Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::RollingData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::RollingData:

Public Attributes

bool field_0x0
 
bool field_0x1
 
cXyz field_0x4
 
cXyz field_0x10
 
cXyz mEye
 
cXyz mCenter
 
f32 mFovy
 
f32 mBank
 
fopAc_ac_cmpRelActor
 
char mRelActor [4]
 
int mTimer
 
int mTransType
 
f32 mRoll
 
f32 mRadiusAdd
 
f32 mLatitude
 
f32 mCtrCus
 

Member Data Documentation

◆ field_0x0

bool dCamera_c::RollingData::field_0x0

◆ field_0x1

bool dCamera_c::RollingData::field_0x1

◆ field_0x10

cXyz dCamera_c::RollingData::field_0x10

◆ field_0x4

cXyz dCamera_c::RollingData::field_0x4

◆ mBank

f32 dCamera_c::RollingData::mBank

◆ mCenter

cXyz dCamera_c::RollingData::mCenter

◆ mCtrCus

f32 dCamera_c::RollingData::mCtrCus

◆ mEye

cXyz dCamera_c::RollingData::mEye

◆ mFovy

f32 dCamera_c::RollingData::mFovy

◆ mLatitude

f32 dCamera_c::RollingData::mLatitude

◆ mpRelActor

fopAc_ac_c* dCamera_c::RollingData::mpRelActor

◆ mRadiusAdd

f32 dCamera_c::RollingData::mRadiusAdd

◆ mRelActor

char dCamera_c::RollingData::mRelActor[4]

◆ mRoll

f32 dCamera_c::RollingData::mRoll

◆ mTimer

int dCamera_c::RollingData::mTimer

◆ mTransType

int dCamera_c::RollingData::mTransType

The documentation for this struct was generated from the following file: