Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjIsuChild_c Class Reference

#include <d_a_obj_nagaisu.h>

Public Member Functions

 daObjIsuChild_c ()
 
 ~daObjIsuChild_c ()
 
void createHeap ()
 
void create (daObjNagaisu_c *, dCcD_Stts *)
 
void execute ()
 
void draw (dMdl_c *)
 
void Delete ()
 
void chkHit ()
 
void callEmt ()
 

Static Public Attributes

static u8 const s_CcDCyl [68]
 

Constructor & Destructor Documentation

◆ daObjIsuChild_c()

daObjIsuChild_c::daObjIsuChild_c ( )

◆ ~daObjIsuChild_c()

daObjIsuChild_c::~daObjIsuChild_c ( )

Member Function Documentation

◆ callEmt()

void daObjIsuChild_c::callEmt ( )

◆ chkHit()

void daObjIsuChild_c::chkHit ( )

◆ create()

void daObjIsuChild_c::create ( daObjNagaisu_c param_0,
dCcD_Stts param_1 
)

◆ createHeap()

void daObjIsuChild_c::createHeap ( )

◆ Delete()

void daObjIsuChild_c::Delete ( )

◆ draw()

void daObjIsuChild_c::draw ( dMdl_c param_0)

◆ execute()

void daObjIsuChild_c::execute ( )

Member Data Documentation

◆ s_CcDCyl

SECTION_RODATA u8 const daObjIsuChild_c::s_CcDCyl
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x40, 0x00, 0x20, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

The documentation for this class was generated from the following files: