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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <Z2SeMgr.h>
Inheritance diagram for Z2MultiSeObj:
Collaboration diagram for Z2MultiSeObj:Public Member Functions | |
| Z2MultiSeObj () | |
| ~Z2MultiSeObj () | |
Public Member Functions inherited from Z2MultiSeMgr | |
| Z2MultiSeMgr () | |
| ~Z2MultiSeMgr () | |
| s8 | registMultiSePos (Vec *posPtr) |
| void | resetMultiSePos () |
| f32 | getPanPower () |
| f32 | getDolbyPower () |
| void | setVolumeScale (f32 volumeScale) |
| f32 | getMaxVolume () |
| f32 | getMaxPowR () |
| f32 | getMaxPowL () |
| f32 | getMaxPowB () |
| f32 | getMaxPowF () |
| s8 | getPosCount () |
Public Attributes | |
| u32 | soundID_ |
| s8 | reverb_ |
Public Attributes inherited from Z2MultiSeMgr | |
| f32 | volumeScale_ |
| f32 | maxVolume_ |
| f32 | maxPowL_ |
| f32 | maxPowR_ |
| f32 | maxPowF_ |
| f32 | maxPowB_ |
| s8 | posCount_ |
| Z2MultiSeObj::Z2MultiSeObj | ( | ) |
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inline |
| s8 Z2MultiSeObj::reverb_ |
| u32 Z2MultiSeObj::soundID_ |