Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <Z2SeMgr.h>
Public Member Functions | |
Z2MultiSeObj () | |
~Z2MultiSeObj () | |
Public Member Functions inherited from Z2MultiSeMgr | |
Z2MultiSeMgr () | |
~Z2MultiSeMgr () | |
s8 | registMultiSePos (Vec *) |
void | resetMultiSePos () |
f32 | getPanPower () |
f32 | getDolbyPower () |
void | setVolumeScale (f32 param_0) |
f32 | getMaxVolume () |
f32 | getMaxPowR () |
f32 | getMaxPowL () |
f32 | getMaxPowB () |
f32 | getMaxPowF () |
s8 | getPosCount () |
Public Attributes | |
u32 | mSoundID |
s8 | field_0x20 |
Public Attributes inherited from Z2MultiSeMgr | |
float | mVolumeScale |
float | mMaxVolume |
float | mMaxPowL |
float | mMaxPowR |
float | mMaxPowF |
float | mMaxPowB |
s8 | mPosCount |
Z2MultiSeObj::Z2MultiSeObj | ( | ) |
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inline |
s8 Z2MultiSeObj::field_0x20 |
u32 Z2MultiSeObj::mSoundID |