Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_HZ_c Class Reference

Tile Worm. More...

#include <d_a_e_hz.h>

+ Inheritance diagram for daE_HZ_c:
+ Collaboration diagram for daE_HZ_c:

Public Member Functions

void setBck (int, u8, f32, f32)
 
bool checkBck (int)
 
int draw ()
 
void setActionMode (int)
 
bool checkHideStart ()
 
bool checkAttackStart ()
 
bool checkArrowCharge ()
 
void setTgSetBit (int)
 
bool isWait ()
 
void checkFall ()
 
void setCloseSmokeEffect ()
 
void executeWait ()
 
f32 getHideSpeed ()
 
void executeHide ()
 
void executeAttack ()
 
void initBackWalk ()
 
void executeAway ()
 
void setWindEnd ()
 
void executeWind ()
 
void executeChance ()
 
void initRollDamage ()
 
bool doRollDamage ()
 
void executeDamage ()
 
void executeDeath ()
 
void setWindChanceEnd ()
 
void executeWindChance ()
 
void executeWindWalk ()
 
void setWaterEffect ()
 
void executeWaterDeath ()
 
void executeDeathWait ()
 
void damage_check ()
 
bool checkWaterSurface ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
int execute ()
 
int _delete ()
 
int ctrlJoint (J3DJoint *, J3DModel *)
 
int CreateHeap ()
 
void setInitPos ()
 
int create ()
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int JointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

request_of_phase_process_class mPhaseReq
 
request_of_phase_process_class mPhaseReq2
 
mDoExt_McaMorfSOmpMorfSO
 
J3DModelmpModel
 
J3DModelmpModel2
 
Z2CreatureEnemy mSound
 
daBoomerang_cmpBoomerangActor
 
daNbomb_cmpBombActor
 
daObjCarry_cmpCarryActor
 
cXyz field_0x678
 
cXyz mSmokeEffectPosition
 
csXyz mBackbone1YZRot
 
csXyz mBackbone2YZRot
 
csXyz mBackbone3YZRot
 
f32 mPlayerDist
 
f32 field_0x6a8
 
f32 mGroundCross
 
s16 mPlayerAngleY
 
s16 field_0x6b2
 
s16 field_0x6b4
 
s16 field_0x6b6
 
u8 field_0x6B8 [0x6BC - 0x6B8]
 
char * mpName
 
s32 mAction
 
s32 mPrevAction
 
s32 mMode
 
s32 field_0x6cc
 
u32 mShadowKey
 
s16 mDamageDeathTimer
 
s16 mWaitTimer
 
s16 mPiyoriTimer
 
s16 mAttackStartTimer
 
s16 mRetentionBeforeStretchTimer
 
s16 mAttackCooldownTimer
 
s16 mCameraOffTimer
 
s16 mCameraOnTimer
 
u8 field_0x6e4
 
u8 mSetModelAnmMtx
 
u8 field_0x6E6
 
u8 mDisableShadow
 
u8 field_0x6e8
 
u8 field_0x6e9
 
u8 field_0x6ea
 
u8 mParam
 
u8 field_0x6EC [0x6ED - 0x6EC]
 
u8 mReadyNewAction
 
f32 mColor
 
u8 mReadyChangeColor
 
dKy_tevstr_c mTevStr
 
u8 field_0xA80 [0xA84 - 0xA80]
 
Mtx mMtx
 
dBgWmpBgW
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mObjAcch
 
dCcD_Stts mStts
 
dCcD_Sph mSpheres [4]
 
dCcU_AtInfo mAtInfo
 
u32 mSmokeKey
 
u32 mSmokeKey2
 
u32 mJumpEffects [2]
 
u32 mWaterEffects [4]
 
u32 mEffect
 
u8 mHIOInit
 

Additional Inherited Members

- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Tile Worm.

Enemy - Tile Worm

Member Function Documentation

◆ _delete()

int daE_HZ_c::_delete ( )

◆ action()

void daE_HZ_c::action ( )

◆ cc_set()

void daE_HZ_c::cc_set ( )

◆ checkArrowCharge()

bool daE_HZ_c::checkArrowCharge ( )

◆ checkAttackStart()

bool daE_HZ_c::checkAttackStart ( )

◆ checkBck()

bool daE_HZ_c::checkBck ( int i_index)

◆ checkFall()

void daE_HZ_c::checkFall ( )

◆ checkHideStart()

bool daE_HZ_c::checkHideStart ( )

◆ checkWaterSurface()

bool daE_HZ_c::checkWaterSurface ( )

◆ create()

int daE_HZ_c::create ( )

◆ CreateHeap()

int daE_HZ_c::CreateHeap ( )

◆ ctrlJoint()

int daE_HZ_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ damage_check()

void daE_HZ_c::damage_check ( )

◆ doRollDamage()

bool daE_HZ_c::doRollDamage ( )

◆ draw()

int daE_HZ_c::draw ( )

◆ execute()

int daE_HZ_c::execute ( )

◆ executeAttack()

void daE_HZ_c::executeAttack ( )

◆ executeAway()

void daE_HZ_c::executeAway ( )

◆ executeChance()

void daE_HZ_c::executeChance ( )

◆ executeDamage()

void daE_HZ_c::executeDamage ( )

◆ executeDeath()

void daE_HZ_c::executeDeath ( )

◆ executeDeathWait()

void daE_HZ_c::executeDeathWait ( )

◆ executeHide()

void daE_HZ_c::executeHide ( )

◆ executeWait()

void daE_HZ_c::executeWait ( )

◆ executeWaterDeath()

void daE_HZ_c::executeWaterDeath ( )

◆ executeWind()

void daE_HZ_c::executeWind ( )

◆ executeWindChance()

void daE_HZ_c::executeWindChance ( )

◆ executeWindWalk()

void daE_HZ_c::executeWindWalk ( )

◆ getHideSpeed()

f32 daE_HZ_c::getHideSpeed ( )

◆ initBackWalk()

void daE_HZ_c::initBackWalk ( )

◆ initRollDamage()

void daE_HZ_c::initRollDamage ( )

◆ isWait()

bool daE_HZ_c::isWait ( )

◆ JointCallBack()

int daE_HZ_c::JointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ mtx_set()

void daE_HZ_c::mtx_set ( )

◆ setActionMode()

void daE_HZ_c::setActionMode ( int i_action)

◆ setBck()

void daE_HZ_c::setBck ( int i_index,
u8 i_attr,
f32 i_morf,
f32 i_rate )

◆ setCloseSmokeEffect()

void daE_HZ_c::setCloseSmokeEffect ( )

◆ setInitPos()

void daE_HZ_c::setInitPos ( )

◆ setTgSetBit()

void daE_HZ_c::setTgSetBit ( int i_setBit)

◆ setWaterEffect()

void daE_HZ_c::setWaterEffect ( )

◆ setWindChanceEnd()

void daE_HZ_c::setWindChanceEnd ( )

◆ setWindEnd()

void daE_HZ_c::setWindEnd ( )

Member Data Documentation

◆ field_0x678

cXyz daE_HZ_c::field_0x678
private

◆ field_0x6a8

f32 daE_HZ_c::field_0x6a8
private

◆ field_0x6b2

s16 daE_HZ_c::field_0x6b2
private

◆ field_0x6b4

s16 daE_HZ_c::field_0x6b4
private

◆ field_0x6b6

s16 daE_HZ_c::field_0x6b6
private

◆ field_0x6B8

u8 daE_HZ_c::field_0x6B8[0x6BC - 0x6B8]
private

◆ field_0x6cc

s32 daE_HZ_c::field_0x6cc
private

◆ field_0x6e4

u8 daE_HZ_c::field_0x6e4
private

◆ field_0x6E6

u8 daE_HZ_c::field_0x6E6
private

◆ field_0x6e8

u8 daE_HZ_c::field_0x6e8
private

◆ field_0x6e9

u8 daE_HZ_c::field_0x6e9
private

◆ field_0x6ea

u8 daE_HZ_c::field_0x6ea
private

◆ field_0x6EC

u8 daE_HZ_c::field_0x6EC[0x6ED - 0x6EC]
private

◆ field_0xA80

u8 daE_HZ_c::field_0xA80[0xA84 - 0xA80]
private

◆ mAcchCir

dBgS_AcchCir daE_HZ_c::mAcchCir
private

◆ mAction

s32 daE_HZ_c::mAction
private

◆ mAtInfo

dCcU_AtInfo daE_HZ_c::mAtInfo
private

◆ mAttackCooldownTimer

s16 daE_HZ_c::mAttackCooldownTimer
private

◆ mAttackStartTimer

s16 daE_HZ_c::mAttackStartTimer
private

◆ mBackbone1YZRot

csXyz daE_HZ_c::mBackbone1YZRot
private

◆ mBackbone2YZRot

csXyz daE_HZ_c::mBackbone2YZRot
private

◆ mBackbone3YZRot

csXyz daE_HZ_c::mBackbone3YZRot
private

◆ mCameraOffTimer

s16 daE_HZ_c::mCameraOffTimer
private

◆ mCameraOnTimer

s16 daE_HZ_c::mCameraOnTimer
private

◆ mColor

f32 daE_HZ_c::mColor
private

◆ mDamageDeathTimer

s16 daE_HZ_c::mDamageDeathTimer
private

◆ mDisableShadow

u8 daE_HZ_c::mDisableShadow
private

◆ mEffect

u32 daE_HZ_c::mEffect
private

◆ mGroundCross

f32 daE_HZ_c::mGroundCross
private

◆ mHIOInit

u8 daE_HZ_c::mHIOInit
private

◆ mJumpEffects

u32 daE_HZ_c::mJumpEffects[2]
private

◆ mMode

s32 daE_HZ_c::mMode
private

◆ mMtx

Mtx daE_HZ_c::mMtx
private

◆ mObjAcch

dBgS_ObjAcch daE_HZ_c::mObjAcch
private

◆ mParam

u8 daE_HZ_c::mParam
private

◆ mpBgW

dBgW* daE_HZ_c::mpBgW
private

◆ mpBombActor

daNbomb_c* daE_HZ_c::mpBombActor
private

◆ mpBoomerangActor

daBoomerang_c* daE_HZ_c::mpBoomerangActor
private

◆ mpCarryActor

daObjCarry_c* daE_HZ_c::mpCarryActor
private

◆ mPhaseReq

request_of_phase_process_class daE_HZ_c::mPhaseReq
private

◆ mPhaseReq2

request_of_phase_process_class daE_HZ_c::mPhaseReq2
private

◆ mPiyoriTimer

s16 daE_HZ_c::mPiyoriTimer
private

◆ mPlayerAngleY

s16 daE_HZ_c::mPlayerAngleY
private

◆ mPlayerDist

f32 daE_HZ_c::mPlayerDist
private

◆ mpModel

J3DModel* daE_HZ_c::mpModel
private

◆ mpModel2

J3DModel* daE_HZ_c::mpModel2
private

◆ mpMorfSO

mDoExt_McaMorfSO* daE_HZ_c::mpMorfSO
private

◆ mpName

char* daE_HZ_c::mpName
private

◆ mPrevAction

s32 daE_HZ_c::mPrevAction
private

◆ mReadyChangeColor

u8 daE_HZ_c::mReadyChangeColor
private

◆ mReadyNewAction

u8 daE_HZ_c::mReadyNewAction
private

◆ mRetentionBeforeStretchTimer

s16 daE_HZ_c::mRetentionBeforeStretchTimer
private

◆ mSetModelAnmMtx

u8 daE_HZ_c::mSetModelAnmMtx
private

◆ mShadowKey

u32 daE_HZ_c::mShadowKey
private

◆ mSmokeEffectPosition

cXyz daE_HZ_c::mSmokeEffectPosition
private

◆ mSmokeKey

u32 daE_HZ_c::mSmokeKey
private

◆ mSmokeKey2

u32 daE_HZ_c::mSmokeKey2
private

◆ mSound

Z2CreatureEnemy daE_HZ_c::mSound
private

◆ mSpheres

dCcD_Sph daE_HZ_c::mSpheres[4]
private

◆ mStts

dCcD_Stts daE_HZ_c::mStts
private

◆ mTevStr

dKy_tevstr_c daE_HZ_c::mTevStr
private

◆ mWaitTimer

s16 daE_HZ_c::mWaitTimer
private

◆ mWaterEffects

u32 daE_HZ_c::mWaterEffects[4]
private

The documentation for this class was generated from the following files: