#include <JSGSystem.h>
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virtual | ~TSystem ()=0 |
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virtual s32 | JSGFGetType () const |
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virtual int | JSGFindObject (JStage::TObject **, char const *, JStage::TEObject) const |
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virtual bool | JSGCreateObject (char const *, JStage::TEObject, u32) |
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virtual void | JSGDestroyObject (JStage::TObject *) |
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virtual bool | JSGGetSystemData (u32) |
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virtual void | JSGSetSystemData (u32, u32) |
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virtual | ~TObject ()=0 |
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virtual bool | JSGGetName () const |
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virtual void | JSGUpdate () |
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virtual u32 | JSGGetFlag () const |
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virtual void | JSGSetFlag (u32) |
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virtual bool | JSGGetData (u32, void *, u32) const |
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virtual void | JSGSetData (u32, void const *, u32) |
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virtual void | JSGGetParent (JStage::TObject **, u32 *) const |
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virtual void | JSGSetParent (JStage::TObject *, u32) |
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virtual void | JSGSetRelation (bool, JStage::TObject *, u32) |
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virtual s32 | JSGFindNodeID (char const *) const |
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virtual bool | JSGGetNodeTransformation (u32, f32(*)[4]) const |
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void | JSGFEnableFlag (u32 flag) |
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void | JSGFDisableFlag (u32 flag) |
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◆ ~TSystem()
JStage::TSystem::~TSystem |
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pure virtual |
◆ JSGCreateObject()
◆ JSGDestroyObject()
◆ JSGFGetType()
s32 JStage::TSystem::JSGFGetType |
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const |
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virtual |
◆ JSGFindObject()
◆ JSGGetSystemData()
bool JStage::TSystem::JSGGetSystemData |
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u32 |
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virtual |
◆ JSGSetSystemData()
void JStage::TSystem::JSGSetSystemData |
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u32 |
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u32 |
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virtual |
The documentation for this struct was generated from the following files: