#include <Z2Creature.h>
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void | init (Vec *, Vec *, Vec *, u8, u8, u8) |
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Z2SoundHandlePool * | startCreatureVoiceLevel (JAISoundID, s8) |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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void | init (Vec *, Vec *, Vec *, u8, u8, u8) |
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void | initAnime (void *, bool, f32, f32) |
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void | updateAnime (f32, f32) |
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void | stopAnime () |
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virtual void | deleteObject () |
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virtual void | setSoundStarter (Z2SoundStarter *) |
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virtual void | framework (u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureSound (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureSoundLevel (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureVoice (JAISoundID, s8) |
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virtual Z2SoundHandlePool * | startCreatureExtraSound (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureExtraSoundLevel (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCollisionSE (u32, u32) |
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Vec * | getCurrentPos () const |
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◆ init()
void Z2CreatureGob::init |
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Vec * |
param_0, |
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Vec * |
param_1, |
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Vec * |
param_2, |
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u8 |
param_3, |
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u8 |
param_4, |
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u8 |
param_5 |
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) |
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◆ startCreatureVoiceLevel()
The documentation for this class was generated from the following files: