Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Gor Liggs. More...
#include <d_a_npc_grr.h>
Static Public Attributes | |
static void * | mEvtCutNameList = (void*)(((char*)&d_a_npc_grr__stringBase0) + 0x9) |
static u8 | mEvtCutList [12] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe20 - 0x568] |
Gor Liggs.
daNpc_grR_c::daNpc_grR_c | ( | ) |
daNpc_grR_c::~daNpc_grR_c | ( | ) |
void daNpc_grR_c::adjustShapeAngle | ( | ) |
void daNpc_grR_c::create | ( | ) |
void daNpc_grR_c::CreateHeap | ( | ) |
void daNpc_grR_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_grR_c::ctrlBtk | ( | ) |
void daNpc_grR_c::Delete | ( | ) |
void daNpc_grR_c::doEvent | ( | ) |
void daNpc_grR_c::Draw | ( | ) |
bool daNpc_grR_c::drawDbgInfo | ( | ) |
void daNpc_grR_c::drawOtherMdls | ( | ) |
void daNpc_grR_c::Execute | ( | ) |
void daNpc_grR_c::getTypeFromParam | ( | ) |
void daNpc_grR_c::isDelete | ( | ) |
void daNpc_grR_c::lookat | ( | ) |
void daNpc_grR_c::main | ( | ) |
void daNpc_grR_c::playExpression | ( | ) |
void daNpc_grR_c::playMotion | ( | ) |
void daNpc_grR_c::reset | ( | ) |
void daNpc_grR_c::selectAction | ( | ) |
void daNpc_grR_c::setAttnPos | ( | ) |
void daNpc_grR_c::setExpressionTalkAfter | ( | ) |
void daNpc_grR_c::setParam | ( | ) |
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