Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_event_data.h>
Public Member Functions | |
dEvDtFlag_c () | |
BOOL | flagCheck (int flag) |
BOOL | flagSet (int flag) |
BOOL | flagMaxCheck (int flag) |
void | init () |
Private Attributes | |
u32 | mFlags [320] |
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inline |
void dEvDtFlag_c::init | ( | ) |
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private |