Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
CaptureScreen Class Reference

#include <CaptureScreen.h>

+ Collaboration diagram for CaptureScreen:

Public Member Functions

 CaptureScreen (const JFWDisplay *)
 
void makeBmpFromEfb (void *, int, int, int, int, int, int)
 
void openBmp (int, int)
 
void closeBmp ()
 
void saveBmp (void *, u32)
 

Static Public Member Functions

static int getAlignedWidthBytes (int)
 
static int getBmpBufferSize (int, int)
 

Public Attributes

const JFWDisplaympDisplay
 
int field_0x4
 

Constructor & Destructor Documentation

◆ CaptureScreen()

CaptureScreen::CaptureScreen ( const JFWDisplay * pDisplay)

Member Function Documentation

◆ closeBmp()

void CaptureScreen::closeBmp ( )

◆ getAlignedWidthBytes()

int CaptureScreen::getAlignedWidthBytes ( int param_0)
static

◆ getBmpBufferSize()

int CaptureScreen::getBmpBufferSize ( int param_0,
int param_1 )
static

◆ makeBmpFromEfb()

void CaptureScreen::makeBmpFromEfb ( void * param_0,
int param_1,
int param_2,
int param_3,
int param_4,
int param_5,
int param_6 )

◆ openBmp()

void CaptureScreen::openBmp ( int param_0,
int param_1 )

◆ saveBmp()

void CaptureScreen::saveBmp ( void * param_0,
u32 param_1 )

Member Data Documentation

◆ field_0x4

int CaptureScreen::field_0x4

◆ mpDisplay

const JFWDisplay* CaptureScreen::mpDisplay

The documentation for this class was generated from the following files: