Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Golden Wolf. More...
#include <d_a_npc_gwolf.h>
Static Public Attributes | |
static void * | mEvtCutNameList [5] |
static u8 | mEvtCutList [60] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0xb48 [0xE1C - 0x568] |
u8 | field_0xe1c |
Golden Wolf.
daNpc_GWolf_c::daNpc_GWolf_c | ( | ) |
daNpc_GWolf_c::~daNpc_GWolf_c | ( | ) |
void daNpc_GWolf_c::adjustShapeAngle | ( | ) |
void daNpc_GWolf_c::create | ( | ) |
void daNpc_GWolf_c::CreateHeap | ( | ) |
void daNpc_GWolf_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
BOOL daNpc_GWolf_c::ctrlBtk | ( | ) |
void daNpc_GWolf_c::Delete | ( | ) |
void daNpc_GWolf_c::doEvent | ( | ) |
void daNpc_GWolf_c::Draw | ( | ) |
void daNpc_GWolf_c::draw | ( | int | param_0, |
int | param_1, | ||
f32 | param_2, | ||
GXColorS10 * | param_3, | ||
int | param_4 | ||
) |
BOOL daNpc_GWolf_c::drawDbgInfo | ( | ) |
void daNpc_GWolf_c::drawOtherMdls | ( | ) |
void daNpc_GWolf_c::Execute | ( | ) |
void daNpc_GWolf_c::getGroundSlope | ( | dBgS_ObjAcch & | param_0, |
s16 | param_1 | ||
) |
void daNpc_GWolf_c::getModeFromParam | ( | ) |
void daNpc_GWolf_c::getTypeFromParam | ( | ) |
void daNpc_GWolf_c::isDelete | ( | ) |
void daNpc_GWolf_c::lookat | ( | ) |
BOOL daNpc_GWolf_c::main | ( | ) |
void daNpc_GWolf_c::meetGWolfSkip | ( | ) |
void daNpc_GWolf_c::playMotion | ( | ) |
void daNpc_GWolf_c::reset | ( | ) |
void daNpc_GWolf_c::selectAction | ( | ) |
void daNpc_GWolf_c::setAttnPos | ( | ) |
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inline |
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inline |
void daNpc_GWolf_c::setParam | ( | ) |
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private |
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private |
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static |
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static |