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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <G2D.h>
Public Attributes | |
void * | map |
s8 | nHS |
s8 | nVS |
s8 | nBPI |
s16 | nTileWidth |
s16 | nTileHeight |
s8 | bWrap |
u8 | nNumMaterials |
G2DTileDesc * | tileDesc |
G2DMatDesc * | matDesc |
s8 G2DLayer::bWrap |
void* G2DLayer::map |
G2DMatDesc* G2DLayer::matDesc |
s8 G2DLayer::nBPI |
s8 G2DLayer::nHS |
u8 G2DLayer::nNumMaterials |
s16 G2DLayer::nTileHeight |
s16 G2DLayer::nTileWidth |
s8 G2DLayer::nVS |
G2DTileDesc* G2DLayer::tileDesc |