Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_player_field_last_stay_info_c Class Reference

#include <d_save.h>

+ Collaboration diagram for dSv_player_field_last_stay_info_c:

Public Member Functions

 dSv_player_field_last_stay_info_c ()
 
void init ()
 
BOOL isRegionBit (int i_region) const
 
void onRegionBit (int i_region)
 
void set (const char *i_name, const cXyz &i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo)
 
bool isFieldDataExistFlag () const
 
void offFieldDataExistFlag ()
 
void onFieldDataExistFlag ()
 
cXyzgetPos ()
 
u8 getRegionNo () const
 
chargetName ()
 
s16 getAngleY ()
 

Private Attributes

cXyz mPos
 
s16 mAngleY
 
char mName [8]
 
u8 mLastSpawnId
 
u8 mRegionNo
 
bool mFieldDataExistFlag
 
u8 mRegion
 
u8 unk26 [2]
 

Constructor & Destructor Documentation

◆ dSv_player_field_last_stay_info_c()

dSv_player_field_last_stay_info_c::dSv_player_field_last_stay_info_c ( )
inline

Member Function Documentation

◆ getAngleY()

s16 dSv_player_field_last_stay_info_c::getAngleY ( )
inline

◆ getName()

char * dSv_player_field_last_stay_info_c::getName ( )
inline

◆ getPos()

cXyz & dSv_player_field_last_stay_info_c::getPos ( )
inline

◆ getRegionNo()

u8 dSv_player_field_last_stay_info_c::getRegionNo ( ) const
inline

◆ init()

void dSv_player_field_last_stay_info_c::init ( )

◆ isFieldDataExistFlag()

bool dSv_player_field_last_stay_info_c::isFieldDataExistFlag ( ) const
inline

◆ isRegionBit()

BOOL dSv_player_field_last_stay_info_c::isRegionBit ( int  i_region) const

◆ offFieldDataExistFlag()

void dSv_player_field_last_stay_info_c::offFieldDataExistFlag ( )
inline

◆ onFieldDataExistFlag()

void dSv_player_field_last_stay_info_c::onFieldDataExistFlag ( )
inline

◆ onRegionBit()

void dSv_player_field_last_stay_info_c::onRegionBit ( int  i_region)

◆ set()

void dSv_player_field_last_stay_info_c::set ( const char i_name,
const cXyz i_pos,
s16  i_angle,
s8  i_spawn,
u8  i_regionNo 
)

Member Data Documentation

◆ mAngleY

s16 dSv_player_field_last_stay_info_c::mAngleY
private

◆ mFieldDataExistFlag

bool dSv_player_field_last_stay_info_c::mFieldDataExistFlag
private

◆ mLastSpawnId

u8 dSv_player_field_last_stay_info_c::mLastSpawnId
private

◆ mName

char dSv_player_field_last_stay_info_c::mName[8]
private

◆ mPos

cXyz dSv_player_field_last_stay_info_c::mPos
private

◆ mRegion

u8 dSv_player_field_last_stay_info_c::mRegion
private

◆ mRegionNo

u8 dSv_player_field_last_stay_info_c::mRegionNo
private

◆ unk26

u8 dSv_player_field_last_stay_info_c::unk26[2]
private

The documentation for this class was generated from the following files: