#include <JSGSystem.h>
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| virtual | ~TSystem ()=0 |
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| virtual s32 | JSGFGetType () const |
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| virtual int | JSGFindObject (JStage::TObject **, char const *, JStage::TEObject) const |
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| virtual bool | JSGCreateObject (char const *, JStage::TEObject, u32) |
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| virtual void | JSGDestroyObject (JStage::TObject *) |
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| virtual bool | JSGGetSystemData (u32) |
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| virtual void | JSGSetSystemData (u32, u32) |
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| virtual | ~TObject ()=0 |
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| virtual bool | JSGGetName () const |
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| virtual void | JSGUpdate () |
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| virtual u32 | JSGGetFlag () const |
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| virtual void | JSGSetFlag (u32) |
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| virtual bool | JSGGetData (u32, void *, u32) const |
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| virtual void | JSGSetData (u32, void const *, u32) |
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| virtual void | JSGGetParent (JStage::TObject **, u32 *) const |
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| virtual void | JSGSetParent (JStage::TObject *, u32) |
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| virtual void | JSGSetRelation (bool, JStage::TObject *, u32) |
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| virtual s32 | JSGFindNodeID (char const *) const |
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| virtual bool | JSGGetNodeTransformation (u32, f32(*)[4]) const |
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| void | JSGFEnableFlag (u32 flag) |
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| void | JSGFDisableFlag (u32 flag) |
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◆ ~TSystem()
| JStage::TSystem::~TSystem |
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pure virtual |
◆ JSGCreateObject()
◆ JSGDestroyObject()
◆ JSGFGetType()
| s32 JStage::TSystem::JSGFGetType |
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const |
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virtual |
◆ JSGFindObject()
◆ JSGGetSystemData()
| bool JStage::TSystem::JSGGetSystemData |
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u32 | | ) |
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virtual |
◆ JSGSetSystemData()
| void JStage::TSystem::JSGSetSystemData |
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u32 | , |
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u32 | ) |
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virtual |
The documentation for this struct was generated from the following files: