Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <d_a_obj_nagaisu.h>
Public Member Functions | |
daObjIsuChild_c () | |
~daObjIsuChild_c () | |
void | createHeap () |
void | create (daObjNagaisu_c *, dCcD_Stts *) |
void | execute () |
void | draw (dMdl_c *) |
void | Delete () |
void | chkHit () |
void | callEmt () |
Static Public Attributes | |
static u8 const | s_CcDCyl [68] |
daObjIsuChild_c::daObjIsuChild_c | ( | ) |
daObjIsuChild_c::~daObjIsuChild_c | ( | ) |
void daObjIsuChild_c::callEmt | ( | ) |
void daObjIsuChild_c::chkHit | ( | ) |
void daObjIsuChild_c::create | ( | daObjNagaisu_c * | param_0, |
dCcD_Stts * | param_1 | ||
) |
void daObjIsuChild_c::createHeap | ( | ) |
void daObjIsuChild_c::Delete | ( | ) |
void daObjIsuChild_c::execute | ( | ) |
|
static |