCut_AnnulationFieldRace | ( | int | param_0 | ) |
void daNpcTheB_c::EvCut_AnnulationFieldRace | ( | int | ) |
void daNpcTheB_c::EvCut_CoachGuardGameOver | ( | int | param_0 | ) |
void daNpcTheB_c::EvCut_CoachGuardGameOver | ( | int | ) |
void daNpcTheB_c::EvCut_PersonalCombatAfter | ( | ) |
void daNpcTheB_c::EvCut_PersonalCombatAfter | ( | ) |
void daNpcTheB_c::EvCut_PersonalCombatIntro | ( | int | param_0 | ) |
void daNpcTheB_c::EvCut_PersonalCombatIntro | ( | int | ) |
void daNpcTheB_c::EvCut_PersonalCombatRevenge | ( | int | param_0 | ) |
void daNpcTheB_c::EvCut_PersonalCombatRevenge | ( | int | ) |
void daNpcTheB_c::EvCut_TheBHint | ( | int | param_0 | ) |
void daNpcTheB_c::EvCut_TheBHint | ( | int | ) |
void daNpcTheB_c::Execute | ( | ) |
void daNpcTheB_c::Execute | ( | ) |
void daNpcTheB_c::getHandPos1 | ( | int | param_0 | ) |
void daNpcTheB_c::getHandPos1 | ( | int | ) |
void daNpcTheB_c::getHandPos2 | ( | int | param_0 | ) |
void daNpcTheB_c::getHandPos2 | ( | int | ) |
void daNpcTheB_c::lookat | ( | ) |
void daNpcTheB_c::lookat | ( | ) |
void daNpcTheB_c::main | ( | ) |
void daNpcTheB_c::main | ( | ) |
void daNpcTheB_c::playExpression | ( | ) |
void daNpcTheB_c::playExpression | ( | ) |
void daNpcTheB_c::playMotion | ( | ) |
void daNpcTheB_c::playMotion | ( | ) |
void daNpcTheB_c::reset | ( | ) |
void daNpcTheB_c::reset | ( | ) |
void daNpcTheB_c::setAttnPos | ( | ) |
void daNpcTheB_c::setAttnPos | ( | ) |
void daNpcTheB_c::setExpression | ( | int | param_0, |
f32 | param_1 ) |
void daNpcTheB_c::setExpression | ( | int | , |
f32 | ) |
void daNpcTheB_c::setExpressionAnm | ( | int | param_0, |
bool | param_1 ) |
void daNpcTheB_c::setExpressionAnm | ( | int | , |
bool | ) |
void daNpcTheB_c::setExpressionBtp | ( | int | param_0 | ) |
void daNpcTheB_c::setExpressionBtp | ( | int | ) |
void daNpcTheB_c::setMotion | ( | int | param_0, |
f32 | param_1, | ||
int | param_2 ) |
void daNpcTheB_c::setMotion | ( | int | , |
f32 | , | ||
int | ) |
bool daNpcTheB_c::setMotionAnm | ( | int | param_0, |
f32 | param_1 ) |
bool daNpcTheB_c::setMotionAnm | ( | int | , |
f32 | ) |
void daNpcTheB_c::setParam | ( | ) |
void daNpcTheB_c::setParam | ( | ) |
void daNpcTheB_c::talk | ( | void * | param_0 | ) |
void daNpcTheB_c::talk | ( | void * | ) |
void daNpcTheB_c::wait | ( | void * | param_0 | ) |
void daNpcTheB_c::wait | ( | void * | ) |
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