Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
Z2AudioCS Class Reference

#include <Z2AudioCS.h>

Static Public Member Functions

static void newSpkSoundMemPool ()
 
static int init (JKRHeap *heap, JKRArchive *res, s32 param_2, s32 param_3)
 
static void update ()
 
static void connect (s32 chan)
 
static void disconnect (s32 chan)
 
static void extensionProcess (s32 chan, s32 param_1)
 
static SpkSoundHandlegetHandleSoundID (s32 soundNum)
 
static SpkSoundHandlestart (s32 id, s32 chan)
 
static SpkSoundHandlestartLevel (s32 id, s32 chan)
 
static s32 getName (s32 num)
 
static s32 getNumOfSound (void)
 
static void stopAll (s32 chan, s32 msec)
 
static void stop (s32 chan)
 

Member Function Documentation

◆ connect()

void Z2AudioCS::connect ( s32 chan)
static

◆ disconnect()

void Z2AudioCS::disconnect ( s32 chan)
static

◆ extensionProcess()

void Z2AudioCS::extensionProcess ( s32 chan,
s32 param_1 )
static

◆ getHandleSoundID()

SpkSoundHandle * Z2AudioCS::getHandleSoundID ( s32 soundNum)
static

◆ getName()

s32 Z2AudioCS::getName ( s32 num)
static

◆ getNumOfSound()

s32 Z2AudioCS::getNumOfSound ( void )
static

◆ init()

int Z2AudioCS::init ( JKRHeap * heap,
JKRArchive * res,
s32 param_2,
s32 param_3 )
static

◆ newSpkSoundMemPool()

void Z2AudioCS::newSpkSoundMemPool ( )
static

◆ start()

SpkSoundHandle * Z2AudioCS::start ( s32 id,
s32 chan )
static

◆ startLevel()

SpkSoundHandle * Z2AudioCS::startLevel ( s32 id,
s32 chan )
static

◆ stop()

void Z2AudioCS::stop ( s32 chan)
static

◆ stopAll()

void Z2AudioCS::stopAll ( s32 chan,
s32 msec )
static

◆ update()

void Z2AudioCS::update ( )
static

The documentation for this class was generated from the following files: