Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcT_HIOParam Struct Reference

#include <d_a_npc.h>

Public Attributes

f32 attention_offset
 
f32 gravity
 
f32 scale
 
f32 real_shadow_size
 
f32 weight
 
f32 height
 
f32 knee_length
 
f32 width
 
f32 body_angleX_max
 
f32 body_angleX_min
 
f32 body_angleY_max
 
f32 body_angleY_min
 
f32 head_angleX_max
 
f32 head_angleX_min
 
f32 head_angleY_max
 
f32 head_angleY_min
 
f32 neck_rotation_ratio
 
f32 morf_frame
 
s16 talk_distance
 
s16 talk_angle
 
s16 attention_distance
 
s16 attention_angle
 
f32 fov
 
f32 search_distance
 
f32 search_height
 
f32 search_depth
 
s16 attention_time
 
s16 damage_time
 
s16 face_expression
 
s16 motion
 
s16 look_mode
 
u8 debug_mode_ON
 
u8 debug_info_ON
 
f32 expression_morf_frame
 
f32 box_min_x
 
f32 box_min_y
 
f32 box_min_z
 
f32 box_max_x
 
f32 box_max_y
 
f32 box_max_z
 
f32 box_offset
 

Member Data Documentation

◆ attention_angle

s16 daNpcT_HIOParam::attention_angle

◆ attention_distance

s16 daNpcT_HIOParam::attention_distance

◆ attention_offset

f32 daNpcT_HIOParam::attention_offset

◆ attention_time

s16 daNpcT_HIOParam::attention_time

◆ body_angleX_max

f32 daNpcT_HIOParam::body_angleX_max

◆ body_angleX_min

f32 daNpcT_HIOParam::body_angleX_min

◆ body_angleY_max

f32 daNpcT_HIOParam::body_angleY_max

◆ body_angleY_min

f32 daNpcT_HIOParam::body_angleY_min

◆ box_max_x

f32 daNpcT_HIOParam::box_max_x

◆ box_max_y

f32 daNpcT_HIOParam::box_max_y

◆ box_max_z

f32 daNpcT_HIOParam::box_max_z

◆ box_min_x

f32 daNpcT_HIOParam::box_min_x

◆ box_min_y

f32 daNpcT_HIOParam::box_min_y

◆ box_min_z

f32 daNpcT_HIOParam::box_min_z

◆ box_offset

f32 daNpcT_HIOParam::box_offset

◆ damage_time

s16 daNpcT_HIOParam::damage_time

◆ debug_info_ON

u8 daNpcT_HIOParam::debug_info_ON

◆ debug_mode_ON

u8 daNpcT_HIOParam::debug_mode_ON

◆ expression_morf_frame

f32 daNpcT_HIOParam::expression_morf_frame

◆ face_expression

s16 daNpcT_HIOParam::face_expression

◆ fov

f32 daNpcT_HIOParam::fov

◆ gravity

f32 daNpcT_HIOParam::gravity

◆ head_angleX_max

f32 daNpcT_HIOParam::head_angleX_max

◆ head_angleX_min

f32 daNpcT_HIOParam::head_angleX_min

◆ head_angleY_max

f32 daNpcT_HIOParam::head_angleY_max

◆ head_angleY_min

f32 daNpcT_HIOParam::head_angleY_min

◆ height

f32 daNpcT_HIOParam::height

◆ knee_length

f32 daNpcT_HIOParam::knee_length

◆ look_mode

s16 daNpcT_HIOParam::look_mode

◆ morf_frame

f32 daNpcT_HIOParam::morf_frame

◆ motion

s16 daNpcT_HIOParam::motion

◆ neck_rotation_ratio

f32 daNpcT_HIOParam::neck_rotation_ratio

◆ real_shadow_size

f32 daNpcT_HIOParam::real_shadow_size

◆ scale

f32 daNpcT_HIOParam::scale

◆ search_depth

f32 daNpcT_HIOParam::search_depth

◆ search_distance

f32 daNpcT_HIOParam::search_distance

◆ search_height

f32 daNpcT_HIOParam::search_height

◆ talk_angle

s16 daNpcT_HIOParam::talk_angle

◆ talk_distance

s16 daNpcT_HIOParam::talk_distance

◆ weight

f32 daNpcT_HIOParam::weight

◆ width

f32 daNpcT_HIOParam::width

The documentation for this struct was generated from the following file: