Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2Calc::FNoise1f Struct Reference

#include <Z2Calc.h>

Public Member Functions

 FNoise1f (float param_0=0.1f, float param_1=0.0f, float param_2=0.01f)
 
void setParam (float, float, float)
 
float tau (float)
 
float calcNoise1f ()
 

Public Attributes

float unk0
 
float unk4
 
float unk8
 
float unk12
 

Constructor & Destructor Documentation

◆ FNoise1f()

Z2Calc::FNoise1f::FNoise1f ( float  param_0 = 0.1f,
float  param_1 = 0.0f,
float  param_2 = 0.01f 
)
inline

Member Function Documentation

◆ calcNoise1f()

f32 Z2Calc::FNoise1f::calcNoise1f ( void  )

◆ setParam()

void Z2Calc::FNoise1f::setParam ( float  param1,
float  param2,
float  param3 
)

◆ tau()

f32 Z2Calc::FNoise1f::tau ( float  param1)

Member Data Documentation

◆ unk0

float Z2Calc::FNoise1f::unk0

◆ unk12

float Z2Calc::FNoise1f::unk12

◆ unk4

float Z2Calc::FNoise1f::unk4

◆ unk8

float Z2Calc::FNoise1f::unk8

The documentation for this struct was generated from the following files: