#include <Z2SceneMgr.h>
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| | Z2SceneMgr () |
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| void | setInDarkness (bool inDarkness) |
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| void | setSceneExist (bool isSceneExist) |
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| void | setFadeOutStart (u8 fadeType) |
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| void | setFadeInStart (u8 fadeType) |
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| void | setSceneName (char *spot, s32 room, s32 layer) |
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| void | sceneChange (JAISoundID bgm, u8 seWave1, u8 seWave2, u8 bgmWave1, u8 bgmWave2, u8 demoWave, bool) |
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| void | framework () |
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| void | load1stDynamicWave () |
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| void | _load1stWaveInner_1 () |
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| void | _load1stWaveInner_2 () |
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| bool | check1stDynamicWave () |
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| void | load2ndDynamicWave () |
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| void | sceneBgmStart () |
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| void | loadStaticWaves () |
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| BOOL | checkFirstWaves () |
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| bool | eraseSeWave (u32 wave) |
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| bool | eraseBgmWave (u32 wave) |
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| s32 | getWaveLoadStatus (u32 wave, u32 bank) |
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| bool | loadSeWave (u32 wave) |
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| bool | loadBgmWave (u32 wave) |
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| bool | loadSceneWave (u32 wave, u32 bank) |
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| bool | isSceneExist () |
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| int | getCurrentSceneNum () |
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| s8 | getCurrentRoomNum () |
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| bool | isInGame () |
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| void | setInGame (bool isInGame) |
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| bool | isInDarkness () |
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| s8 | getRoomReverb () |
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| bool | isMovieDemo () |
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| s32 | getSeLoadStatus (u32 wave) |
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| s32 | getBgmLoadStatus (u32 wave) |
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| u8 | getDemoSeWaveNum () |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| AUDIO_INSTANCES JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| AUDIO_INSTANCES JAUSectionHeap * | sInstance |
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| JAUSectionHeap * | sInstance |
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| Z2WolfHowlMgr * | sInstance |
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| Z2EnvSeMgr * | sInstance |
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| Z2FxLineMgr * | sInstance |
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| Z2Audience * | sInstance |
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| Z2SoundObjMgr * | sInstance |
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| Z2SoundInfo * | sInstance |
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| JAUSoundInfo * | sInstance |
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| JAUSoundNameTable * | sInstance |
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| JAUSoundTable * | sInstance |
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| JAISoundInfo * | sInstance |
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| Z2SoundMgr * | sInstance |
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| JAIStreamMgr * | sInstance |
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| JAISeqMgr * | sInstance |
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| JAISeMgr * | sInstance |
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| Z2SpeechMgr2 * | sInstance |
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| Z2SoundStarter * | sInstance |
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| JAISoundStarter * | sInstance |
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| Z2StatusMgr * | sInstance |
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| Z2SceneMgr * | sInstance |
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| Z2SeqMgr * | sInstance |
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| Z2SeMgr * | sInstance |
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| JASAudioThread * | sInstance |
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| JASDefaultBankTable * | sInstance |
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| | JASGlobalInstance (Z2SceneMgr *inst) |
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| | JASGlobalInstance (bool setInstance) |
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| | ~JASGlobalInstance () |
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◆ Z2SceneMgr()
| Z2SceneMgr::Z2SceneMgr |
( |
| ) |
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◆ _load1stWaveInner_1()
| void Z2SceneMgr::_load1stWaveInner_1 |
( |
| ) |
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◆ _load1stWaveInner_2()
| void Z2SceneMgr::_load1stWaveInner_2 |
( |
| ) |
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◆ check1stDynamicWave()
| bool Z2SceneMgr::check1stDynamicWave |
( |
| ) |
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◆ checkFirstWaves()
| BOOL Z2SceneMgr::checkFirstWaves |
( |
| ) |
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◆ eraseBgmWave()
| bool Z2SceneMgr::eraseBgmWave |
( |
u32 | wave | ) |
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◆ eraseSeWave()
| bool Z2SceneMgr::eraseSeWave |
( |
u32 | wave | ) |
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◆ framework()
| void Z2SceneMgr::framework |
( |
| ) |
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◆ getBgmLoadStatus()
| s32 Z2SceneMgr::getBgmLoadStatus |
( |
u32 | wave | ) |
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inline |
◆ getCurrentRoomNum()
| s8 Z2SceneMgr::getCurrentRoomNum |
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| ) |
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inline |
◆ getCurrentSceneNum()
| int Z2SceneMgr::getCurrentSceneNum |
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inline |
◆ getDemoSeWaveNum()
| u8 Z2SceneMgr::getDemoSeWaveNum |
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inline |
◆ getRoomReverb()
| s8 Z2SceneMgr::getRoomReverb |
( |
| ) |
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inline |
◆ getSeLoadStatus()
| s32 Z2SceneMgr::getSeLoadStatus |
( |
u32 | wave | ) |
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inline |
◆ getWaveLoadStatus()
| s32 Z2SceneMgr::getWaveLoadStatus |
( |
u32 | wave, |
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u32 | bank ) |
◆ isInDarkness()
| bool Z2SceneMgr::isInDarkness |
( |
| ) |
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inline |
◆ isInGame()
| bool Z2SceneMgr::isInGame |
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inline |
◆ isMovieDemo()
| bool Z2SceneMgr::isMovieDemo |
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inline |
◆ isSceneExist()
| bool Z2SceneMgr::isSceneExist |
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inline |
◆ load1stDynamicWave()
| void Z2SceneMgr::load1stDynamicWave |
( |
| ) |
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◆ load2ndDynamicWave()
| void Z2SceneMgr::load2ndDynamicWave |
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| ) |
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◆ loadBgmWave()
| bool Z2SceneMgr::loadBgmWave |
( |
u32 | wave | ) |
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◆ loadSceneWave()
| bool Z2SceneMgr::loadSceneWave |
( |
u32 | wave, |
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u32 | bank ) |
◆ loadSeWave()
| bool Z2SceneMgr::loadSeWave |
( |
u32 | wave | ) |
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◆ loadStaticWaves()
| void Z2SceneMgr::loadStaticWaves |
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| ) |
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◆ sceneBgmStart()
| void Z2SceneMgr::sceneBgmStart |
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| ) |
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◆ sceneChange()
| void Z2SceneMgr::sceneChange |
( |
JAISoundID | bgm, |
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u8 | seWave1, |
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u8 | seWave2, |
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u8 | bgmWave1, |
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u8 | bgmWave2, |
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u8 | demoWave, |
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bool | param_6 ) |
◆ setFadeInStart()
| void Z2SceneMgr::setFadeInStart |
( |
u8 | fadeType | ) |
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◆ setFadeOutStart()
| void Z2SceneMgr::setFadeOutStart |
( |
u8 | fadeType | ) |
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◆ setInDarkness()
| void Z2SceneMgr::setInDarkness |
( |
bool | inDarkness | ) |
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◆ setInGame()
| void Z2SceneMgr::setInGame |
( |
bool | isInGame | ) |
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inline |
◆ setSceneExist()
| void Z2SceneMgr::setSceneExist |
( |
bool | isSceneExist | ) |
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◆ setSceneName()
| void Z2SceneMgr::setSceneName |
( |
char * | spot, |
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s32 | room, |
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s32 | layer ) |
◆ BGM_ID
◆ field_0x18
| u8 Z2SceneMgr::field_0x18 |
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private |
◆ field_0x19
| u8 Z2SceneMgr::field_0x19 |
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private |
◆ field_0x1a
| bool Z2SceneMgr::field_0x1a |
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private |
◆ field_0x1b
| bool Z2SceneMgr::field_0x1b |
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private |
◆ inDarkness_
| bool Z2SceneMgr::inDarkness_ |
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private |
◆ inGame
◆ load1stWait
| s8 Z2SceneMgr::load1stWait |
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private |
◆ loadedBgmWave_1
| u8 Z2SceneMgr::loadedBgmWave_1 |
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private |
◆ loadedBgmWave_2
| u8 Z2SceneMgr::loadedBgmWave_2 |
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private |
◆ loadedDemoWave
| u8 Z2SceneMgr::loadedDemoWave |
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private |
◆ loadedSeWave_1
| u8 Z2SceneMgr::loadedSeWave_1 |
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private |
◆ loadedSeWave_2
| u8 Z2SceneMgr::loadedSeWave_2 |
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private |
◆ requestBgmWave_1
| u8 Z2SceneMgr::requestBgmWave_1 |
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private |
◆ requestBgmWave_2
| u8 Z2SceneMgr::requestBgmWave_2 |
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private |
◆ requestDemoWave
| u8 Z2SceneMgr::requestDemoWave |
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private |
◆ requestSeWave_1
| u8 Z2SceneMgr::requestSeWave_1 |
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private |
◆ requestSeWave_2
| u8 Z2SceneMgr::requestSeWave_2 |
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private |
◆ roomNum
◆ sceneExist
| bool Z2SceneMgr::sceneExist |
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private |
◆ sceneNum
◆ timer
The documentation for this class was generated from the following files: