Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <d_a_bg.h>
Public Member Functions | |
int | create (J3DModelData *, J3DAnmTextureSRTKey *, int) |
void | entry (J3DModelData *) |
void | play () |
void | entryFrame () |
void | playspeed (f32 speed) |
Public Attributes | |
mDoExt_btkAnm * | mpBtk |
u8 | field_0x4 |
int daBg_btkAnm_c::create | ( | J3DModelData * | i_modelData, |
J3DAnmTextureSRTKey * | i_btk, | ||
int | i_anmPlay | ||
) |
void daBg_btkAnm_c::entry | ( | J3DModelData * | i_modelData | ) |
|
inline |
void daBg_btkAnm_c::play | ( | ) |
u8 daBg_btkAnm_c::field_0x4 |
mDoExt_btkAnm* daBg_btkAnm_c::mpBtk |