Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2AudioCS Class Reference

#include <Z2AudioCS.h>

Static Public Member Functions

static void newSpkSoundMemPool ()
 
static int init (JKRHeap *heap, JKRArchive *res, s32 param_2, s32 param_3)
 
static void update ()
 
static void connect (s32 chan)
 
static void disconnect (s32 chan)
 
static void extensionProcess (s32 chan, s32 param_1)
 
static SpkSoundHandlegetHandleSoundID (s32 soundNum)
 
static SpkSoundHandlestart (s32 id, s32 chan)
 
static SpkSoundHandlestartLevel (s32 id, s32 chan)
 
static const char * getName (s32 num)
 
static s32 getNumOfSound (void)
 
static void stopAll (s32 chan, s32 msec)
 
static void stop (s32 chan)
 

Member Function Documentation

◆ connect()

void Z2AudioCS::connect ( s32 chan)
static

◆ disconnect()

void Z2AudioCS::disconnect ( s32 chan)
static

◆ extensionProcess()

void Z2AudioCS::extensionProcess ( s32 chan,
s32 param_1 )
static

◆ getHandleSoundID()

SpkSoundHandle * Z2AudioCS::getHandleSoundID ( s32 soundNum)
static

◆ getName()

const char * Z2AudioCS::getName ( s32 num)
static

◆ getNumOfSound()

s32 Z2AudioCS::getNumOfSound ( void )
static

◆ init()

int Z2AudioCS::init ( JKRHeap * heap,
JKRArchive * res,
s32 param_2,
s32 param_3 )
static

◆ newSpkSoundMemPool()

void Z2AudioCS::newSpkSoundMemPool ( )
static

◆ start()

SpkSoundHandle * Z2AudioCS::start ( s32 id,
s32 chan )
static

◆ startLevel()

SpkSoundHandle * Z2AudioCS::startLevel ( s32 id,
s32 chan )
static

◆ stop()

void Z2AudioCS::stop ( s32 chan)
static

◆ stopAll()

void Z2AudioCS::stopAll ( s32 chan,
s32 msec )
static

◆ update()

void Z2AudioCS::update ( )
static

The documentation for this class was generated from the following files: