#include <c_m3d_g_tri.h>
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| cM3dGTri () |
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virtual | ~cM3dGTri () |
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bool | cross (const cM3dGCyl *, Vec *) const |
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void | setPos (const Vec *, const Vec *, const Vec *) |
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void | setBg (const Vec *, const Vec *, const Vec *, const cM3dGPla *) |
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void | set (const Vec *, const Vec *, const Vec *, const Vec *) |
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bool | Cross (cM3dGCps const &cps, cXyz *xyz) const |
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bool | Cross (cM3dGCyl const &cyl, cXyz *xyz) const |
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bool | Cross (cM3dGSph const &sph, cXyz *xyz) const |
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bool | Cross (cM3dGTri const &other, cXyz *xyz) const |
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bool | cross (const cM3dGLin *lin, Vec *xyz, bool param_2, bool param_3) const |
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| ~cM3dGPla () |
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| cM3dGPla () |
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| cM3dGPla (const cXyz *, f32) |
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bool | crossInfLin (const cXyz &, const cXyz &, cXyz &) const |
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void | SetupNP0 (const Vec &, const Vec &) |
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void | SetupNP (const Vec &, const Vec &) |
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bool | getCrossY (const cXyz &, f32 *) const |
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bool | getCrossYLessD (const Vec &, f32 *) const |
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void | Set (const cM3dGPla *) |
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virtual | ~cM3dGPla () |
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f32 | getPlaneFunc (const Vec *pPoint) const |
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cXyz * | GetNP () |
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const cXyz * | GetNP () const |
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f32 | GetD () const |
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void | SetupFrom3Vtx (const Vec *v1, const Vec *v2, const Vec *v3) |
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f32 | getCrossY_NonIsZero (const cXyz *param_1) |
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bool | cross (cM3dGLin const &line, Vec &point) |
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f32 | getSignedLenPos (const cXyz *param_0) const |
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◆ cM3dGTri()
◆ ~cM3dGTri()
◆ Cross() [1/4]
◆ Cross() [2/4]
◆ Cross() [3/4]
◆ Cross() [4/4]
◆ cross() [1/2]
◆ cross() [2/2]
◆ set()
◆ setBg()
◆ setPos()
◆ mA
◆ mB
◆ mC
The documentation for this class was generated from the following files: