Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
Z2MultiSeObj Struct Reference

#include <Z2SeMgr.h>

+ Inheritance diagram for Z2MultiSeObj:
+ Collaboration diagram for Z2MultiSeObj:

Public Member Functions

 Z2MultiSeObj ()
 
 ~Z2MultiSeObj ()
 
- Public Member Functions inherited from Z2MultiSeMgr
 Z2MultiSeMgr ()
 
 ~Z2MultiSeMgr ()
 
s8 registMultiSePos (Vec *)
 
void resetMultiSePos ()
 
f32 getPanPower ()
 
f32 getDolbyPower ()
 
void setVolumeScale (f32 param_0)
 
f32 getMaxVolume ()
 
f32 getMaxPowR ()
 
f32 getMaxPowL ()
 
f32 getMaxPowB ()
 
f32 getMaxPowF ()
 
s8 getPosCount ()
 

Public Attributes

u32 mSoundID
 
s8 field_0x20
 
- Public Attributes inherited from Z2MultiSeMgr
float mVolumeScale
 
float mMaxVolume
 
float mMaxPowL
 
float mMaxPowR
 
float mMaxPowF
 
float mMaxPowB
 
s8 mPosCount
 

Constructor & Destructor Documentation

◆ Z2MultiSeObj()

Z2MultiSeObj::Z2MultiSeObj ( )

◆ ~Z2MultiSeObj()

Z2MultiSeObj::~Z2MultiSeObj ( )
inline

Member Data Documentation

◆ field_0x20

s8 Z2MultiSeObj::field_0x20

◆ mSoundID

u32 Z2MultiSeObj::mSoundID

The documentation for this struct was generated from the following files: