Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcClerkT_c Class Reference

Ooccaa (City in the Sky Shop) More...

#include <d_a_npc_clerkt.h>

+ Inheritance diagram for daNpcClerkT_c:
+ Collaboration diagram for daNpcClerkT_c:

Public Member Functions

 ~daNpcClerkT_c ()
 
void create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void createHeapCallBack (fopAc_ac_c *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void isDelete ()
 
void reset ()
 
void afterJntAnm (int)
 
void evtTalk ()
 
void evtCutProc ()
 
void action ()
 
bool drawDbgInfo ()
 
void drawOtherMdl ()
 
void selectAction ()
 
void chkAction (int(daNpcClerkT_c::*)(void *))
 
void setAction (int(daNpcClerkT_c::*)(void *))
 
void wait (void *)
 
void tend (void *)
 
void talk (void *)
 
void shop (void *)
 
void setParam ()
 
void setAfterTalkMotion ()
 
void beforeMove ()
 
void setAttnPos ()
 
void setCollision ()
 
 daNpcClerkT_c (daNpcT_faceMotionAnmData_c const *, daNpcT_motionAnmData_c const *, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_evtData_c const *, char **)
 
s32 getEyeballMaterialNo ()
 
void checkChangeJoint (int)
 
void checkRemoveJoint (int)
 
s32 getBackboneJointNo ()
 
s32 getNeckJointNo ()
 
s32 getHeadJointNo ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static voidmCutNameList = (void*)&d_a_npc_clerkt__stringBase0
 
static u8 mCutList [12]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

u8 field_0x568 [0x10f0 - 0x568]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

Ooccaa (City in the Sky Shop)

Constructor & Destructor Documentation

◆ ~daNpcClerkT_c()

daNpcClerkT_c::~daNpcClerkT_c ( )

◆ daNpcClerkT_c()

daNpcClerkT_c::daNpcClerkT_c ( daNpcT_faceMotionAnmData_c const param_0,
daNpcT_motionAnmData_c const param_1,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const param_2,
int  param_3,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const param_4,
int  param_5,
daNpcT_evtData_c const param_6,
char **  param_7 
)

Member Function Documentation

◆ action()

void daNpcClerkT_c::action ( )

◆ afterJntAnm()

void daNpcClerkT_c::afterJntAnm ( int  param_0)

◆ beforeMove()

void daNpcClerkT_c::beforeMove ( )

◆ checkChangeJoint()

void daNpcClerkT_c::checkChangeJoint ( int  param_0)

◆ checkRemoveJoint()

void daNpcClerkT_c::checkRemoveJoint ( int  param_0)

◆ chkAction()

void daNpcClerkT_c::chkAction ( int(daNpcClerkT_c::*)(void *)  param_0)

◆ create()

void daNpcClerkT_c::create ( )

◆ CreateHeap()

void daNpcClerkT_c::CreateHeap ( )

◆ createHeapCallBack()

void daNpcClerkT_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ ctrlJointCallBack()

void daNpcClerkT_c::ctrlJointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ Delete()

void daNpcClerkT_c::Delete ( )

◆ Draw()

void daNpcClerkT_c::Draw ( )

◆ drawDbgInfo()

bool daNpcClerkT_c::drawDbgInfo ( )

◆ drawOtherMdl()

void daNpcClerkT_c::drawOtherMdl ( )

◆ evtCutProc()

void daNpcClerkT_c::evtCutProc ( )

◆ evtTalk()

void daNpcClerkT_c::evtTalk ( )

◆ Execute()

void daNpcClerkT_c::Execute ( )

◆ getBackboneJointNo()

s32 daNpcClerkT_c::getBackboneJointNo ( )

◆ getEyeballMaterialNo()

s32 daNpcClerkT_c::getEyeballMaterialNo ( )

◆ getHeadJointNo()

s32 daNpcClerkT_c::getHeadJointNo ( )

◆ getNeckJointNo()

s32 daNpcClerkT_c::getNeckJointNo ( )

◆ isDelete()

void daNpcClerkT_c::isDelete ( )

◆ reset()

void daNpcClerkT_c::reset ( )

◆ selectAction()

void daNpcClerkT_c::selectAction ( )

◆ setAction()

void daNpcClerkT_c::setAction ( int(daNpcClerkT_c::*)(void *)  param_0)

◆ setAfterTalkMotion()

void daNpcClerkT_c::setAfterTalkMotion ( )

◆ setAttnPos()

void daNpcClerkT_c::setAttnPos ( )

◆ setCollision()

void daNpcClerkT_c::setCollision ( )

◆ setParam()

void daNpcClerkT_c::setParam ( )

◆ shop()

void daNpcClerkT_c::shop ( void param_0)

◆ talk()

void daNpcClerkT_c::talk ( void param_0)

◆ tend()

void daNpcClerkT_c::tend ( void param_0)

◆ wait()

void daNpcClerkT_c::wait ( void param_0)

Member Data Documentation

◆ field_0x568

u8 daNpcClerkT_c::field_0x568[0x10f0 - 0x568]
private

◆ mCutList

SECTION_DATA u8 daNpcClerkT_c::mCutList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ mCutNameList

SECTION_DATA void * daNpcClerkT_c::mCutNameList = (void*)&d_a_npc_clerkt__stringBase0
static

The documentation for this class was generated from the following files: