#include <d_event_debug.h>
◆ JOR_PROPERTY_EVENT_IDs_e
Enumerator |
---|
LBL_EVENT_MANAGER_TESTING | |
BTN_READ | |
BTN_FORCED_TERMINATION | |
◆ dEvM_HIO_c()
dEvM_HIO_c::dEvM_HIO_c |
( |
| ) |
|
◆ ~dEvM_HIO_c()
dEvM_HIO_c::~dEvM_HIO_c |
( |
| ) |
|
◆ genMessage()
◆ listenPropertyEvent()
◆ setDebugCameraData()
bool dEvM_HIO_c::setDebugCameraData |
( |
void * | buffer | ) |
|
◆ field_0x004
s8 dEvM_HIO_c::field_0x004 |
◆ field_0x00C
u8 dEvM_HIO_c::field_0x00C |
◆ field_0x010
f32 dEvM_HIO_c::field_0x010 |
◆ field_0x014
f32 dEvM_HIO_c::field_0x014 |
◆ field_0x018
f32 dEvM_HIO_c::field_0x018 |
◆ m_corrective_sound_adjustment
s32 dEvM_HIO_c::m_corrective_sound_adjustment |
◆ m_enable_skip
u8 dEvM_HIO_c::m_enable_skip |
◆ m_evd_debug
u8 dEvM_HIO_c::m_evd_debug |
◆ m_evd_unfinished
u8 dEvM_HIO_c::m_evd_unfinished |
◆ m_EVdata_output
u8 dEvM_HIO_c::m_EVdata_output |
◆ m_eve_debug
u8 dEvM_HIO_c::m_eve_debug |
◆ m_evm_debug
u8 dEvM_HIO_c::m_evm_debug |
◆ m_playtest
◆ m_prevent_scene_switch
u8 dEvM_HIO_c::m_prevent_scene_switch |
◆ m_prioritize_file
u8 dEvM_HIO_c::m_prioritize_file |
◆ m_save_bit
◆ m_save_reg
◆ m_temp_bit
◆ m_temp_reg
The documentation for this struct was generated from the following files: