Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamMath Struct Reference

#include <d_cam_param.h>

Static Public Member Functions

static f32 rationalBezierRatio (f32, f32)
 
static f32 zoomFovy (f32, f32)
 
static cXyz xyzRotateX (cXyz &, cSAngle)
 
static cXyz xyzRotateY (cXyz &, cSAngle)
 
static f32 xyzHorizontalDistance (cXyz &, cXyz &)
 

Member Function Documentation

◆ rationalBezierRatio()

f32 dCamMath::rationalBezierRatio ( f32  param_0,
f32  param_1 
)
static

◆ xyzHorizontalDistance()

f32 dCamMath::xyzHorizontalDistance ( cXyz i_posA,
cXyz i_posB 
)
static

◆ xyzRotateX()

cXyz dCamMath::xyzRotateX ( cXyz i_xyz,
cSAngle  i_angle 
)
static

◆ xyzRotateY()

cXyz dCamMath::xyzRotateY ( cXyz i_xyz,
cSAngle  i_angle 
)
static

◆ zoomFovy()

f32 dCamMath::zoomFovy ( f32  param_0,
f32  param_1 
)
static

The documentation for this struct was generated from the following files: