Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_WS_c Class Reference

Wall Skulltula. More...

#include <d_a_e_ws.h>

+ Inheritance diagram for daE_WS_c:
+ Collaboration diagram for daE_WS_c:

Public Types

enum  daE_WS_Action_e { ACTION_WAIT_e , ACTION_ATTACK_e , ACTION_DOWN_e , ACTION_WIND_DOWN_e }
 
- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 

Public Member Functions

int draw ()
 
void setBck (int, u8, f32, f32)
 
void setFootSound ()
 
void setActionMode (int)
 
f32 calcTargetDist (cXyz, cXyz)
 
s16 calcTargetAngle (cXyz, cXyz)
 
bool checkInSearchRange (cXyz, cXyz)
 
int checkPlayerPos ()
 
bool checkAttackEnd ()
 
void executeWait ()
 
void executeAttack ()
 
void executeDown ()
 
void executeWindDown ()
 
void damage_check ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
int execute ()
 
void checkInitialWall ()
 
bool checkBeforeBg (s16)
 
bool checkWall ()
 
int _delete ()
 
int CreateHeap ()
 
int create ()
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32 * getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

request_of_phase_process_class mPhase
 
mDoExt_McaMorfSOmAnm_p
 
Z2CreatureEnemy mSound
 
cXyz mHomePos
 
csXyz mTargetWallAngle
 
csXyz mWallAngle
 
f32 mDownColor
 
f32 mBodyScale
 
int mAction
 
int mMode
 
u32 mShadowId
 
s16 mTargetAngle
 
s16 mStepAngle
 
u8 mWaitTimer
 
s16 mInvulnerabilityTimer
 
u8 mIsReturnHome
 
u8 arg0
 
u8 bitSw
 
dBgS_AcchCir mBgc
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dCcD_Sph mCcSph
 
dCcD_Sph mCcBokkuriSph
 
dCcU_AtInfo mAtInfo
 
u8 mHioSet
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModel * mBallModel
 
J3DAnmTextureSRTKey * mBtk
 
J3DAnmTevRegKey * mBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeap * heap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModel * model
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static u32 getStopStatus ()
 
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Wall Skulltula.

Member Enumeration Documentation

◆ daE_WS_Action_e

Enumerator
ACTION_WAIT_e 
ACTION_ATTACK_e 
ACTION_DOWN_e 
ACTION_WIND_DOWN_e 

Member Function Documentation

◆ _delete()

int daE_WS_c::_delete ( )

◆ action()

void daE_WS_c::action ( )

◆ calcTargetAngle()

s16 daE_WS_c::calcTargetAngle ( cXyz i_basePos,
cXyz i_targetPos )

◆ calcTargetDist()

f32 daE_WS_c::calcTargetDist ( cXyz i_basePos,
cXyz i_targetPos )

◆ cc_set()

void daE_WS_c::cc_set ( )

◆ checkAttackEnd()

bool daE_WS_c::checkAttackEnd ( )

◆ checkBeforeBg()

bool daE_WS_c::checkBeforeBg ( s16 i_angle)

◆ checkInitialWall()

void daE_WS_c::checkInitialWall ( )

◆ checkInSearchRange()

bool daE_WS_c::checkInSearchRange ( cXyz i_basePos,
cXyz i_targetPos )

◆ checkPlayerPos()

int daE_WS_c::checkPlayerPos ( )

◆ checkWall()

bool daE_WS_c::checkWall ( )

◆ create()

int daE_WS_c::create ( )

◆ CreateHeap()

int daE_WS_c::CreateHeap ( )

◆ damage_check()

void daE_WS_c::damage_check ( )

◆ draw()

int daE_WS_c::draw ( )

◆ execute()

int daE_WS_c::execute ( )

◆ executeAttack()

void daE_WS_c::executeAttack ( )

◆ executeDown()

void daE_WS_c::executeDown ( )

◆ executeWait()

void daE_WS_c::executeWait ( )

◆ executeWindDown()

void daE_WS_c::executeWindDown ( )

◆ mtx_set()

void daE_WS_c::mtx_set ( )

◆ setActionMode()

void daE_WS_c::setActionMode ( int i_action)

◆ setBck()

void daE_WS_c::setBck ( int i_anm,
u8 i_mode,
f32 i_morf,
f32 i_speed )

◆ setFootSound()

void daE_WS_c::setFootSound ( )

Member Data Documentation

◆ arg0

u8 daE_WS_c::arg0

◆ bitSw

u8 daE_WS_c::bitSw

◆ mAcch

dBgS_ObjAcch daE_WS_c::mAcch

◆ mAction

int daE_WS_c::mAction

◆ mAnm_p

mDoExt_McaMorfSO* daE_WS_c::mAnm_p

◆ mAtInfo

dCcU_AtInfo daE_WS_c::mAtInfo

◆ mBgc

dBgS_AcchCir daE_WS_c::mBgc

◆ mBodyScale

f32 daE_WS_c::mBodyScale

◆ mCcBokkuriSph

dCcD_Sph daE_WS_c::mCcBokkuriSph

◆ mCcSph

dCcD_Sph daE_WS_c::mCcSph

◆ mCcStts

dCcD_Stts daE_WS_c::mCcStts

◆ mDownColor

f32 daE_WS_c::mDownColor

◆ mHioSet

u8 daE_WS_c::mHioSet

◆ mHomePos

cXyz daE_WS_c::mHomePos

◆ mInvulnerabilityTimer

s16 daE_WS_c::mInvulnerabilityTimer

◆ mIsReturnHome

u8 daE_WS_c::mIsReturnHome

◆ mMode

int daE_WS_c::mMode

◆ mPhase

◆ mShadowId

u32 daE_WS_c::mShadowId

◆ mSound

Z2CreatureEnemy daE_WS_c::mSound

◆ mStepAngle

s16 daE_WS_c::mStepAngle

◆ mTargetAngle

s16 daE_WS_c::mTargetAngle

◆ mTargetWallAngle

csXyz daE_WS_c::mTargetWallAngle

◆ mWaitTimer

u8 daE_WS_c::mWaitTimer

◆ mWallAngle

csXyz daE_WS_c::mWallAngle

The documentation for this class was generated from the following files: