Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Talk (Unused?) More...
#include <d_a_talk.h>
Public Member Functions | |
~daTalk_c () | |
int | create () |
int | execute () |
int | draw () |
void | setStatus (u16) |
u16 | getStatus () |
u32 | messageSet () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
dMsgFlow_c | mMsgFlow |
u32 | mMessageID |
Talk (Unused?)
daTalk_c::~daTalk_c | ( | ) |
int daTalk_c::create | ( | ) |
int daTalk_c::draw | ( | ) |
int daTalk_c::execute | ( | ) |
u16 daTalk_c::getStatus | ( | ) |
u32 daTalk_c::messageSet | ( | ) |
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private |
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private |