Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_obj_firepillar.h>
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static u8 | getArg0 (daObjFPillar_c *i_this) |
static u8 | getArg1 (daObjFPillar_c *i_this) |
static u8 | getArg2 (daObjFPillar_c *i_this) |
static u8 | getSwNo (daObjFPillar_c *i_this) |
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