Zora Armor?
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#include <d_a_obj_zcloth.h>
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| void | initBaseMtx () |
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| void | setBaseMtx () |
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| int | Create () |
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| int | create () |
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| int | execute () |
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| int | draw () |
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| int | _delete () |
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| u8 | getItemNo () |
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| void | hide () |
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| void | show () |
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| void | changeDraw () |
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| bool | chkDraw () |
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| void | dead () |
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| bool | chkDead () |
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| int | CreateItemHeap (char const *, s16, s16, s16, s16, s16, s16, s16) |
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| int | DeleteBase (char const *) |
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| void | setListEnd () |
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| void | animPlay (f32, f32, f32, f32, f32, f32) |
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| const daItemBase_data & | getData () |
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| virtual int | DrawBase () |
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| virtual void | setListStart () |
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| virtual void | settingBeforeDraw () |
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| virtual void | setTevStr () |
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| virtual void | setShadow () |
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| virtual void | animEntry () |
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| virtual void | RotateYBase () |
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| virtual int | clothCreate () |
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| virtual int | __CreateHeap () |
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| virtual BOOL | chkFlag (int) |
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| virtual s8 | getTevFrm () |
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| virtual s8 | getBtpFrm () |
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| virtual u8 | getShadowSize () |
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| virtual u8 | getCollisionH () |
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| virtual u8 | getCollisionR () |
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| | fopAc_ac_c () |
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| | ~fopAc_ac_c () |
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◆ _delete()
| int daObjZCloth_c::_delete |
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◆ Create()
| int daObjZCloth_c::Create |
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◆ create()
| int daObjZCloth_c::create |
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◆ draw()
| int daObjZCloth_c::draw |
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◆ execute()
| int daObjZCloth_c::execute |
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◆ initBaseMtx()
| void daObjZCloth_c::initBaseMtx |
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◆ setBaseMtx()
| void daObjZCloth_c::setBaseMtx |
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The documentation for this class was generated from the following files: