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| void | init (Vec *, Vec *, Vec *, u8, u8, u8) |
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| Z2SoundHandlePool * | startCreatureVoiceLevel (JAISoundID soundID, s8 reverb) |
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| | Z2Creature () |
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| | ~Z2Creature () |
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| void | init (Vec *animePosPtr, Vec *simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum) |
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| void | init (Vec *animePosPtr, Vec *simplePosPtr, Vec *simple2PosPtr, u8 animeHandleNum, u8 simpleHandleNum, u8 simple2HandleNum) |
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| void | initAnime (void *animation, bool, f32 startFrame, f32) |
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| void | updateAnime (f32, f32) |
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| void | stopAnime () |
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| virtual void | deleteObject () |
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| virtual void | setSoundStarter (Z2SoundStarter *soundStarter) |
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| virtual void | framework (u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureSound (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureSoundLevel (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureVoice (JAISoundID soundID, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureExtraSound (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureExtraSoundLevel (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCollisionSE (u32 hitID, u32 mapinfo) |
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| Vec * | getCurrentPos () const |
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