Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JStage::TObject Struct Referenceabstract

#include <JSGObject.h>

+ Inheritance diagram for JStage::TObject:

Public Member Functions

virtual ~TObject ()=0
 
virtual s32 JSGFGetType () const =0
 
virtual bool JSGGetName () const
 
virtual void JSGUpdate ()
 
virtual u32 JSGGetFlag () const
 
virtual void JSGSetFlag (u32)
 
virtual bool JSGGetData (u32, void *, u32) const
 
virtual void JSGSetData (u32, void const *, u32)
 
virtual void JSGGetParent (JStage::TObject **, u32 *) const
 
virtual void JSGSetParent (JStage::TObject *, u32)
 
virtual void JSGSetRelation (bool, JStage::TObject *, u32)
 
virtual s32 JSGFindNodeID (char const *) const
 
virtual bool JSGGetNodeTransformation (u32, f32(*)[4]) const
 
void JSGFEnableFlag (u32 flag)
 
void JSGFDisableFlag (u32 flag)
 

Constructor & Destructor Documentation

◆ ~TObject()

JStage::TObject::~TObject ( )
pure virtual

Member Function Documentation

◆ JSGFDisableFlag()

void JStage::TObject::JSGFDisableFlag ( u32  flag)
inline

◆ JSGFEnableFlag()

void JStage::TObject::JSGFEnableFlag ( u32  flag)
inline

◆ JSGFGetType()

virtual s32 JStage::TObject::JSGFGetType ( ) const
pure virtual

◆ JSGFindNodeID()

s32 JStage::TObject::JSGFindNodeID ( char const ) const
virtual

Reimplemented in dDemo_actor_c.

◆ JSGGetData()

bool JStage::TObject::JSGGetData ( u32  ,
void ,
u32   
) const
virtual

◆ JSGGetFlag()

u32 JStage::TObject::JSGGetFlag ( ) const
virtual

◆ JSGGetName()

bool JStage::TObject::JSGGetName ( ) const
virtual

◆ JSGGetNodeTransformation()

bool JStage::TObject::JSGGetNodeTransformation ( u32  ,
f32(*)  [4] 
) const
virtual

◆ JSGGetParent()

void JStage::TObject::JSGGetParent ( JStage::TObject **  ,
u32  
) const
virtual

◆ JSGSetData()

void JStage::TObject::JSGSetData ( u32  ,
void const ,
u32   
)
virtual

Reimplemented in dDemo_actor_c.

◆ JSGSetFlag()

void JStage::TObject::JSGSetFlag ( u32  )
virtual

◆ JSGSetParent()

void JStage::TObject::JSGSetParent ( JStage::TObject ,
u32   
)
virtual

◆ JSGSetRelation()

void JStage::TObject::JSGSetRelation ( bool  ,
JStage::TObject ,
u32   
)
virtual

◆ JSGUpdate()

void JStage::TObject::JSGUpdate ( )
virtual

The documentation for this struct was generated from the following files: