#include <Z2SoundObjMgr.h>
◆ Z2SoundObjMgr()
Z2SoundObjMgr::Z2SoundObjMgr |
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◆ checkBattleFinish()
bool Z2SoundObjMgr::checkBattleFinish |
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◆ deleteEnemyAll()
void Z2SoundObjMgr::deleteEnemyAll |
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◆ getEnemyID()
◆ getEnemyList()
◆ getEnemyNumVeryFar()
u8 Z2SoundObjMgr::getEnemyNumVeryFar |
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inline |
◆ isForceBattle()
bool Z2SoundObjMgr::isForceBattle |
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inline |
◆ isTwilightBattle()
u8 Z2SoundObjMgr::isTwilightBattle |
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◆ removeEnemy()
◆ searchEnemy()
void Z2SoundObjMgr::searchEnemy |
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◆ setBattleInit()
void Z2SoundObjMgr::setBattleInit |
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◆ setForceBattleArea()
void Z2SoundObjMgr::setForceBattleArea |
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bool |
forceBattle, |
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u16 |
param_1, |
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u16 |
param_2, |
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u16 |
param_3 |
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) |
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◆ setGhostEnemyState()
void Z2SoundObjMgr::setGhostEnemyState |
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u8 |
p1 | ) |
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◆ field_0x14
u8 Z2SoundObjMgr::field_0x14 |
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private |
◆ field_0x16
u8 Z2SoundObjMgr::field_0x16 |
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private |
◆ field_0x18
u8 Z2SoundObjMgr::field_0x18 |
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private |
◆ field_0x1a
u8 Z2SoundObjMgr::field_0x1a |
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private |
◆ mEnemyArea
◆ mEnemyNumNear
u8 Z2SoundObjMgr::mEnemyNumNear |
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private |
◆ mEnemyNumVeryFar
u8 Z2SoundObjMgr::mEnemyNumVeryFar |
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private |
◆ mForceBattle
bool Z2SoundObjMgr::mForceBattle |
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private |
◆ mGhostEnemyState
u8 Z2SoundObjMgr::mGhostEnemyState |
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private |
◆ mTwilightBattle
u8 Z2SoundObjMgr::mTwilightBattle |
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private |
The documentation for this class was generated from the following files: