Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjKznkarm_Attr_c Struct Reference

#include <d_a_obj_kznkarm.h>

+ Collaboration diagram for daObjKznkarm_Attr_c:

Public Attributes

f32 gravity
 
f32 maximum_falling_speed
 
f32 bounce_coeff
 
f32 water_drag
 
f32 initial_throwing_force
 
f32 initial_throwing_upward_force
 
Vec field_0x18
 
Vec position
 
S16Vec angular_speed
 
s16 throw_angular_speed
 

Member Data Documentation

◆ angular_speed

S16Vec daObjKznkarm_Attr_c::angular_speed

◆ bounce_coeff

f32 daObjKznkarm_Attr_c::bounce_coeff

◆ field_0x18

Vec daObjKznkarm_Attr_c::field_0x18

◆ gravity

f32 daObjKznkarm_Attr_c::gravity

◆ initial_throwing_force

f32 daObjKznkarm_Attr_c::initial_throwing_force

◆ initial_throwing_upward_force

f32 daObjKznkarm_Attr_c::initial_throwing_upward_force

◆ maximum_falling_speed

f32 daObjKznkarm_Attr_c::maximum_falling_speed

◆ position

Vec daObjKznkarm_Attr_c::position

◆ throw_angular_speed

s16 daObjKznkarm_Attr_c::throw_angular_speed

◆ water_drag

f32 daObjKznkarm_Attr_c::water_drag

The documentation for this struct was generated from the following file: