Wall Skulltula.
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#include <d_a_e_ws.h>
|
| enum | daE_WS_Action_e { ACTION_WAIT_e
, ACTION_ATTACK_e
, ACTION_DOWN_e
, ACTION_WIND_DOWN_e
} |
| |
| enum | fopEn_flag {
fopEn_flag_Down = 0x1
, fopEn_flag_CutDownHit = 0x2
, fopEn_flag_WolfDownStart = 0x4
, fopEn_flag_Dead = 0x8
,
fopEn_flag_WolfDownPull = 0x10
, fopEn_flag_WolfDownPullEnd = 0x20
, fopEn_flag_WolfBiteDamage = 0x40
, fopEn_flag_HeadLock = 0x80
,
fopEn_flag_WolfNoLock = 0x200
} |
| |
| enum | fopEn_throwMode { fopEn_throwMode_Catch = 0x2
, fopEn_throwMode_Dash = 0x4
, fopEn_throwMode_ThrowLeft = 0x8
, fopEn_throwMode_ThrowRight = 0x10
} |
| |
◆ daE_WS_Action_e
| Enumerator |
|---|
| ACTION_WAIT_e | |
| ACTION_ATTACK_e | |
| ACTION_DOWN_e | |
| ACTION_WIND_DOWN_e | |
◆ _delete()
| int daE_WS_c::_delete |
( |
| ) |
|
◆ action()
| void daE_WS_c::action |
( |
| ) |
|
◆ calcTargetAngle()
| s16 daE_WS_c::calcTargetAngle |
( |
cXyz | i_basePos, |
|
|
cXyz | i_targetPos ) |
◆ calcTargetDist()
| f32 daE_WS_c::calcTargetDist |
( |
cXyz | i_basePos, |
|
|
cXyz | i_targetPos ) |
◆ cc_set()
| void daE_WS_c::cc_set |
( |
| ) |
|
◆ checkAttackEnd()
| bool daE_WS_c::checkAttackEnd |
( |
| ) |
|
◆ checkBeforeBg()
| bool daE_WS_c::checkBeforeBg |
( |
s16 | i_angle | ) |
|
◆ checkInitialWall()
| void daE_WS_c::checkInitialWall |
( |
| ) |
|
◆ checkInSearchRange()
| bool daE_WS_c::checkInSearchRange |
( |
cXyz | i_basePos, |
|
|
cXyz | i_targetPos ) |
◆ checkPlayerPos()
| int daE_WS_c::checkPlayerPos |
( |
| ) |
|
◆ checkWall()
| bool daE_WS_c::checkWall |
( |
| ) |
|
◆ create()
◆ CreateHeap()
| int daE_WS_c::CreateHeap |
( |
| ) |
|
◆ damage_check()
| void daE_WS_c::damage_check |
( |
| ) |
|
◆ draw()
◆ execute()
| int daE_WS_c::execute |
( |
| ) |
|
◆ executeAttack()
| void daE_WS_c::executeAttack |
( |
| ) |
|
◆ executeDown()
| void daE_WS_c::executeDown |
( |
| ) |
|
◆ executeWait()
| void daE_WS_c::executeWait |
( |
| ) |
|
◆ executeWindDown()
| void daE_WS_c::executeWindDown |
( |
| ) |
|
◆ mtx_set()
| void daE_WS_c::mtx_set |
( |
| ) |
|
◆ setActionMode()
| void daE_WS_c::setActionMode |
( |
int | i_action | ) |
|
◆ setBck()
| void daE_WS_c::setBck |
( |
int | i_anm, |
|
|
u8 | i_mode, |
|
|
f32 | i_morf, |
|
|
f32 | i_speed ) |
◆ setFootSound()
| void daE_WS_c::setFootSound |
( |
| ) |
|
◆ field_0x65c
| cXyz daE_WS_c::field_0x65c |
◆ field_0x668
| csXyz daE_WS_c::field_0x668 |
◆ field_0x66e
| csXyz daE_WS_c::field_0x66e |
◆ field_0x690
◆ field_0x691
◆ mAcch
◆ mAcchCir
◆ mAction
◆ mAtInfo
◆ mBodyScale
◆ mCcBokkuriSph
◆ mCcSph
◆ mCcStts
◆ mDownColor
◆ mHIOInit
◆ mInvulnerabilityTimer
| s16 daE_WS_c::mInvulnerabilityTimer |
◆ mMode
◆ mMoveWaitTimer
| u8 daE_WS_c::mMoveWaitTimer |
◆ mPhase
◆ mpModelMorf
◆ mShadowId
◆ mSound
◆ mSwbit
◆ mTargetAngle
| s16 daE_WS_c::mTargetAngle |
◆ mTargetStep
| s16 daE_WS_c::mTargetStep |
The documentation for this class was generated from the following files: