Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daAlinkHIO_hookshot_c1 Class Reference

#include <d_a_alink.h>

+ Collaboration diagram for daAlinkHIO_hookshot_c1:

Public Attributes

daAlinkHIO_anm_c mShootAnm
 
daAlinkHIO_anm_c mRoofHangAnm
 
daAlinkHIO_anm_c mWallHangAnm
 
u8 mForceStick
 
f32 mWaitAnmSpeed
 
f32 mStartInterpolation
 
f32 mMaxLength
 
f32 mShootSpeed
 
f32 mReturnSpeed
 
f32 mStickReturnSpeed
 
f32 mRoofHangRiseSpeed
 
f32 mRoofHangDecendSpeed
 
f32 mBossMaxLength
 
f32 mBossShootSpeed
 
f32 mBossReturnSpeed
 
f32 mBossStickReturnSpeed
 

Member Data Documentation

◆ mBossMaxLength

f32 daAlinkHIO_hookshot_c1::mBossMaxLength

◆ mBossReturnSpeed

f32 daAlinkHIO_hookshot_c1::mBossReturnSpeed

◆ mBossShootSpeed

f32 daAlinkHIO_hookshot_c1::mBossShootSpeed

◆ mBossStickReturnSpeed

f32 daAlinkHIO_hookshot_c1::mBossStickReturnSpeed

◆ mForceStick

u8 daAlinkHIO_hookshot_c1::mForceStick

◆ mMaxLength

f32 daAlinkHIO_hookshot_c1::mMaxLength

◆ mReturnSpeed

f32 daAlinkHIO_hookshot_c1::mReturnSpeed

◆ mRoofHangAnm

daAlinkHIO_anm_c daAlinkHIO_hookshot_c1::mRoofHangAnm

◆ mRoofHangDecendSpeed

f32 daAlinkHIO_hookshot_c1::mRoofHangDecendSpeed

◆ mRoofHangRiseSpeed

f32 daAlinkHIO_hookshot_c1::mRoofHangRiseSpeed

◆ mShootAnm

daAlinkHIO_anm_c daAlinkHIO_hookshot_c1::mShootAnm

◆ mShootSpeed

f32 daAlinkHIO_hookshot_c1::mShootSpeed

◆ mStartInterpolation

f32 daAlinkHIO_hookshot_c1::mStartInterpolation

◆ mStickReturnSpeed

f32 daAlinkHIO_hookshot_c1::mStickReturnSpeed

◆ mWaitAnmSpeed

f32 daAlinkHIO_hookshot_c1::mWaitAnmSpeed

◆ mWallHangAnm

daAlinkHIO_anm_c daAlinkHIO_hookshot_c1::mWallHangAnm

The documentation for this class was generated from the following file: