Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2MultiSeObj Struct Reference

#include <Z2SeMgr.h>

+ Inheritance diagram for Z2MultiSeObj:
+ Collaboration diagram for Z2MultiSeObj:

Public Member Functions

 Z2MultiSeObj ()
 
 ~Z2MultiSeObj ()
 
- Public Member Functions inherited from Z2MultiSeMgr
 Z2MultiSeMgr ()
 
 ~Z2MultiSeMgr ()
 
s8 registMultiSePos (Vec *posPtr)
 
void resetMultiSePos ()
 
f32 getPanPower ()
 
f32 getDolbyPower ()
 
void setVolumeScale (f32 volumeScale)
 
f32 getMaxVolume ()
 
f32 getMaxPowR ()
 
f32 getMaxPowL ()
 
f32 getMaxPowB ()
 
f32 getMaxPowF ()
 
s8 getPosCount ()
 

Public Attributes

u32 soundID_
 
s8 reverb_
 
- Public Attributes inherited from Z2MultiSeMgr
f32 volumeScale_
 
f32 maxVolume_
 
f32 maxPowL_
 
f32 maxPowR_
 
f32 maxPowF_
 
f32 maxPowB_
 
s8 posCount_
 

Constructor & Destructor Documentation

◆ Z2MultiSeObj()

Z2MultiSeObj::Z2MultiSeObj ( )

◆ ~Z2MultiSeObj()

Z2MultiSeObj::~Z2MultiSeObj ( )
inline

Member Data Documentation

◆ reverb_

s8 Z2MultiSeObj::reverb_

◆ soundID_

u32 Z2MultiSeObj::soundID_

The documentation for this struct was generated from the following files: