#include <Z2SeqMgr.h>
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| | Z2SeqMgr () |
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| void | bgmStart (u32 bgmID, u32 fadeTime, s32) |
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| void | bgmStop (u32 fadeTime, s32) |
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| void | subBgmStart (u32 bgmID) |
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| void | subBgmStop () |
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| void | subBgmStopInner () |
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| void | bgmStreamPrepare (u32 bgmID) |
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| bool | bgmStreamCheckReady () |
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| void | bgmStreamPlay () |
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| void | bgmStreamStop (u32 fadeTime) |
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| void | changeBgmStatus (s32 status) |
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| void | changeSubBgmStatus (s32 status) |
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| void | onVariantBgmJumpEnd (bool) |
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| void | changeFishingBgm (s32) |
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| void | talkInBgm () |
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| void | talkOutBgm () |
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| void | menuInBgm () |
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| void | menuOutBgm () |
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| void | fanfareFramework () |
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| void | stopWolfHowlSong () |
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| void | setHeightVolMod (bool isVolMod, u32 fadeTime) |
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| void | setTimeProcVolMod (bool isVolMod, u32 fadeTime) |
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| void | processBgmFramework () |
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| bool | checkBgmIDPlaying (u32 bgmID) |
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| f32 | getChildTrackVolume (JAISoundHandle *handle, int trackId) |
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| void | setChildTrackVolume (JAISoundHandle *handle, int trackId, f32 volume, u32 moveTime, f32 pan, f32 dolby) |
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| void | resetBattleBgmParams () |
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| void | setBattleBgmOff (bool isBgmOff) |
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| void | setBattleSearched (bool isBattleSearched) |
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| void | setBattleDistIgnore (bool isBattleDistIgnore) |
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| void | setBattleGhostMute (bool isBattleGhostMute) |
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| void | setBattleDistState (u8 state) |
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| void | setBattleSeqState (u8 state) |
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| void | setBattleLastHit (u8 lastHit) |
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| void | battleBgmFramework () |
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| void | startBattleBgm (bool isFadeIn) |
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| void | stopBattleBgm (u8 subFadeoutTime, u8 mainFadeinTime) |
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| void | fieldBgmStart () |
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| void | fieldRidingMute () |
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| void | onFieldBgmJumpStart () |
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| void | onFieldBgmJumpEnd () |
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| void | fieldBgmFramework () |
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| void | mbossBgmMuteProcess () |
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| void | bgmSetSwordUsing (s32) |
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| void | bgmNowBattle (f32) |
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| void | taktModeMute () |
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| void | taktModeMuteOff () |
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| void | setFieldBgmPlay (bool value) |
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| void | unMuteSceneBgm (u32 fadeTime) |
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| void | muteSceneBgm (u32 fadeTime, f32 vol) |
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| void | setTwilightGateVol (f32 vol) |
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| void | setWindStoneVol (f32 vol, u32 fadeTime) |
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| void | onEnemyDamage () |
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| void | bgmAllMute (u32 fadeTime, f32 val) |
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| void | bgmAllUnMute (u32 fadeTime) |
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| bool | isItemGetDemo () |
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| u32 | getMainBgmID () |
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| u32 | getSubBgmID () |
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| u32 | getStreamBgmID () |
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| bool | checkBgmPlaying () |
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| u32 | checkPlayingSubBgmFlag () |
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| JAISoundHandle * | getMainBgmHandle () |
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| JAISoundHandle * | getSubBgmHandle () |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| AUDIO_INSTANCES JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| AUDIO_INSTANCES JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| Z2WolfHowlMgr * | sInstance |
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| Z2EnvSeMgr * | sInstance |
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| Z2FxLineMgr * | sInstance |
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| Z2Audience * | sInstance |
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| Z2SoundObjMgr * | sInstance |
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| Z2SoundInfo * | sInstance |
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| JAUSoundInfo * | sInstance |
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| JAUSoundNameTable * | sInstance |
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| JAUSoundTable * | sInstance |
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| JAISoundInfo * | sInstance |
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| Z2SoundMgr * | sInstance |
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| JAIStreamMgr * | sInstance |
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| JAISeqMgr * | sInstance |
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| JAISeMgr * | sInstance |
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| Z2SpeechMgr2 * | sInstance |
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| Z2SoundStarter * | sInstance |
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| JAISoundStarter * | sInstance |
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| Z2StatusMgr * | sInstance |
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| Z2SceneMgr * | sInstance |
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| Z2SeqMgr * | sInstance |
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| Z2SeMgr * | sInstance |
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| JASAudioThread * | sInstance |
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| JASDefaultBankTable * | sInstance |
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| | JASGlobalInstance (Z2SeqMgr *inst) |
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| | JASGlobalInstance (bool setInstance) |
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| | ~JASGlobalInstance () |
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◆ Z2SeqMgr()
◆ battleBgmFramework()
| void Z2SeqMgr::battleBgmFramework |
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◆ bgmAllMute()
| void Z2SeqMgr::bgmAllMute |
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u32 | fadeTime, |
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f32 | val ) |
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inline |
◆ bgmAllUnMute()
| void Z2SeqMgr::bgmAllUnMute |
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u32 | fadeTime | ) |
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inline |
◆ bgmNowBattle()
| void Z2SeqMgr::bgmNowBattle |
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f32 | param_0 | ) |
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◆ bgmSetSwordUsing()
| void Z2SeqMgr::bgmSetSwordUsing |
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s32 | param_0 | ) |
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◆ bgmStart()
| void Z2SeqMgr::bgmStart |
( |
u32 | bgmID, |
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u32 | fadeTime, |
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s32 | param_2 ) |
◆ bgmStop()
| void Z2SeqMgr::bgmStop |
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u32 | fadeTime, |
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s32 | param_1 ) |
◆ bgmStreamCheckReady()
| bool Z2SeqMgr::bgmStreamCheckReady |
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◆ bgmStreamPlay()
| void Z2SeqMgr::bgmStreamPlay |
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◆ bgmStreamPrepare()
| void Z2SeqMgr::bgmStreamPrepare |
( |
u32 | bgmID | ) |
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◆ bgmStreamStop()
| void Z2SeqMgr::bgmStreamStop |
( |
u32 | fadeTime | ) |
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◆ changeBgmStatus()
| void Z2SeqMgr::changeBgmStatus |
( |
s32 | status | ) |
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◆ changeFishingBgm()
| void Z2SeqMgr::changeFishingBgm |
( |
s32 | param_0 | ) |
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◆ changeSubBgmStatus()
| void Z2SeqMgr::changeSubBgmStatus |
( |
s32 | status | ) |
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◆ checkBgmIDPlaying()
| bool Z2SeqMgr::checkBgmIDPlaying |
( |
u32 | bgmID | ) |
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◆ checkBgmPlaying()
| bool Z2SeqMgr::checkBgmPlaying |
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inline |
◆ checkPlayingSubBgmFlag()
| u32 Z2SeqMgr::checkPlayingSubBgmFlag |
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inline |
◆ fanfareFramework()
| void Z2SeqMgr::fanfareFramework |
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◆ fieldBgmFramework()
| void Z2SeqMgr::fieldBgmFramework |
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◆ fieldBgmStart()
| void Z2SeqMgr::fieldBgmStart |
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◆ fieldRidingMute()
| void Z2SeqMgr::fieldRidingMute |
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◆ getChildTrackVolume()
◆ getMainBgmHandle()
◆ getMainBgmID()
| u32 Z2SeqMgr::getMainBgmID |
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◆ getStreamBgmID()
| u32 Z2SeqMgr::getStreamBgmID |
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inline |
◆ getSubBgmHandle()
◆ getSubBgmID()
| u32 Z2SeqMgr::getSubBgmID |
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◆ isItemGetDemo()
| bool Z2SeqMgr::isItemGetDemo |
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◆ mbossBgmMuteProcess()
| void Z2SeqMgr::mbossBgmMuteProcess |
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◆ menuInBgm()
| void Z2SeqMgr::menuInBgm |
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◆ menuOutBgm()
| void Z2SeqMgr::menuOutBgm |
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◆ muteSceneBgm()
| void Z2SeqMgr::muteSceneBgm |
( |
u32 | fadeTime, |
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f32 | vol ) |
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inline |
◆ onEnemyDamage()
| void Z2SeqMgr::onEnemyDamage |
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inline |
◆ onFieldBgmJumpEnd()
| void Z2SeqMgr::onFieldBgmJumpEnd |
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◆ onFieldBgmJumpStart()
| void Z2SeqMgr::onFieldBgmJumpStart |
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◆ onVariantBgmJumpEnd()
| void Z2SeqMgr::onVariantBgmJumpEnd |
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bool | param_0 | ) |
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◆ processBgmFramework()
| void Z2SeqMgr::processBgmFramework |
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◆ resetBattleBgmParams()
| void Z2SeqMgr::resetBattleBgmParams |
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◆ setBattleBgmOff()
| void Z2SeqMgr::setBattleBgmOff |
( |
bool | isBgmOff | ) |
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◆ setBattleDistIgnore()
| void Z2SeqMgr::setBattleDistIgnore |
( |
bool | isBattleDistIgnore | ) |
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◆ setBattleDistState()
| void Z2SeqMgr::setBattleDistState |
( |
u8 | state | ) |
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◆ setBattleGhostMute()
| void Z2SeqMgr::setBattleGhostMute |
( |
bool | isBattleGhostMute | ) |
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◆ setBattleLastHit()
| void Z2SeqMgr::setBattleLastHit |
( |
u8 | lastHit | ) |
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◆ setBattleSearched()
| void Z2SeqMgr::setBattleSearched |
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bool | isBattleSearched | ) |
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◆ setBattleSeqState()
| void Z2SeqMgr::setBattleSeqState |
( |
u8 | state | ) |
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◆ setChildTrackVolume()
◆ setFieldBgmPlay()
| void Z2SeqMgr::setFieldBgmPlay |
( |
bool | value | ) |
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inline |
◆ setHeightVolMod()
| void Z2SeqMgr::setHeightVolMod |
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bool | isVolMod, |
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u32 | fadeTime ) |
◆ setTimeProcVolMod()
| void Z2SeqMgr::setTimeProcVolMod |
( |
bool | isVolMod, |
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u32 | fadeTime ) |
◆ setTwilightGateVol()
| void Z2SeqMgr::setTwilightGateVol |
( |
f32 | vol | ) |
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inline |
◆ setWindStoneVol()
| void Z2SeqMgr::setWindStoneVol |
( |
f32 | vol, |
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u32 | fadeTime ) |
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inline |
◆ startBattleBgm()
| void Z2SeqMgr::startBattleBgm |
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bool | isFadeIn | ) |
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◆ stopBattleBgm()
| void Z2SeqMgr::stopBattleBgm |
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u8 | subFadeoutTime, |
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u8 | mainFadeinTime ) |
◆ stopWolfHowlSong()
| void Z2SeqMgr::stopWolfHowlSong |
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| ) |
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◆ subBgmStart()
| void Z2SeqMgr::subBgmStart |
( |
u32 | bgmID | ) |
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◆ subBgmStop()
| void Z2SeqMgr::subBgmStop |
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◆ subBgmStopInner()
| void Z2SeqMgr::subBgmStopInner |
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◆ taktModeMute()
| void Z2SeqMgr::taktModeMute |
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◆ taktModeMuteOff()
| void Z2SeqMgr::taktModeMuteOff |
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◆ talkInBgm()
| void Z2SeqMgr::talkInBgm |
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◆ talkOutBgm()
| void Z2SeqMgr::talkOutBgm |
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◆ unMuteSceneBgm()
| void Z2SeqMgr::unMuteSceneBgm |
( |
u32 | fadeTime | ) |
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inline |
◆ field_0x00_debug
| f32 Z2SeqMgr::field_0x00_debug |
◆ field_0x04_debug
| u8 Z2SeqMgr::field_0x04_debug |
◆ field_0x84
◆ field_0xa4
◆ field_0xb8
◆ field_0xc1
◆ field_0xc4
◆ field_0xc8
◆ field_0xcc
◆ flag1
◆ mAllBgmMaster
◆ mBattleBgmOff
| bool Z2SeqMgr::mBattleBgmOff |
◆ mBattleDistIgnore
| bool Z2SeqMgr::mBattleDistIgnore |
◆ mBattleDistState
| u8 Z2SeqMgr::mBattleDistState |
◆ mBattleLastHit
| u8 Z2SeqMgr::mBattleLastHit |
◆ mBattleSearched
| bool Z2SeqMgr::mBattleSearched |
◆ mBattleSeqCount
| u8 Z2SeqMgr::mBattleSeqCount |
◆ mBattleSeqState
| u8 Z2SeqMgr::mBattleSeqState |
◆ mBgmPause
◆ mBgmStatus
◆ mDekuToadCount
| u8 Z2SeqMgr::mDekuToadCount |
◆ mFanfareCount
| u8 Z2SeqMgr::mFanfareCount |
◆ mFanfareHandle
◆ mFanfareID
◆ mFanfareMute
◆ mFieldBgmPlay
| bool Z2SeqMgr::mFieldBgmPlay |
◆ [struct]
| struct { ... } Z2SeqMgr::mFlags |
◆ mHeightVolMod
| bool Z2SeqMgr::mHeightVolMod |
◆ mMainBgmHandle
◆ mMainBgmMaster
◆ mRideCount
◆ mRiding
◆ mSceneBgm
◆ mStreamBgmHandle
◆ mStreamBgmMaster
◆ mSubBgmHandle
◆ mSubBgmMaster
◆ mSubBgmStatus
| u8 Z2SeqMgr::mSubBgmStatus |
◆ mTimeProcVolMod
| bool Z2SeqMgr::mTimeProcVolMod |
◆ mTwilightGateVol
| f32 Z2SeqMgr::mTwilightGateVol |
◆ mWindStone
The documentation for this class was generated from the following files: