#include <d_save.h>
◆ dSv_player_field_last_stay_info_c()
dSv_player_field_last_stay_info_c::dSv_player_field_last_stay_info_c |
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◆ getAngleY()
s16 dSv_player_field_last_stay_info_c::getAngleY |
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◆ getName()
char * dSv_player_field_last_stay_info_c::getName |
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◆ getPos()
cXyz & dSv_player_field_last_stay_info_c::getPos |
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◆ getRegionNo()
u8 dSv_player_field_last_stay_info_c::getRegionNo |
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◆ init()
void dSv_player_field_last_stay_info_c::init |
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◆ isFieldDataExistFlag()
bool dSv_player_field_last_stay_info_c::isFieldDataExistFlag |
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◆ isRegionBit()
BOOL dSv_player_field_last_stay_info_c::isRegionBit |
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i_region | ) |
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◆ offFieldDataExistFlag()
void dSv_player_field_last_stay_info_c::offFieldDataExistFlag |
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◆ onFieldDataExistFlag()
void dSv_player_field_last_stay_info_c::onFieldDataExistFlag |
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◆ onRegionBit()
void dSv_player_field_last_stay_info_c::onRegionBit |
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i_region | ) |
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◆ set()
◆ mAngleY
s16 dSv_player_field_last_stay_info_c::mAngleY |
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◆ mFieldDataExistFlag
bool dSv_player_field_last_stay_info_c::mFieldDataExistFlag |
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◆ mLastSpawnId
u8 dSv_player_field_last_stay_info_c::mLastSpawnId |
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◆ mName
char dSv_player_field_last_stay_info_c::mName[8] |
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◆ mPos
cXyz dSv_player_field_last_stay_info_c::mPos |
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◆ mRegion
u8 dSv_player_field_last_stay_info_c::mRegion |
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◆ mRegionNo
u8 dSv_player_field_last_stay_info_c::mRegionNo |
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◆ unk26
u8 dSv_player_field_last_stay_info_c::unk26[2] |
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The documentation for this class was generated from the following files: