#include <Z2Creature.h>
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| Z2CreatureSumomo () |
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void | playSumomoBgm (u32) |
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void | deleteObject () |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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void | init (Vec *, Vec *, Vec *, u8, u8, u8) |
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void | initAnime (void *, bool, f32, f32) |
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void | updateAnime (f32, f32) |
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void | stopAnime () |
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virtual void | setSoundStarter (Z2SoundStarter *) |
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virtual void | framework (u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureSound (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureSoundLevel (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureVoice (JAISoundID, s8) |
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virtual Z2SoundHandlePool * | startCreatureVoiceLevel (JAISoundID, s8) |
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virtual Z2SoundHandlePool * | startCreatureExtraSound (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureExtraSoundLevel (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCollisionSE (u32, u32) |
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Vec * | getCurrentPos () const |
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◆ Z2CreatureSumomo()
Z2CreatureSumomo::Z2CreatureSumomo |
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◆ deleteObject()
void Z2CreatureSumomo::deleteObject |
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◆ playSumomoBgm()
void Z2CreatureSumomo::playSumomoBgm |
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u32 |
param_0 | ) |
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The documentation for this class was generated from the following files: