Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamForcusLine Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamForcusLine:

Public Member Functions

void Init ()
 
void Draw ()
 
void Off ()
 

Public Attributes

dDlst_effectLine_c mEffectLine
 
cXyz field_0x38
 
GXColor field_0x44
 
u8 field_0x48
 
u8 field_0x49
 
int field_0x4c
 
int field_0x50
 
int field_0x54
 
u16 field_0x58
 
u16 field_0x5a
 
u16 field_0x5c
 
u16 field_0x5e
 
f32 field_0x60
 
f32 field_0x64
 
f32 field_0x68
 
f32 field_0x6c
 

Member Function Documentation

◆ Draw()

void dCamForcusLine::Draw ( )

◆ Init()

void dCamForcusLine::Init ( )

◆ Off()

void dCamForcusLine::Off ( )

Member Data Documentation

◆ field_0x38

cXyz dCamForcusLine::field_0x38

◆ field_0x44

GXColor dCamForcusLine::field_0x44

◆ field_0x48

u8 dCamForcusLine::field_0x48

◆ field_0x49

u8 dCamForcusLine::field_0x49

◆ field_0x4c

int dCamForcusLine::field_0x4c

◆ field_0x50

int dCamForcusLine::field_0x50

◆ field_0x54

int dCamForcusLine::field_0x54

◆ field_0x58

u16 dCamForcusLine::field_0x58

◆ field_0x5a

u16 dCamForcusLine::field_0x5a

◆ field_0x5c

u16 dCamForcusLine::field_0x5c

◆ field_0x5e

u16 dCamForcusLine::field_0x5e

◆ field_0x60

f32 dCamForcusLine::field_0x60

◆ field_0x64

f32 dCamForcusLine::field_0x64

◆ field_0x68

f32 dCamForcusLine::field_0x68

◆ field_0x6c

f32 dCamForcusLine::field_0x6c

◆ mEffectLine

dDlst_effectLine_c dCamForcusLine::mEffectLine

The documentation for this struct was generated from the following files: