#include <Z2SoundObjMgr.h>
◆ Z2SoundObjMgr()
| Z2SoundObjMgr::Z2SoundObjMgr |
( |
| ) |
|
◆ checkBattleFinish()
| bool Z2SoundObjMgr::checkBattleFinish |
( |
| ) |
|
◆ deleteEnemyAll()
| void Z2SoundObjMgr::deleteEnemyAll |
( |
| ) |
|
◆ getAllList()
◆ getEnemyID()
◆ getEnemyList()
◆ getEnemyNumNear()
| u8 Z2SoundObjMgr::getEnemyNumNear |
( |
| ) |
const |
|
inline |
◆ getEnemyNumVeryFar()
| u8 Z2SoundObjMgr::getEnemyNumVeryFar |
( |
| ) |
|
|
inline |
◆ isForceBattle()
| bool Z2SoundObjMgr::isForceBattle |
( |
| ) |
|
|
inline |
◆ isTwilightBattle()
| u8 Z2SoundObjMgr::isTwilightBattle |
( |
| ) |
|
◆ removeEnemy()
◆ searchEnemy()
| void Z2SoundObjMgr::searchEnemy |
( |
| ) |
|
◆ setBattleInit()
| void Z2SoundObjMgr::setBattleInit |
( |
| ) |
|
◆ setForceBattleArea()
| void Z2SoundObjMgr::setForceBattleArea |
( |
bool | forceBattle, |
|
|
u16 | param_1, |
|
|
u16 | param_2, |
|
|
u16 | param_3 ) |
◆ setGhostEnemyState()
| void Z2SoundObjMgr::setGhostEnemyState |
( |
u8 | state | ) |
|
◆ allList_
◆ enemuNumNear_
| u8 Z2SoundObjMgr::enemuNumNear_ |
|
private |
◆ enemuNumVeryFar_
| u8 Z2SoundObjMgr::enemuNumVeryFar_ |
|
private |
◆ enemyArea_
◆ field_0x14
| u8 Z2SoundObjMgr::field_0x14 |
|
private |
◆ field_0x16
| u8 Z2SoundObjMgr::field_0x16 |
|
private |
◆ field_0x18
| u8 Z2SoundObjMgr::field_0x18 |
|
private |
◆ field_0x1a
| u8 Z2SoundObjMgr::field_0x1a |
|
private |
◆ forceBattle_
| bool Z2SoundObjMgr::forceBattle_ |
|
private |
◆ ghostEnemyState_
| u8 Z2SoundObjMgr::ghostEnemyState_ |
|
private |
◆ twilightBattle_
| u8 Z2SoundObjMgr::twilightBattle_ |
|
private |
The documentation for this class was generated from the following files: