Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Stalactite Rock. More...
#include <d_a_obj_syRock.h>
Static Public Member Functions | |
static void * | searchWaterPillar (void *, void *) |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Static Public Attributes | |
static dCcD_SrcGObjInf const | mCcDObjInfo |
static dCcD_SrcCyl | mCcDCyl = {mCcDObjInfo} |
Static Public Attributes inherited from dBgS_MoveBgActor | |
static const char * | m_name |
static int | m_dzb_id |
static MoveBGActor_SetFunc | m_set_func |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
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enum | Mode_e { MODE_WAIT , MODE_DROP_INIT , MODE_DROP , MODE_SINK , MODE_MOVE , MODE_DROP_END } |
Private Member Functions | |
BOOL | getArg0 () |
u32 | getSwBit1 () |
u32 | getSwBit2 () |
s32 | getEvetID () |
Stalactite Rock.
Breakable stalactites seen in Lakebed Temple
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void daSyRock_c::bgCheck | ( | ) |
BOOL daSyRock_c::chkWaterLineIn | ( | ) |
cPhs__Step daSyRock_c::create | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dEvLib_callback_c.
Reimplemented from dBgS_MoveBgActor.
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void daSyRock_c::init_modeDrop | ( | ) |
void daSyRock_c::init_modeDropEnd | ( | ) |
void daSyRock_c::init_modeDropInit | ( | ) |
void daSyRock_c::init_modeMove | ( | ) |
void daSyRock_c::init_modeSink | ( | ) |
void daSyRock_c::init_modeWait | ( | ) |
void daSyRock_c::modeDrop | ( | ) |
void daSyRock_c::modeDropEnd | ( | ) |
void daSyRock_c::modeDropInit | ( | ) |
void daSyRock_c::modeMove | ( | ) |
void daSyRock_c::modeSink | ( | ) |
void daSyRock_c::modeWait | ( | ) |
void daSyRock_c::move | ( | ) |
void daSyRock_c::setBaseMtx | ( | ) |
void daSyRock_c::setFallStat | ( | ) |
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