#include <d_demo.h>
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| | dDemo_light_c () |
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| virtual void | JSGSetLightType (JStage::TELight) |
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| virtual void | JSGSetPosition (Vec const &) |
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| virtual void | JSGSetColor (GXColor) |
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| virtual void | JSGSetDistanceAttenuation (f32, f32, GXDistAttnFn) |
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| virtual void | JSGSetAngleAttenuation (f32, GXSpotFn) |
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| virtual void | JSGSetDirection (Vec const &) |
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| virtual | ~dDemo_light_c () |
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| void | onEnable (u8 flag) |
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| virtual | ~TLight ()=0 |
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| virtual s32 | JSGFGetType () const |
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| virtual bool | JSGGetLightType () const |
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| virtual void | JSGGetPosition (Vec *) const |
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| virtual GXColor | JSGGetColor () const |
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| virtual void | JSGGetDistanceAttenuation (f32 *, f32 *, GXDistAttnFn *) const |
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| virtual void | JSGGetAngleAttenuation (f32 *, GXSpotFn *) const |
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| virtual void | JSGGetDirection (Vec *) const |
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| virtual | ~TObject ()=0 |
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| virtual bool | JSGGetName () const |
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| virtual void | JSGUpdate () |
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| virtual u32 | JSGGetFlag () const |
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| virtual void | JSGSetFlag (u32) |
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| virtual bool | JSGGetData (u32, void *, u32) const |
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| virtual void | JSGSetData (u32, void const *, u32) |
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| virtual void | JSGGetParent (JStage::TObject **, u32 *) const |
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| virtual void | JSGSetParent (JStage::TObject *, u32) |
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| virtual void | JSGSetRelation (bool, JStage::TObject *, u32) |
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| virtual s32 | JSGFindNodeID (char const *) const |
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| virtual bool | JSGGetNodeTransformation (u32, f32(*)[4]) const |
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| void | JSGFEnableFlag (u32 flag) |
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| void | JSGFDisableFlag (u32 flag) |
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◆ Enable_e
| Enumerator |
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| ENABLE_LIGHT_TYPE_e | |
| ENABLE_POSITION_e | |
| ENABLE_COLOR_e | |
| ENABLE_DIST_ATTEN_e | |
| ENABLE_ANGLE_ATTEN_e | |
| ENABLE_DIRECTION_e | |
◆ dDemo_light_c()
| dDemo_light_c::dDemo_light_c |
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inline |
◆ ~dDemo_light_c()
| dDemo_light_c::~dDemo_light_c |
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virtual |
◆ JSGSetAngleAttenuation()
| void dDemo_light_c::JSGSetAngleAttenuation |
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f32 | param_0, |
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GXSpotFn | i_spotFn ) |
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virtual |
◆ JSGSetColor()
| void dDemo_light_c::JSGSetColor |
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GXColor | i_color | ) |
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virtual |
◆ JSGSetDirection()
| void dDemo_light_c::JSGSetDirection |
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Vec const & | i_direction | ) |
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virtual |
◆ JSGSetDistanceAttenuation()
| void dDemo_light_c::JSGSetDistanceAttenuation |
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f32 | param_0, |
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f32 | param_1, |
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GXDistAttnFn | i_distAttenFn ) |
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virtual |
◆ JSGSetLightType()
◆ JSGSetPosition()
| void dDemo_light_c::JSGSetPosition |
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Vec const & | i_pos | ) |
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virtual |
◆ onEnable()
| void dDemo_light_c::onEnable |
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u8 | flag | ) |
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inline |
◆ field_0x24
| f32 dDemo_light_c::field_0x24 |
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private |
◆ field_0x28
| f32 dDemo_light_c::field_0x28 |
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private |
◆ field_0x2c
| f32 dDemo_light_c::field_0x2c |
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private |
◆ mColor
◆ mDirection
| cXyz dDemo_light_c::mDirection |
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private |
◆ mDistAttenFn
◆ mFlags
◆ mLightType
◆ mPosition
| cXyz dDemo_light_c::mPosition |
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private |
◆ mSpotFn
The documentation for this class was generated from the following files: