Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2CreatureGob Class Reference

#include <Z2Creature.h>

+ Inheritance diagram for Z2CreatureGob:
+ Collaboration diagram for Z2CreatureGob:

Public Member Functions

void init (Vec *, Vec *, Vec *, u8, u8, u8)
 
Z2SoundHandlePoolstartCreatureVoiceLevel (JAISoundID, s8)
 
- Public Member Functions inherited from Z2Creature
 Z2Creature ()
 
 ~Z2Creature ()
 
void init (Vec *, Vec *, u8, u8)
 
 Z2Creature ()
 
 ~Z2Creature ()
 
void init (Vec *, Vec *, u8, u8)
 
 Z2Creature ()
 
 ~Z2Creature ()
 
void init (Vec *, Vec *, u8, u8)
 
void init (Vec *, Vec *, Vec *, u8, u8, u8)
 
void initAnime (void *, bool, f32, f32)
 
void updateAnime (f32, f32)
 
void stopAnime ()
 
virtual void deleteObject ()
 
virtual void setSoundStarter (Z2SoundStarter *)
 
virtual void framework (u32, s8)
 
virtual Z2SoundHandlePoolstartCreatureSound (JAISoundID, u32, s8)
 
virtual Z2SoundHandlePoolstartCreatureSoundLevel (JAISoundID, u32, s8)
 
virtual Z2SoundHandlePoolstartCreatureVoice (JAISoundID, s8)
 
virtual Z2SoundHandlePoolstartCreatureExtraSound (JAISoundID, u32, s8)
 
virtual Z2SoundHandlePoolstartCreatureExtraSoundLevel (JAISoundID, u32, s8)
 
virtual Z2SoundHandlePoolstartCollisionSE (u32, u32)
 
VecgetCurrentPos () const
 

Additional Inherited Members

- Public Attributes inherited from Z2Creature
VecmpPos
 
Z2SoundObjAnime mSoundObjAnime
 
Z2SoundObjSimple mSoundObjSimple1
 
Z2SoundObjSimple mSoundObjSimple2
 

Member Function Documentation

◆ init()

void Z2CreatureGob::init ( Vec param_0,
Vec param_1,
Vec param_2,
u8  param_3,
u8  param_4,
u8  param_5 
)

◆ startCreatureVoiceLevel()

Z2SoundHandlePool * Z2CreatureGob::startCreatureVoiceLevel ( JAISoundID  i_soundID,
s8  param_1 
)
virtual

Reimplemented from Z2Creature.


The documentation for this class was generated from the following files: