Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcTheB_c Class Reference

Telma B. More...

#include <d_a_npc_theB.h>

+ Inheritance diagram for daNpcTheB_c:
+ Collaboration diagram for daNpcTheB_c:

Public Types

enum  Animation {
  ANM_NONE , ANM_F_TALK_A , ANM_F_TALK_B , ANM_F_TALK_C ,
  ANM_F_BEND_TURN , ANM_FH_TALK_B , ANM_FH_TALK_C , ANM_FH_BEND_WAIT ,
  ANM_SIT , ANM_SIT_B , ANM_WHIP , ANM_WHIP_B ,
  ANM_BEND_WAIT , ANM_BEND_TURN
}
 
enum  Expression { EXPR_TALK_A , EXPR_TALK_B , EXPR_TALK_C , EXPR_NONE }
 
enum  Motion {
  MOT_SIT , MOT_SIT_B , MOT_BEND_WAIT , MOT_WHIP ,
  MOT_WHIP_B , MOT_BEND_TURN
}
 
enum  Expression_BTP { EXPR_BTP_THEB }
 
typedef int(daNpcTheB_c::*) actionFunc(void *)
 
typedef int(daNpcTheB_c::*) cutFunc(int)
 
- Public Types inherited from daNpcF_c
enum  AnmFlags {
  ANM_PAUSE_MORF = 0x0001 , ANM_PAUSE_BTK = 0x0002 , ANM_PAUSE_BRK = 0x0004 , ANM_PLAY_MORF = 0x0008 ,
  ANM_PLAY_BTK = 0x0010 , ANM_PLAY_BRK = 0x0020 , ANM_PAUSE_BCK = 0x0040 , ANM_PAUSE_BTP = 0x0080 ,
  ANM_PLAY_BCK = 0x0100 , ANM_PLAY_BTP = 0x0200 , ANM_FLAG_400 = 0x0400 , ANM_FLAG_800 = 0x0800 ,
  ANM_PAUSE_EXPRESSION = 0x1000 , ANM_PAUSE_BPK = 0x2000 , ANM_PLAY_BPK = 0x4000 , ANM_MOTION_FLAGS ,
  ANM_EXPRESSION_FLAGS , ANM_PAUSE_ALL
}
 
enum  LookMode {
  LOOK_NONE , LOOK_RESET , LOOK_PLAYER , LOOK_PLAYER_TALK ,
  LOOK_ACTOR , LOOK_ATTN
}
 

Public Member Functions

 daNpcTheB_c ()
 
 ~daNpcTheB_c ()
 
cPhs__Step create ()
 
int CreateHeap ()
 
int Delete ()
 
int Execute ()
 
int Draw ()
 
int ctrlJoint (J3DJoint *, J3DModel *)
 
cXyz getHandPos1 (int)
 
cXyz getHandPos2 (int)
 
void setHintEvent (s32, u16, int)
 
BOOL main ()
 
void setParam ()
 
BOOL ctrlBtk ()
 
void setAttnPos ()
 
bool setExpressionAnm (int, bool)
 
bool setExpressionBtp (int)
 
void setMotionAnm (int, f32)
 
BOOL drawDbgInfo ()
 
void reset ()
 
void playExpression ()
 
void playMotion ()
 
void doNormalAction ()
 
BOOL doEvent ()
 
void lookat ()
 
int wait (void *)
 
void setMotion (int, f32, int)
 
void setExpression (int, f32)
 
int talk (void *)
 
int EvCut_PersonalCombatIntro (int)
 
int EvCut_PersonalCombatRevenge (int)
 
void EvCut_PersonalCombatAfter ()
 
int EvCut_AnnulationFieldRace (int)
 
int EvCut_TheBHint (int)
 
int EvCut_CoachGuardGameOver (int)
 
s16 getMessageNo ()
 
void setTRMtx (MtxP mtx)
 
void setGameOver ()
 
f32 getCoachSpeed ()
 
void setAction (actionFunc action)
 
BOOL chkAction (actionFunc action)
 
void setLookMode (int i_lookMode)
 
void setWaitAnimation ()
 
void setExpressionTalkAfter ()
 
 daNpcTheB_c ()
 
 ~daNpcTheB_c ()
 
void create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void createHeapCallBack (fopAc_ac_c *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void getHandPos1 (int)
 
void getHandPos2 (int)
 
void setHintEvent (s32, u16, int)
 
void main ()
 
void setParam ()
 
void ctrlBtk ()
 
void setAttnPos ()
 
void setExpressionAnm (int, bool)
 
void setExpressionBtp (int)
 
bool setMotionAnm (int, f32)
 
bool drawDbgInfo ()
 
void reset ()
 
void playExpression ()
 
void playMotion ()
 
void doNormalAction ()
 
void doEvent ()
 
void lookat ()
 
void wait (void *)
 
void setMotion (int, f32, int)
 
void setExpression (int, f32)
 
void talk (void *)
 
void EvCut_PersonalCombatIntro (int)
 
void EvCut_PersonalCombatRevenge (int)
 
void EvCut_PersonalCombatAfter ()
 
void EvCut_AnnulationFieldRace (int)
 
void EvCut_TheBHint (int)
 
void EvCut_CoachGuardGameOver (int)
 
- Public Member Functions inherited from daNpcF_c
 daNpcF_c ()
 
BOOL execute ()
 
int draw (BOOL, BOOL, f32, _GXColorS10 *, BOOL)
 
void initialize ()
 
J3DAnmTransformKeygetTrnsfrmKeyAnmP (char *, int)
 
J3DAnmTexPatterngetTexPtrnAnmP (char *, int)
 
J3DAnmTextureSRTKeygetTexSRTKeyAnmP (char *, int)
 
J3DAnmTevRegKeygetTevRegKeyAnmP (char *, int)
 
BOOL setMcaMorfAnm (J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end)
 
BOOL setBckAnm (J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify)
 
BOOL setBtpAnm (J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr)
 
BOOL setBtkAnm (J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr)
 
BOOL setBrkAnm (J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr)
 
void setEnvTevColor ()
 
void setRoomNo ()
 
BOOL chkEndAnm (f32)
 
BOOL chkEndAnm (J3DFrameCtrl *, f32)
 
BOOL playAllAnm ()
 
void playExpressionAnm (daNpcF_c::daNpcF_anmPlayData ***)
 
void playMotionAnm (daNpcF_c::daNpcF_anmPlayData ***)
 
void setLookatMtx (int, int *, f32)
 
BOOL hitChk2 (dCcD_Cyl *, BOOL, BOOL)
 
void setDamage (int, int, int)
 
int ctrlMsgAnm (int &, int &, fopAc_ac_c *, BOOL)
 
void orderEvent (int, char *, u16, u16, u8, u16)
 
void changeEvent (char *, char *, u16, u16)
 
BOOL chkActorInSight (fopAc_ac_c *, f32)
 
BOOL chkActorInArea (fopAc_ac_c *, cXyz, cXyz, s16)
 
BOOL chkActorInAttnArea (fopAc_ac_c *, fopAc_ac_c *, int)
 
BOOL initTalk (int, fopAc_ac_c **)
 
BOOL talkProc (int *, BOOL, fopAc_ac_c **)
 
BOOL turn (s16, f32, int)
 
BOOL step (s16, int, int, int)
 
void setAngle (s16)
 
u8 getDistTableIdx (int, int)
 
fopAc_ac_cgetEvtAreaTagP (int, int)
 
fopAc_ac_cgetAttnActorP (BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL)
 
BOOL chkActorInSight2 (fopAc_ac_c *, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, f32, f32, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, cXyz, s16)
 
cXyz getAttentionPos (fopAc_ac_c *)
 
BOOL chkFindPlayer2 (BOOL, s16)
 
void setHitodamaPrtcl ()
 
virtual ~daNpcF_c ()
 
virtual void adjustShapeAngle ()
 
virtual void setMtx ()
 
virtual void setMtx2 ()
 
virtual void setCollisions ()
 
virtual void drawOtherMdls ()
 
BOOL chkActorInSpeakArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)
 
BOOL chkPlayerInSpeakArea (fopAc_ac_c *i_actor)
 
BOOL chkActorInTalkArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)
 
BOOL chkPlayerInTalkArea (fopAc_ac_c *i_actor)
 
BOOL checkHide ()
 
void setIntDemander (fopAc_ac_c *i_actor)
 
void setIntFlowNodeNo (int i_flowNodeNo)
 
void setCutType (int i_cutType)
 
void onInterrupt (u8 param_0)
 
void onHide ()
 
void offHide ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int createHeapCallBack (fopAc_ac_c *)
 
static int ctrlJointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from daNpcF_c
static void tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
 
static void * srchAttnActor1 (void *, void *)
 
static void * srchActor (void *, void *)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Static Public Attributes

static cutFunc mEvtSeqList [6]
 
static u8 mEvtSeqList [72]
 
- Static Public Attributes inherited from daNpcF_c
static dCcD_SrcGObjInf const mCcDObjInfo
 
static dCcD_SrcCyl mCcDCyl
 
static dCcD_SrcSph mCcDSph
 
static fopAc_ac_cmFindActorPList [100]
 
static s32 mFindCount
 
static s16 mSrchActorName
 
static char mFileNameBuf [0x15]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

Z2Creature mSound
 
daNpcF_MatAnm_cmpMatAnm
 
daNpcF_Lookat_c mLookat
 
daNpcF_ActorMngr_c mActorMngrs [1]
 
NPC_THEB_HIO_CLASS * mpHIO
 
dCcD_Cyl mCyl
 
actionFunc mNextAction
 
actionFunc mAction
 
request_of_phase_process_class mPhase
 
int field_0xde0
 
int field_0xde4
 
int field_0xde8
 
int field_0xdec
 
int mRoomNo
 
int mMsgNo
 
int mHintMsgNo
 
int mTimer
 
s16 mLookMode
 
u16 mMode
 
u16 field_0xe04
 
s16 mBackboneRotX
 
s16 mBackboneRotY
 
s16 mBackboneRotZ
 
u8 mHintEvtFlag
 
u8 mGameOver
 
u8 mPersonalCombatAfterFlag
 
u8 mPersonalCombatAfterMode
 
u8 mPersonalCombatAfterTimer
 
u8 mUnkFlag
 

Additional Inherited Members

- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Protected Attributes inherited from daNpcF_c
mDoExt_McaMorfSOmAnm_p
 
mDoExt_bckAnm mBckAnm
 
mDoExt_btpAnm mBtpAnm
 
mDoExt_btkAnm mBtkAnm
 
mDoExt_brkAnm mBrkAnm
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dBgS_AcchCir mAcchCir
 
daNpcF_ActorMngr_c field_0x824
 
daNpcF_ActorMngr_c mAttnActor [5]
 
cXyz mLookatPos [3]
 
cXyz mLookPos
 
cXyz field_0x884
 
cXyz field_0x890
 
cXyz field_0x89c
 
cXyz field_0x8a8
 
cXyz field_0x8b4
 
cXyz field_0x8c0
 
cXyz field_0x8cc
 
cXyz field_0x8d8
 
cXyz mHeadPos
 
csXyz mCurAngle
 
csXyz mOldAngle
 
csXyz mEyeAngle
 
csXyz mHeadAngle
 
csXyz field_0x908 [3]
 
csXyz mLookatAngle [3]
 
int mStaffID
 
int mCutType
 
int mAttnIdx
 
int mAttnChangeTimer
 
int mAttnActorTimer [5]
 
int mMsgTimer
 
int mDamageTimer
 
int mTotalDamageTimer
 
int field_0x95c
 
int mEventTimer
 
int mBtpTimer
 
int mTurnAmount
 
int mTurnMode
 
f32 mTurnStepNum
 
f32 mExpressionMorfOverride
 
f32 mExpressionMorf
 
f32 mMotionMorfOverride
 
f32 mGroundH
 
f32 field_0x984 [3]
 
s16 field_0x990
 
s16 field_0x992
 
s16 mTurnStartAngle
 
s16 mTurnTargetAngle
 
s16 field_0x998
 
u32 mAnmFlags
 
u32 mShadowKey
 
u32 field_0x9a4
 
u32 mHitodamaParticleKey [2]
 
u32 mPolySound
 
int mFlowNodeNo
 
cXyz field_0x9b8
 
cXyz field_0x9c4
 
s16 field_0x9d0
 
s16 field_0x9d2
 
s16 mEventIdx
 
s16 mExpressionPhase
 
s16 mExpressionPrevPhase
 
s16 mMotionPhase
 
s16 mMotionPrevPhase
 
s16 mExpression
 
s16 mMotion
 
u16 mMotionLoops
 
u16 mExpressionLoops
 
u16 mOrderEvtNo
 
s8 mReverb
 
bool mOrderSpeakEvt
 
bool field_0x9ea
 
bool field_0x9eb
 
bool field_0x9ec
 
bool mOrderNewEvt
 
bool field_0x9ee
 
u8 field_0x9ef
 
bool mIsDamaged
 
u8 field_0x9f1
 
bool mHide
 
u8 field_0x9f3
 
u8 mTwilight
 
u8 field_0x9f5
 
u8 field_0x9f6
 
dMsgFlow_c mFlow
 
cBgS_GndChk mGndChk
 
dBgS_GndChk field_0xa80
 
dBgS_LinChk field_0xad4
 

Detailed Description

Telma B.

Member Typedef Documentation

◆ actionFunc

int(daNpcTheB_c::*) daNpcTheB_c::actionFunc(void *)

◆ cutFunc

int(daNpcTheB_c::*) daNpcTheB_c::cutFunc(int)

Member Enumeration Documentation

◆ Animation

Enumerator
ANM_NONE 
ANM_F_TALK_A 
ANM_F_TALK_B 
ANM_F_TALK_C 
ANM_F_BEND_TURN 
ANM_FH_TALK_B 
ANM_FH_TALK_C 
ANM_FH_BEND_WAIT 
ANM_SIT 
ANM_SIT_B 
ANM_WHIP 
ANM_WHIP_B 
ANM_BEND_WAIT 
ANM_BEND_TURN 

◆ Expression

Enumerator
EXPR_TALK_A 
EXPR_TALK_B 
EXPR_TALK_C 
EXPR_NONE 

◆ Expression_BTP

Enumerator
EXPR_BTP_THEB 

◆ Motion

Enumerator
MOT_SIT 
MOT_SIT_B 
MOT_BEND_WAIT 
MOT_WHIP 
MOT_WHIP_B 
MOT_BEND_TURN 

Constructor & Destructor Documentation

◆ daNpcTheB_c() [1/2]

daNpcTheB_c::daNpcTheB_c ( )

◆ ~daNpcTheB_c() [1/2]

daNpcTheB_c::~daNpcTheB_c ( )

◆ daNpcTheB_c() [2/2]

daNpcTheB_c::daNpcTheB_c ( )

◆ ~daNpcTheB_c() [2/2]

daNpcTheB_c::~daNpcTheB_c ( )

Member Function Documentation

◆ chkAction()

BOOL daNpcTheB_c::chkAction ( actionFunc action)
inline

◆ create() [1/2]

cPhs__Step daNpcTheB_c::create ( )

◆ create() [2/2]

void daNpcTheB_c::create ( )

◆ CreateHeap() [1/2]

int daNpcTheB_c::CreateHeap ( )

◆ CreateHeap() [2/2]

void daNpcTheB_c::CreateHeap ( )

◆ createHeapCallBack() [1/2]

int daNpcTheB_c::createHeapCallBack ( fopAc_ac_c * i_this)
static

◆ createHeapCallBack() [2/2]

void daNpcTheB_c::createHeapCallBack ( fopAc_ac_c * )

◆ ctrlBtk() [1/2]

BOOL daNpcTheB_c::ctrlBtk ( )
virtual

Reimplemented from daNpcF_c.

◆ ctrlBtk() [2/2]

void daNpcTheB_c::ctrlBtk ( )
virtual

Reimplemented from daNpcF_c.

◆ ctrlJoint() [1/2]

int daNpcTheB_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ ctrlJoint() [2/2]

void daNpcTheB_c::ctrlJoint ( J3DJoint * ,
J3DModel *  )

◆ ctrlJointCallBack() [1/2]

int daNpcTheB_c::ctrlJointCallBack ( J3DJoint * i_joint,
int param_2 )
static

◆ ctrlJointCallBack() [2/2]

void daNpcTheB_c::ctrlJointCallBack ( J3DJoint * ,
int  )

◆ Delete() [1/2]

int daNpcTheB_c::Delete ( )

◆ Delete() [2/2]

void daNpcTheB_c::Delete ( )

◆ doEvent() [1/2]

BOOL daNpcTheB_c::doEvent ( )

◆ doEvent() [2/2]

void daNpcTheB_c::doEvent ( )

◆ doNormalAction() [1/2]

void daNpcTheB_c::doNormalAction ( )

◆ doNormalAction() [2/2]

void daNpcTheB_c::doNormalAction ( )

◆ Draw() [1/2]

int daNpcTheB_c::Draw ( )

◆ Draw() [2/2]

void daNpcTheB_c::Draw ( )

◆ drawDbgInfo() [1/2]

BOOL daNpcTheB_c::drawDbgInfo ( )
virtual

Reimplemented from daNpcF_c.

◆ drawDbgInfo() [2/2]

bool daNpcTheB_c::drawDbgInfo ( )
virtual

Reimplemented from daNpcF_c.

◆ EvCut_AnnulationFieldRace() [1/2]

int daNpcTheB_c::EvCut_AnnulationFieldRace ( int i_staffId)

◆ EvCut_AnnulationFieldRace() [2/2]

void daNpcTheB_c::EvCut_AnnulationFieldRace ( int )

◆ EvCut_CoachGuardGameOver() [1/2]

int daNpcTheB_c::EvCut_CoachGuardGameOver ( int i_staffId)

◆ EvCut_CoachGuardGameOver() [2/2]

void daNpcTheB_c::EvCut_CoachGuardGameOver ( int )

◆ EvCut_PersonalCombatAfter() [1/2]

void daNpcTheB_c::EvCut_PersonalCombatAfter ( )

◆ EvCut_PersonalCombatAfter() [2/2]

void daNpcTheB_c::EvCut_PersonalCombatAfter ( )

◆ EvCut_PersonalCombatIntro() [1/2]

int daNpcTheB_c::EvCut_PersonalCombatIntro ( int i_staffId)

◆ EvCut_PersonalCombatIntro() [2/2]

void daNpcTheB_c::EvCut_PersonalCombatIntro ( int )

◆ EvCut_PersonalCombatRevenge() [1/2]

int daNpcTheB_c::EvCut_PersonalCombatRevenge ( int i_staffId)

◆ EvCut_PersonalCombatRevenge() [2/2]

void daNpcTheB_c::EvCut_PersonalCombatRevenge ( int )

◆ EvCut_TheBHint() [1/2]

int daNpcTheB_c::EvCut_TheBHint ( int i_staffId)

◆ EvCut_TheBHint() [2/2]

void daNpcTheB_c::EvCut_TheBHint ( int )

◆ Execute() [1/2]

int daNpcTheB_c::Execute ( )

◆ Execute() [2/2]

void daNpcTheB_c::Execute ( )

◆ getCoachSpeed()

f32 daNpcTheB_c::getCoachSpeed ( )
inline

◆ getHandPos1() [1/2]

cXyz daNpcTheB_c::getHandPos1 ( int hand)

◆ getHandPos1() [2/2]

void daNpcTheB_c::getHandPos1 ( int )

◆ getHandPos2() [1/2]

cXyz daNpcTheB_c::getHandPos2 ( int hand)

◆ getHandPos2() [2/2]

void daNpcTheB_c::getHandPos2 ( int )

◆ getMessageNo()

s16 daNpcTheB_c::getMessageNo ( )
inline

◆ lookat() [1/2]

void daNpcTheB_c::lookat ( )

◆ lookat() [2/2]

void daNpcTheB_c::lookat ( )

◆ main() [1/2]

BOOL daNpcTheB_c::main ( )
virtual

Reimplemented from daNpcF_c.

◆ main() [2/2]

void daNpcTheB_c::main ( )
virtual

Reimplemented from daNpcF_c.

◆ playExpression() [1/2]

void daNpcTheB_c::playExpression ( )

◆ playExpression() [2/2]

void daNpcTheB_c::playExpression ( )

◆ playMotion() [1/2]

void daNpcTheB_c::playMotion ( )

◆ playMotion() [2/2]

void daNpcTheB_c::playMotion ( )

◆ reset() [1/2]

void daNpcTheB_c::reset ( )

◆ reset() [2/2]

void daNpcTheB_c::reset ( )

◆ setAction()

void daNpcTheB_c::setAction ( actionFunc action)
inline

◆ setAttnPos() [1/2]

void daNpcTheB_c::setAttnPos ( )
virtual

Reimplemented from daNpcF_c.

◆ setAttnPos() [2/2]

void daNpcTheB_c::setAttnPos ( )
virtual

Reimplemented from daNpcF_c.

◆ setExpression() [1/2]

void daNpcTheB_c::setExpression ( int i_expression,
f32 i_morf )
virtual

Reimplemented from daNpcF_c.

◆ setExpression() [2/2]

void daNpcTheB_c::setExpression ( int ,
f32  )
virtual

Reimplemented from daNpcF_c.

◆ setExpressionAnm() [1/2]

bool daNpcTheB_c::setExpressionAnm ( int i_idx,
bool i_modify )
virtual

Reimplemented from daNpcF_c.

◆ setExpressionAnm() [2/2]

void daNpcTheB_c::setExpressionAnm ( int ,
bool  )
virtual

Reimplemented from daNpcF_c.

◆ setExpressionBtp() [1/2]

bool daNpcTheB_c::setExpressionBtp ( int i_idx)
virtual

Reimplemented from daNpcF_c.

◆ setExpressionBtp() [2/2]

void daNpcTheB_c::setExpressionBtp ( int )
virtual

Reimplemented from daNpcF_c.

◆ setExpressionTalkAfter()

void daNpcTheB_c::setExpressionTalkAfter ( )
inline

◆ setGameOver()

void daNpcTheB_c::setGameOver ( )
inline

◆ setHintEvent() [1/2]

void daNpcTheB_c::setHintEvent ( s32 i_msgNo,
u16 param_2,
int i_roomNo )

◆ setHintEvent() [2/2]

void daNpcTheB_c::setHintEvent ( s32 ,
u16 ,
int  )

◆ setLookMode()

void daNpcTheB_c::setLookMode ( int i_lookMode)
inline

◆ setMotion() [1/2]

void daNpcTheB_c::setMotion ( int i_motion,
f32 i_morf,
int param_3 )
virtual

Reimplemented from daNpcF_c.

◆ setMotion() [2/2]

void daNpcTheB_c::setMotion ( int ,
f32 ,
int  )
virtual

Reimplemented from daNpcF_c.

◆ setMotionAnm() [1/2]

void daNpcTheB_c::setMotionAnm ( int i_idx,
f32 i_morf )
virtual

Reimplemented from daNpcF_c.

◆ setMotionAnm() [2/2]

bool daNpcTheB_c::setMotionAnm ( int ,
f32  )
virtual

Reimplemented from daNpcF_c.

◆ setParam() [1/2]

void daNpcTheB_c::setParam ( )
virtual

Reimplemented from daNpcF_c.

◆ setParam() [2/2]

void daNpcTheB_c::setParam ( )
virtual

Reimplemented from daNpcF_c.

◆ setTRMtx()

void daNpcTheB_c::setTRMtx ( MtxP mtx)
inline

◆ setWaitAnimation()

void daNpcTheB_c::setWaitAnimation ( )
inline

◆ talk() [1/2]

int daNpcTheB_c::talk ( void * param_1)

◆ talk() [2/2]

void daNpcTheB_c::talk ( void * )

◆ wait() [1/2]

int daNpcTheB_c::wait ( void * param_1)

◆ wait() [2/2]

void daNpcTheB_c::wait ( void * )

Member Data Documentation

◆ field_0xde0

int daNpcTheB_c::field_0xde0
private

◆ field_0xde4

int daNpcTheB_c::field_0xde4
private

◆ field_0xde8

int daNpcTheB_c::field_0xde8
private

◆ field_0xdec

int daNpcTheB_c::field_0xdec
private

◆ field_0xe04

u16 daNpcTheB_c::field_0xe04
private

◆ mAction

actionFunc daNpcTheB_c::mAction
private

◆ mActorMngrs

daNpcF_ActorMngr_c daNpcTheB_c::mActorMngrs[1]
private

◆ mBackboneRotX

s16 daNpcTheB_c::mBackboneRotX
private

◆ mBackboneRotY

s16 daNpcTheB_c::mBackboneRotY
private

◆ mBackboneRotZ

s16 daNpcTheB_c::mBackboneRotZ
private

◆ mCyl

dCcD_Cyl daNpcTheB_c::mCyl
private

◆ mEvtSeqList [1/2]

daNpcTheB_c::cutFunc daNpcTheB_c::mEvtSeqList
static
Initial value:
= {
NULL,
}
int EvCut_CoachGuardGameOver(int)
Definition d_a_npc_theB.cpp:1502
int EvCut_PersonalCombatRevenge(int)
Definition d_a_npc_theB.cpp:1227
int EvCut_PersonalCombatIntro(int)
Definition d_a_npc_theB.cpp:1174
int EvCut_AnnulationFieldRace(int)
Definition d_a_npc_theB.cpp:1403
int EvCut_TheBHint(int)
Definition d_a_npc_theB.cpp:1442

◆ mEvtSeqList [2/2]

u8 daNpcTheB_c::mEvtSeqList[72]
static

◆ mGameOver

u8 daNpcTheB_c::mGameOver
private

◆ mHintEvtFlag

u8 daNpcTheB_c::mHintEvtFlag
private

◆ mHintMsgNo

int daNpcTheB_c::mHintMsgNo
private

◆ mLookat

daNpcF_Lookat_c daNpcTheB_c::mLookat
private

◆ mLookMode

s16 daNpcTheB_c::mLookMode
private

◆ mMode

u16 daNpcTheB_c::mMode
private

◆ mMsgNo

int daNpcTheB_c::mMsgNo
private

◆ mNextAction

actionFunc daNpcTheB_c::mNextAction
private

◆ mPersonalCombatAfterFlag

u8 daNpcTheB_c::mPersonalCombatAfterFlag
private

◆ mPersonalCombatAfterMode

u8 daNpcTheB_c::mPersonalCombatAfterMode
private

◆ mPersonalCombatAfterTimer

u8 daNpcTheB_c::mPersonalCombatAfterTimer
private

◆ mPhase

request_of_phase_process_class daNpcTheB_c::mPhase
private

◆ mpHIO

NPC_THEB_HIO_CLASS* daNpcTheB_c::mpHIO
private

◆ mpMatAnm

daNpcF_MatAnm_c* daNpcTheB_c::mpMatAnm
private

◆ mRoomNo

int daNpcTheB_c::mRoomNo
private

◆ mSound

Z2Creature daNpcTheB_c::mSound
private

◆ mTimer

int daNpcTheB_c::mTimer
private

◆ mUnkFlag

u8 daNpcTheB_c::mUnkFlag
private

The documentation for this class was generated from the following files: