Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Blade Trap. More...
#include <d_a_obj_togeTrap.h>
Public Member Functions | |
void | setBaseMtx () |
void | CreateHeap () |
void | create () |
void | rideCallBack (dBgW *, fopAc_ac_c *, fopAc_ac_c *) |
void | Execute (f32(**)[3][4]) |
void | moveMain () |
void | playerAreaCheck () |
void | init_modeWait () |
void | modeWait () |
void | init_modeMoveUp () |
void | modeMoveUp () |
void | init_modeMoveDown () |
void | modeMoveDown () |
void | init_modeBreak () |
void | modeBreak () |
void | Draw () |
void | Delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 const | mCcDObjInfo [48] |
static u8 | mCcDCyl [68] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xae4 - 0x568] |
Blade Trap.
void daTogeTrap_c::create | ( | ) |
void daTogeTrap_c::CreateHeap | ( | ) |
void daTogeTrap_c::Delete | ( | ) |
void daTogeTrap_c::Draw | ( | ) |
void daTogeTrap_c::init_modeBreak | ( | ) |
void daTogeTrap_c::init_modeMoveDown | ( | ) |
void daTogeTrap_c::init_modeMoveUp | ( | ) |
void daTogeTrap_c::init_modeWait | ( | ) |
void daTogeTrap_c::modeBreak | ( | ) |
void daTogeTrap_c::modeMoveDown | ( | ) |
void daTogeTrap_c::modeMoveUp | ( | ) |
void daTogeTrap_c::modeWait | ( | ) |
void daTogeTrap_c::moveMain | ( | ) |
void daTogeTrap_c::playerAreaCheck | ( | ) |
void daTogeTrap_c::rideCallBack | ( | dBgW * | param_0, |
fopAc_ac_c * | param_1, | ||
fopAc_ac_c * | param_2 | ||
) |
void daTogeTrap_c::setBaseMtx | ( | ) |
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private |
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static |
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static |