Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2AudioCS Class Reference

#include <Z2AudioCS.h>

Public Member Functions

int init (JKRHeap *, JKRArchive *, s32, s32)
 
void update ()
 
u32 getHandleSoundID (s32)
 

Static Public Member Functions

static void newSpkSoundMemPool ()
 
static void connect (s32)
 
static void disconnect (s32)
 
static void extensionProcess (s32, s32)
 
static void start (s32, s32)
 
static int startLevel (s32, s32)
 

Member Function Documentation

◆ connect()

static void Z2AudioCS::connect ( s32 )
static

◆ disconnect()

static void Z2AudioCS::disconnect ( s32 )
static

◆ extensionProcess()

static void Z2AudioCS::extensionProcess ( s32 ,
s32  )
static

◆ getHandleSoundID()

u32 Z2AudioCS::getHandleSoundID ( s32 )

◆ init()

int Z2AudioCS::init ( JKRHeap * ,
JKRArchive * ,
s32 ,
s32  )

◆ newSpkSoundMemPool()

static void Z2AudioCS::newSpkSoundMemPool ( )
static

◆ start()

static void Z2AudioCS::start ( s32 ,
s32  )
static

◆ startLevel()

static int Z2AudioCS::startLevel ( s32 ,
s32  )
static

◆ update()

void Z2AudioCS::update ( )

The documentation for this class was generated from the following file: