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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Zant (Mobile) More...
#include <d_a_b_zant_mobile.h>
Inheritance diagram for daB_ZANTZ_c:
Collaboration diagram for daB_ZANTZ_c:Private Attributes | |
| request_of_phase_process_class | mPhase |
| mDoExt_McaMorfSO * | mpMorf |
| mDoExt_brkAnm * | mpBrk |
| Z2CreatureEnemy | mSound |
| f32 | field_0x660 |
| f32 | field_0x664 |
| int | field_0x668 |
| u8 | mMouthMode |
| u8 | mAppearMode |
| u8 | field_0x66e |
| u8 | field_0x66f |
| u8 | field_0x670 |
| u8 | mSearchContinue |
| Mtx | mBgMtx |
| dBgW * | mpBgW |
| dCcD_Stts | mCcStts |
| dCcD_Sph | field_0x6e4 [3] |
| dCcD_Cyl | mSnortColliders [2] |
| u32 | field_0xd04 |
| u32 | field_0xd08 |
| u32 | field_0xd0c |
| u8 | mInitHIO |
Zant (Mobile)
Palace of Twilight dungeon boss (Moving Helmet Structure).
| int daB_ZANTZ_c::_delete | ( | ) |
| void daB_ZANTZ_c::action | ( | ) |
| void daB_ZANTZ_c::calcSnortEffect | ( | ) |
| void daB_ZANTZ_c::cc_set | ( | ) |
| int daB_ZANTZ_c::create | ( | ) |
| int daB_ZANTZ_c::CreateHeap | ( | ) |
| int daB_ZANTZ_c::draw | ( | ) |
| int daB_ZANTZ_c::execute | ( | ) |
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| f32 daB_ZANTZ_c::getGroundPos | ( | ) |
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| void daB_ZANTZ_c::setAppearMode | ( | u8 | param_0 | ) |
| void daB_ZANTZ_c::setMouthMode | ( | u8 | param_0 | ) |
| void daB_ZANTZ_c::setSnortEffect | ( | int | param_0 | ) |
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