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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Water Gate. More...
#include <d_a_obj_waterGate.h>
Public Member Functions | |
void | setBaseMtx () |
int | CreateHeap () |
cPhs__Step | create () |
int | Execute (Mtx **) |
void | move () |
void | init_modeWait () |
void | modeWait () |
void | init_modeOpen () |
void | modeOpen () |
void | init_modeClose () |
void | modeClose () |
void | init_modeEnd () |
void | modeEnd () |
int | Draw () |
int | Delete () |
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dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | Create () |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
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fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Types | |
enum | SwitchState_e { CLOSED , OPENED } |
enum | Mode_e { WAIT , OPEN , CLOSE , END } |
Private Attributes | |
request_of_phase_process_class | mPhase |
J3DModel * | mpModel |
u8 | mMode |
u8 | field_0x5AD |
u8 | mPrevSwitchState |
f32 | mOpenYOffset |
f32 | mClosedYPos |
f32 | mMaxMoveSpeed |
Water Gate.
Sluice gate that player opens in 3F and 4F of Lakebed Temple. Object does not control the flow of water streams in the temple, it is purely aesthetic.
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cPhs__Step daWtGate_c::create | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
void daWtGate_c::init_modeClose | ( | ) |
void daWtGate_c::init_modeEnd | ( | ) |
void daWtGate_c::init_modeOpen | ( | ) |
void daWtGate_c::init_modeWait | ( | ) |
void daWtGate_c::modeClose | ( | ) |
void daWtGate_c::modeEnd | ( | ) |
void daWtGate_c::modeOpen | ( | ) |
void daWtGate_c::modeWait | ( | ) |
void daWtGate_c::move | ( | ) |
void daWtGate_c::setBaseMtx | ( | ) |
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