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#include <d_a_e_ws.h>
◆ _delete()
void daE_WS_c::_delete |
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◆ action()
void daE_WS_c::action |
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◆ calcTargetAngle()
void daE_WS_c::calcTargetAngle |
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cXyz |
param_0, |
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cXyz |
param_1 |
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◆ calcTargetDist()
void daE_WS_c::calcTargetDist |
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cXyz |
param_0, |
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cXyz |
param_1 |
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◆ cc_set()
void daE_WS_c::cc_set |
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◆ checkAttackEnd()
void daE_WS_c::checkAttackEnd |
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◆ checkBeforeBg()
void daE_WS_c::checkBeforeBg |
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s16 |
param_0 | ) |
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◆ checkInitialWall()
void daE_WS_c::checkInitialWall |
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◆ checkInSearchRange()
void daE_WS_c::checkInSearchRange |
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cXyz |
param_0, |
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cXyz |
param_1 |
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◆ checkPlayerPos()
void daE_WS_c::checkPlayerPos |
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◆ checkWall()
void daE_WS_c::checkWall |
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◆ create()
void daE_WS_c::create |
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◆ CreateHeap()
void daE_WS_c::CreateHeap |
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◆ damage_check()
void daE_WS_c::damage_check |
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◆ draw()
◆ execute()
void daE_WS_c::execute |
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◆ executeAttack()
void daE_WS_c::executeAttack |
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◆ executeDown()
void daE_WS_c::executeDown |
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◆ executeWait()
void daE_WS_c::executeWait |
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◆ executeWindDown()
void daE_WS_c::executeWindDown |
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◆ mtx_set()
void daE_WS_c::mtx_set |
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◆ setActionMode()
void daE_WS_c::setActionMode |
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int |
param_0 | ) |
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◆ setBck()
void daE_WS_c::setBck |
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int |
param_0, |
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u8 |
param_1, |
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f32 |
param_2, |
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f32 |
param_3 |
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◆ setFootSound()
void daE_WS_c::setFootSound |
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◆ field_0x5ac
u8 daE_WS_c::field_0x5ac[0xb80 - 0x5ac] |
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The documentation for this class was generated from the following files: